Language acquisitionLanguage acquisition is the process by which humans acquire the capacity to perceive and comprehend language (in other words, gain the ability to be aware of language and to understand it), as well as to produce and use words and sentences to communicate. Language acquisition involves structures, rules, and representation. The capacity to use language successfully requires one to acquire a range of tools including phonology, morphology, syntax, semantics, and an extensive vocabulary.
Second-language acquisitionSecond-language acquisition (SLA), sometimes called second-language learning — otherwise referred to as L2 (language 2) acquisition, is the process by which people learn a second language. Second-language acquisition is also the scientific discipline devoted to studying that process. The field of second-language acquisition is regarded by some but not everybody as a sub-discipline of applied linguistics but also receives research attention from a variety of other disciplines, such as psychology and education.
Statistical language acquisitionStatistical language acquisition, a branch of developmental psycholinguistics, studies the process by which humans develop the ability to perceive, produce, comprehend, and communicate with natural language in all of its aspects (phonological, syntactic, lexical, morphological, semantic) through the use of general learning mechanisms operating on statistical patterns in the linguistic input. Statistical learning acquisition claims that infants' language-learning is based on pattern perception rather than an innate biological grammar.
Particle physicsParticle physics or high energy physics is the study of fundamental particles and forces that constitute matter and radiation. The fundamental particles in the universe are classified in the Standard Model as fermions (matter particles) and bosons (force-carrying particles). There are three generations of fermions, although ordinary matter is made only from the first fermion generation. The first generation consists of up and down quarks which form protons and neutrons, and electrons and electron neutrinos.
High-energy nuclear physicsHigh-energy nuclear physics studies the behavior of nuclear matter in energy regimes typical of high-energy physics. The primary focus of this field is the study of heavy-ion collisions, as compared to lighter atoms in other particle accelerators. At sufficient collision energies, these types of collisions are theorized to produce the quark–gluon plasma. In peripheral nuclear collisions at high energies one expects to obtain information on the electromagnetic production of leptons and mesons that are not accessible in electron–positron colliders due to their much smaller luminosities.
Test-driven developmentTest-driven development (TDD) is a software development process relying on software requirements being converted to test cases before software is fully developed, and tracking all software development by repeatedly testing the software against all test cases. This is as opposed to software being developed first and test cases created later. Software engineer Kent Beck, who is credited with having developed or "rediscovered" the technique, stated in 2003 that TDD encourages simple designs and inspires confidence.
Unit testingIn computer programming, unit testing is a software testing method by which individual units of source code—sets of one or more computer program modules together with associated control data, usage procedures, and operating procedures—are tested to determine whether they are fit for use. It is a standard step in development and implementation approaches such as Agile. Before unit testing, capture and replay testing tools were the norm. In 1997, Kent Beck and Erich Gamma developed and released JUnit, a unit test framework that became popular with Java developers.
Phenomenology (physics)In physics, phenomenology is the application of theoretical physics to experimental data by making quantitative predictions based upon known theories. It is related to the philosophical notion of the same name in that these predictions describe anticipated behaviors for the phenomena in reality. Phenomenology stands in contrast with experimentation in the scientific method, in which the goal of the experiment is to test a scientific hypothesis instead of making predictions.
Reliability engineeringReliability engineering is a sub-discipline of systems engineering that emphasizes the ability of equipment to function without failure. Reliability describes the ability of a system or component to function under stated conditions for a specified period of time. Reliability is closely related to availability, which is typically described as the ability of a component or system to function at a specified moment or interval of time. The reliability function is theoretically defined as the probability of success at time t, which is denoted R(t).
PhysicsPhysics is the natural science of matter, involving the study of matter, its fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. Physics is one of the most fundamental scientific disciplines, with its main goal being to understand how the universe behaves. A scientist who specializes in the field of physics is called a physicist. Physics is one of the oldest academic disciplines and, through its inclusion of astronomy, perhaps the oldest.
Integrated circuit designIntegrated circuit design, or IC design, is a sub-field of electronics engineering, encompassing the particular logic and circuit design techniques required to design integrated circuits, or ICs. ICs consist of miniaturized electronic components built into an electrical network on a monolithic semiconductor substrate by photolithography. IC design can be divided into the broad categories of digital and analog IC design. Digital IC design is to produce components such as microprocessors, FPGAs, memories (RAM, ROM, and flash) and digital ASICs.
