GlacierA glacier (USpronˈɡleɪʃər; UKˈɡlæsiər,_ˈgleɪsiər) is a persistent body of dense ice that is constantly moving under its own weight. A glacier forms where the accumulation of snow exceeds its ablation over many years, often centuries. It acquires distinguishing features, such as crevasses and seracs, as it slowly flows and deforms under stresses induced by its weight. As it moves, it abrades rock and debris from its substrate to create landforms such as cirques, moraines, or fjords.
SimulationA simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games.
Thwaites GlacierThwaites Glacier is an unusually broad and vast Antarctic glacier located east of Mount Murphy, on the Walgreen Coast of Marie Byrd Land. It was initially sighted by polar researchers in 1940, mapped in 1959–1966 and officially named in 1967, after the late American glaciologist Fredrik T. Thwaites. The glacier flows into Pine Island Bay, part of the Amundsen Sea, at surface speeds which exceed per year near its grounding line. Its fastest-flowing grounded ice is centered between east of Mount Murphy.
Riemann surfaceIn mathematics, particularly in complex analysis, a Riemann surface is a connected one-dimensional complex manifold. These surfaces were first studied by and are named after Bernhard Riemann. Riemann surfaces can be thought of as deformed versions of the complex plane: locally near every point they look like patches of the complex plane, but the global topology can be quite different. For example, they can look like a sphere or a torus or several sheets glued together.
Surface (topology)In the part of mathematics referred to as topology, a surface is a two-dimensional manifold. Some surfaces arise as the boundaries of three-dimensional solid figures; for example, the sphere is the boundary of the solid ball. Other surfaces arise as graphs of functions of two variables; see the figure at right. However, surfaces can also be defined abstractly, without reference to any ambient space. For example, the Klein bottle is a surface that cannot be embedded in three-dimensional Euclidean space.
Step responseThe step response of a system in a given initial state consists of the time evolution of its outputs when its control inputs are Heaviside step functions. In electronic engineering and control theory, step response is the time behaviour of the outputs of a general system when its inputs change from zero to one in a very short time. The concept can be extended to the abstract mathematical notion of a dynamical system using an evolution parameter.
Implicit surfaceIn mathematics, an implicit surface is a surface in Euclidean space defined by an equation An implicit surface is the set of zeros of a function of three variables. Implicit means that the equation is not solved for x or y or z. The graph of a function is usually described by an equation and is called an explicit representation. The third essential description of a surface is the parametric one: where the x-, y- and z-coordinates of surface points are represented by three functions depending on common parameters .
Elliptic curveIn mathematics, an elliptic curve is a smooth, projective, algebraic curve of genus one, on which there is a specified point O. An elliptic curve is defined over a field K and describes points in K^2, the Cartesian product of K with itself. If the field's characteristic is different from 2 and 3, then the curve can be described as a plane algebraic curve which consists of solutions (x, y) for: for some coefficients a and b in K. The curve is required to be non-singular, which means that the curve has no cusps or self-intersections.
Web-based simulationWeb-based simulation (WBS) is the invocation of computer simulation services over the World Wide Web, specifically through a web browser. Increasingly, the web is being looked upon as an environment for providing modeling and simulation applications, and as such, is an emerging area of investigation within the simulation community. Web-based simulation is used in several contexts: In e-learning, various principles can quickly be illustrated to students by means of interactive computer animations, for example during lecture demonstrations and computer exercises.
Time constantIn physics and engineering, the time constant, usually denoted by the Greek letter τ (tau), is the parameter characterizing the response to a step input of a first-order, linear time-invariant (LTI) system. The time constant is the main characteristic unit of a first-order LTI system. In the time domain, the usual choice to explore the time response is through the step response to a step input, or the impulse response to a Dirac delta function input.
Boundary element methodThe boundary element method (BEM) is a numerical computational method of solving linear partial differential equations which have been formulated as integral equations (i.e. in boundary integral form), including fluid mechanics, acoustics, electromagnetics (where the technique is known as method of moments or abbreviated as MoM), fracture mechanics, and contact mechanics. The integral equation may be regarded as an exact solution of the governing partial differential equation.
Elliptic integralIn integral calculus, an elliptic integral is one of a number of related functions defined as the value of certain integrals, which were first studied by Giulio Fagnano and Leonhard Euler (1750). Their name originates from their originally arising in connection with the problem of finding the arc length of an ellipse. Modern mathematics defines an "elliptic integral" as any function f which can be expressed in the form where R is a rational function of its two arguments, P is a polynomial of degree 3 or 4 with no repeated roots, and c is a constant.