Model theoryIn mathematical logic, model theory is the study of the relationship between formal theories (a collection of sentences in a formal language expressing statements about a mathematical structure), and their models (those structures in which the statements of the theory hold). The aspects investigated include the number and size of models of a theory, the relationship of different models to each other, and their interaction with the formal language itself.
Cooperative game theoryIn game theory, a cooperative game (or coalitional game) is a game with competition between groups of players ("coalitions") due to the possibility of external enforcement of cooperative behavior (e.g. through contract law). Those are opposed to non-cooperative games in which there is either no possibility to forge alliances or all agreements need to be self-enforcing (e.g. through credible threats). Cooperative games are often analysed through the framework of cooperative game theory, which focuses on predicting which coalitions will form, the joint actions that groups take and the resulting collective payoffs.
BitTorrentBitTorrent is a communication protocol for (P2P), which enables users to distribute data and s over the Internet in a decentralized manner. To send or receive files, users use a BitTorrent client on their Internet-connected computer. A BitTorrent client is a computer program that implements the BitTorrent protocol. BitTorrent clients are available for a variety of computing platforms and operating systems, including an official client released by Rainberry, Inc.
Protocol data unitIn telecommunications, a protocol data unit (PDU) is a single unit of information transmitted among peer entities of a computer network. It is composed of protocol-specific control information and user data. In the layered architectures of communication protocol stacks, each layer implements protocols tailored to the specific type or mode of data exchange. For example, the Transmission Control Protocol (TCP) implements a connection-oriented transfer mode, and the PDU of this protocol is called a segment, while the User Datagram Protocol (UDP) uses datagrams as protocol data units for connectionless communication.
Digital mediaIn mass communication, digital media is any communication media that operate in conjunction with various encoded machine-readable data formats. Digital content can be created, viewed, distributed, modified, listened to, and preserved on a digital electronics device, including digital data storage media (in contrast to analog electronic media) and digital broadcasting. Digital defines as any data represented by a series of digits, and media refers to methods of broadcasting or communicating this information.
Game semanticsGame semantics (dialogische Logik, translated as dialogical logic) is an approach to formal semantics that grounds the concepts of truth or validity on game-theoretic concepts, such as the existence of a winning strategy for a player, somewhat resembling Socratic dialogues or medieval theory of Obligationes. In the late 1950s Paul Lorenzen was the first to introduce a game semantics for logic, and it was further developed by Kuno Lorenz.
Symbol (formal)A logical symbol is a fundamental concept in logic, tokens of which may be marks or a configuration of marks which form a particular pattern. Although the term "symbol" in common use refers at some times to the idea being symbolized, and at other times to the marks on a piece of paper or chalkboard which are being used to express that idea; in the formal languages studied in mathematics and logic, the term "symbol" refers to the idea, and the marks are considered to be a token instance of the symbol.
Semantics of logicIn logic, the semantics of logic or formal semantics is the study of the semantics, or interpretations, of formal and (idealizations of) natural languages usually trying to capture the pre-theoretic notion of entailment. The truth conditions of various sentences we may encounter in arguments will depend upon their meaning, and so logicians cannot completely avoid the need to provide some treatment of the meaning of these sentences.
Fair queuingFair queuing is a family of scheduling algorithms used in some process and network schedulers. The algorithm is designed to achieve fairness when a limited resource is shared, for example to prevent flows with large packets or processes that generate small jobs from consuming more throughput or CPU time than other flows or processes. Fair queuing is implemented in some advanced network switches and routers.
Chicken (game)The game of chicken, also known as the hawk–dove game or snowdrift game, is a model of conflict for two players in game theory. The principle of the game is that while the ideal outcome is for one player to yield (to avoid the worst outcome if neither yields), the individuals try to avoid it out of pride for not wanting to look like a "chicken". Each player taunts the other to increase the risk of shame in yielding. However, when one player yields, the conflict is avoided, and the game is for the most part over.