Ask any question about EPFL courses, lectures, exercises, research, news, etc. or try the example questions below.
DISCLAIMER: The Graph Chatbot is not programmed to provide explicit or categorical answers to your questions. Rather, it transforms your questions into API requests that are distributed across the various IT services officially administered by EPFL. Its purpose is solely to collect and recommend relevant references to content that you can explore to help you answer your questions.
Presents an integration framework for heterogeneous motion generators. The objective is to outline issues that are currently easily solved in the professional post-processing systems used in film and game production but which cannot be transposed “as-is” to real-time systems with autonomous agents. We summarise our approach for articulated agent modelling and their animation by combining heterogeneous motion generators, such as real-time motion capturing, key-framing, inverse kinematics and procedural walking generators. We propose an agent/action-oriented framework. Activity properties, such as action simultaneity and motion blending, spatial coherence, motion-flow update schemes, agent attachments and location corrections are the main topics handled by our generic animation framework. Numerous examples throughout the paper illustrate our approach and outline encountered problems and solutions or open research directions