IPv6Internet Protocol version 6 (IPv6) is the most recent version of the Internet Protocol (IP), the communications protocol that provides an identification and location system for computers on networks and routes traffic across the Internet. IPv6 was developed by the Internet Engineering Task Force (IETF) to deal with the long-anticipated problem of IPv4 address exhaustion, and was intended to replace IPv4. In December 1998, IPv6 became a Draft Standard for the IETF, which subsequently ratified it as an Internet Standard on 14 July 2017.
Internet Protocol version 4Internet Protocol version 4 (IPv4) is the fourth version of the Internet Protocol (IP). It is one of the core protocols of standards-based internetworking methods in the Internet and other packet-switched networks. IPv4 was the first version deployed for production on SATNET in 1982 and on the ARPANET in January 1983. It is still used to route most Internet traffic today, even with the ongoing deployment of Internet Protocol version 6 (IPv6), its successor.
InternetThe Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a network of networks that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the interlinked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and .
Multicast addressA multicast address is a logical identifier for a group of hosts in a computer network that are available to process datagrams or frames intended to be multicast for a designated network service. Multicast addressing can be used in the link layer (layer 2 in the OSI model), such as Ethernet multicast, and at the internet layer (layer 3 for OSI) for Internet Protocol Version 4 (IPv4) or Version 6 (IPv6) multicast. IPv4 multicast addresses are defined by the most-significant bit pattern of 1110.
IPv4 address exhaustionIPv4 address exhaustion is the depletion of the pool of unallocated IPv4 addresses. Because the original Internet architecture had fewer than 4.3 billion addresses available, depletion has been anticipated since the late 1980s, when the Internet started experiencing dramatic growth. This depletion is one of the reasons for the development and deployment of its successor protocol, IPv6. IPv4 and IPv6 coexist on the Internet.
Internet protocol suiteThe Internet protocol suite, commonly known as TCP/IP, is a framework for organizing the set of communication protocols used in the Internet and similar computer networks according to functional criteria. The foundational protocols in the suite are the Transmission Control Protocol (TCP), the User Datagram Protocol (UDP), and the Internet Protocol (IP). Early versions of this networking model were known as the Department of Defense (DoD) model because the research and development were funded by the United States Department of Defense through DARPA.
IPv6 addressAn Internet Protocol Version 6 address (IPv6 address) is a numeric label that is used to identify and locate a network interface of a computer or a network node participating in a computer network using IPv6. IP addresses are included in the packet header to indicate the source and the destination of each packet. The IP address of the destination is used to make decisions about routing IP packets to other networks. IPv6 is the successor to the first addressing infrastructure of the Internet, Internet Protocol version 4 (IPv4).
UnicastIn computer networking, unicast is a one-to-one transmission from one point in the network to another point; that is, one sender and one receiver, each identified by a network address. Unicast is in contrast to multicast and broadcast which are one-to-many transmissions. Internet Protocol unicast delivery methods such as Transmission Control Protocol (TCP) and User Datagram Protocol (UDP) are typically used.
Computer networkA computer network is a set of computers sharing resources located on or provided by network nodes. Computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialized or general-purpose hosts.
MulticastIn computer networking, multicast is group communication where data transmission is addressed to a group of destination computers simultaneously. Multicast can be one-to-many or many-to-many distribution. Multicast should not be confused with physical layer point-to-multipoint communication. Group communication may either be application layer multicast or network-assisted multicast, where the latter makes it possible for the source to efficiently send to the group in a single transmission.
Internet StandardIn computer network engineering, an Internet Standard is a normative specification of a technology or methodology applicable to the Internet. Internet Standards are created and published by the Internet Engineering Task Force (IETF). They allow interoperation of hardware and software from different sources which allows internets to function. As the Internet became global, Internet Standards became the lingua franca of worldwide communications.
Network congestionNetwork congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle. Typical effects include queueing delay, packet loss or the blocking of new connections. A consequence of congestion is that an incremental increase in offered load leads either only to a small increase or even a decrease in network throughput.
Microsoft EdgeMicrosoft Edge (or simply Edge) is a proprietary, cross-platform web browser created by Microsoft. It was first released in 2015 as part of Windows 10 and Xbox One and later ported to other platforms as a fork of Google's Chromium open-source project: Android and iOS, macOS, older Windows versions (Windows 7, Windows Server 2008 R2 and later were supported until early 2023), and most recently Linux. Edge was created as the successor to Internet Explorer (IE).
Network topologyNetwork topology is the arrangement of the elements (links, nodes, etc.) of a communication network. Network topology can be used to define or describe the arrangement of various types of telecommunication networks, including command and control radio networks, industrial fieldbusses and computer networks. Network topology is the topological structure of a network and may be depicted physically or logically. It is an application of graph theory wherein communicating devices are modeled as nodes and the connections between the devices are modeled as links or lines between the nodes.
History of the InternetThe history of the Internet has its origin in information theory and the efforts of scientists and engineers to build and interconnect computer networks. The Internet Protocol Suite, the set of rules used to communicate between networks and devices on the Internet, arose from research and development in the United States and involved international collaboration, particularly with researchers in the United Kingdom and France.
Telecommunications networkA telecommunications network is a group of nodes interconnected by telecommunications links that are used to exchange messages between the nodes. The links may use a variety of technologies based on the methodologies of circuit switching, message switching, or packet switching, to pass messages and signals. Multiple nodes may cooperate to pass the message from an originating node to the destination node, via multiple network hops. For this routing function, each node in the network is assigned a network address for identification and locating it on the network.
Mobile IPMobile IP (or MIP) is an Internet Engineering Task Force (IETF) standard communications protocol that is designed to allow mobile device users to move from one network to another while maintaining a permanent IP address. Mobile IP for IPv4 is described in IETF RFC 5944, and extensions are defined in IETF RFC 4721. Mobile IPv6, the IP mobility implementation for the next generation of the Internet Protocol, IPv6, is described in RFC 6275. The Mobile IP allows for location-independent routing of IP datagrams on the Internet.
FutureThe future is the time after the past and present. Its arrival is considered inevitable due to the existence of time and the laws of physics. Due to the apparent nature of reality and the unavoidability of the future, everything that currently exists and will exist can be categorized as either permanent, meaning that it will exist forever, or temporary, meaning that it will end. In the Occidental view, which uses a linear conception of time, the future is the portion of the projected timeline that is anticipated to occur.
Internet censorshipInternet censorship is the legal control or suppression of what can be accessed, published, or viewed on the Internet. Censorship is most often applied to specific internet domains (such as, for example, Wikipedia.org) but exceptionally may extend to all Internet resources located outside the jurisdiction of the censoring state. Internet censorship may also put restrictions on what information can be made internet accessible.
Network theoryIn mathematics, computer science and network science, network theory is a part of graph theory. It defines networks as graphs where the nodes or edges possess attributes. Network theory analyses these networks over the symmetric relations or asymmetric relations between their (discrete) components. Network theory has applications in many disciplines, including statistical physics, particle physics, computer science, electrical engineering, biology, archaeology, linguistics, economics, finance, operations research, climatology, ecology, public health, sociology, psychology, and neuroscience.