Processor designProcessor design is a subfield of computer science and computer engineering (fabrication) that deals with creating a processor, a key component of computer hardware. The design process involves choosing an instruction set and a certain execution paradigm (e.g. VLIW or RISC) and results in a microarchitecture, which might be described in e.g. VHDL or Verilog. For microprocessor design, this description is then manufactured employing some of the various semiconductor device fabrication processes, resulting in a die which is bonded onto a chip carrier.
Ultra-high-energy cosmic rayIn astroparticle physics, an ultra-high-energy cosmic ray (UHECR) is a cosmic ray with an energy greater than 1 EeV (1018 electronvolts, approximately 0.16 joules), far beyond both the rest mass and energies typical of other cosmic ray particles. These particles are extremely rare; between 2004 and 2007, the initial runs of the Pierre Auger Observatory (PAO) detected 27 events with estimated arrival energies above 5.7e19eV, that is, about one such event every four weeks in the 3000 km2 area surveyed by the observatory.
Vacuum tubeA vacuum tube, electron tube, valve (British usage), or tube (North America), is a device that controls electric current flow in a high vacuum between electrodes to which an electric potential difference has been applied. The type known as a thermionic tube or thermionic valve utilizes thermionic emission of electrons from a hot cathode for fundamental electronic functions such as signal amplification and current rectification.
USB 3.0USB 3.0, released in November 2008, is the third major version of the Universal Serial Bus (USB) standard for interfacing computers and electronic devices. The USB 3.0 specification defined a new architecture and protocol, named SuperSpeed, which included a new lane for a new signal coding scheme (8b/10b symbols, 5 Gbps; also known later as Gen 1) providing full-duplex data transfers that physically required five additional wires and pins, while preserving the USB 2.
Data-rate unitsIn telecommunications, data-transfer rate is the average number of bits (bitrate), characters or symbols (baudrate), or data blocks per unit time passing through a communication link in a data-transmission system. Common data rate units are multiples of bits per second (bit/s) and bytes per second (B/s). For example, the data rates of modern residential high-speed Internet connections are commonly expressed in megabits per second (Mbit/s). Bit rate The ISQ symbols for the bit and byte are bit and B, respectively.
USBUniversal Serial Bus (USB) is an industry standard that specifies the physical interfaces and protocols for connecting, data transferring and powering of hosts, such as personal computers, peripherals, e.g. keyboards and mobile devices, and intermediate hubs. USB was designed to standardize the connection of peripherals to computers, replacing various interfaces such as serial ports, parallel ports, game ports, and ADB ports. It has become commonplace on a wide range of devices, such as keyboards, mice, cameras, printers, scanners, flash drives, smartphones, game consoles, and power banks.
Gamma-ray burstIn gamma-ray astronomy, gamma-ray bursts (GRBs) are immensely energetic explosions that have been observed in distant galaxies. They are the most energetic and luminous electromagnetic events since the Big Bang. Bursts can last from ten milliseconds to several hours. After an initial flash of gamma rays, a longer-lived "afterglow" is usually emitted at longer wavelengths (X-ray, ultraviolet, optical, infrared, microwave and radio).
Nikola TeslaNikola Tesla (ˈtɛslə; Никола Тесла, nǐkola têsla; 1856 – 7 January 1943) was a Serbian-American inventor, electrical engineer, mechanical engineer, and futurist best known for his contributions to the design of the modern alternating current (AC) electricity supply system. Born and raised in the Austrian Empire, Tesla studied engineering and physics in the 1870s without receiving a degree, gaining practical experience in the early 1880s working in telephony and at Continental Edison in the new electric power industry.
Planetary boundariesPlanetary boundaries are a framework to describe limits to the impacts of human activities on the Earth system. Beyond these limits, the environment may not be able to self-regulate anymore. This would mean the Earth system would leave the period of stability of the Holocene, in which human society developed. Crossing a planetary boundary comes at the risk of abrupt environmental change. The framework is based on scientific evidence that human actions, especially those of industrialized societies since the Industrial Revolution, have become the main driver of global environmental change.