PolyhedronIn geometry, a polyhedron (: polyhedra or polyhedrons; ) is a three-dimensional shape with flat polygonal faces, straight edges and sharp corners or vertices. A convex polyhedron is a polyhedron that bounds a convex set. Every convex polyhedron can be constructed as the convex hull of its vertices, and for every finite set of points, not all on the same plane, the convex hull is a convex polyhedron. Cubes and pyramids are examples of convex polyhedra. A polyhedron is a 3-dimensional example of a polytope, a more general concept in any number of dimensions.
SphereA sphere () is a geometrical object that is a three-dimensional analogue to a two-dimensional circle. Formally, a sphere is the set of points that are all at the same distance r from a given point in three-dimensional space. That given point is the centre of the sphere, and r is the sphere's radius. The earliest known mentions of spheres appear in the work of the ancient Greek mathematicians. The sphere is a fundamental object in many fields of mathematics. Spheres and nearly-spherical shapes also appear in nature and industry.
List of uniform polyhedraIn geometry, a uniform polyhedron is a polyhedron which has regular polygons as faces and is vertex-transitive (transitive on its vertices, isogonal, i.e. there is an isometry mapping any vertex onto any other). It follows that all vertices are congruent, and the polyhedron has a high degree of reflectional and rotational symmetry. Uniform polyhedra can be divided between convex forms with convex regular polygon faces and star forms. Star forms have either regular star polygon faces or vertex figures or both.
Rigid body dynamicsIn the physical science of dynamics, rigid-body dynamics studies the movement of systems of interconnected bodies under the action of external forces. The assumption that the bodies are rigid (i.e. they do not deform under the action of applied forces) simplifies analysis, by reducing the parameters that describe the configuration of the system to the translation and rotation of reference frames attached to each body. This excludes bodies that display fluid, highly elastic, and plastic behavior.
Uniform star polyhedronIn geometry, a uniform star polyhedron is a self-intersecting uniform polyhedron. They are also sometimes called nonconvex polyhedra to imply self-intersecting. Each polyhedron can contain either star polygon faces, star polygon vertex figures, or both. The complete set of 57 nonprismatic uniform star polyhedra includes the 4 regular ones, called the Kepler–Poinsot polyhedra, 5 quasiregular ones, and 48 semiregular ones. There are also two infinite sets of uniform star prisms and uniform star antiprisms.
Dandelin spheresIn geometry, the Dandelin spheres are one or two spheres that are tangent both to a plane and to a cone that intersects the plane. The intersection of the cone and the plane is a conic section, and the point at which either sphere touches the plane is a focus of the conic section, so the Dandelin spheres are also sometimes called focal spheres. The Dandelin spheres were discovered in 1822. They are named in honor of the French mathematician Germinal Pierre Dandelin, though Adolphe Quetelet is sometimes given partial credit as well.
Semiregular polyhedronIn geometry, the term semiregular polyhedron (or semiregular polytope) is used variously by different authors. In its original definition, it is a polyhedron with regular polygonal faces, and a symmetry group which is transitive on its vertices; today, this is more commonly referred to as a uniform polyhedron (this follows from Thorold Gosset's 1900 definition of the more general semiregular polytope). These polyhedra include: The thirteen Archimedean solids.
Celestial spheresThe celestial spheres, or celestial orbs, were the fundamental entities of the cosmological models developed by Plato, Eudoxus, Aristotle, Ptolemy, Copernicus, and others. In these celestial models, the apparent motions of the fixed stars and planets are accounted for by treating them as embedded in rotating spheres made of an aetherial, transparent fifth element (quintessence), like gems set in orbs. Since it was believed that the fixed stars did not change their positions relative to one another, it was argued that they must be on the surface of a single starry sphere.
Minkowski spaceIn mathematical physics, Minkowski space (or Minkowski spacetime) (mɪŋˈkɔːfski,_-ˈkɒf-) combines inertial space and time manifolds (x,y) with a non-inertial reference frame of space and time (x',t') into a four-dimensional model relating a position (inertial frame of reference) to the field (physics). A four-vector (x,y,z,t) consists of a coordinate axes such as a Euclidean space plus time. This may be used with the non-inertial frame to illustrate specifics of motion, but should not be confused with the spacetime model generally.
3-sphereIn mathematics, a 3-sphere, glome or hypersphere is a higher-dimensional analogue of a sphere. It may be embedded in 4-dimensional Euclidean space as the set of points equidistant from a fixed central point. Analogous to how the boundary of a ball in three dimensions is an ordinary sphere (or 2-sphere, a two-dimensional surface), the boundary of a ball in four dimensions is a 3-sphere (an object with three dimensions). A 3-sphere is an example of a 3-manifold and an n-sphere.
IP addressAn Internet Protocol address (IP address) is a numerical label such as 192.0.2.1 that is connected to a computer network that uses the Internet Protocol for communication. An IP address serves two main functions: network interface identification, and location addressing. Internet Protocol version 4 (IPv4) defines an IP address as a 32-bit number. However, because of the growth of the Internet and the depletion of available IPv4 addresses, a new version of IP (IPv6), using 128 bits for the IP address, was standardized in 1998.
Moment of inertiaThe moment of inertia, otherwise known as the mass moment of inertia, angular mass, second moment of mass, or most accurately, rotational inertia, of a rigid body is a quantity that determines the torque needed for a desired angular acceleration about a rotational axis, akin to how mass determines the force needed for a desired acceleration. It depends on the body's mass distribution and the axis chosen, with larger moments requiring more torque to change the body's rate of rotation.
Rigid bodyIn physics, a rigid body, also known as a rigid object, is a solid body in which deformation is zero or negligible. The distance between any two given points on a rigid body remains constant in time regardless of external forces or moments exerted on it. A rigid body is usually considered as a continuous distribution of mass. In the study of special relativity, a perfectly rigid body does not exist; and objects can only be assumed to be rigid if they are not moving near the speed of light.
Concentric spheresThe cosmological model of concentric (or homocentric) spheres, developed by Eudoxus, Callippus, and Aristotle, employed celestial spheres all centered on the Earth. In this respect, it differed from the epicyclic and eccentric models with multiple centers, which were used by Ptolemy and other mathematical astronomers until the time of Copernicus. Eudoxus of Cnidus was the first astronomer to develop the concept of concentric spheres. He was originally a student at Plato's academy and is believed to have been influenced by the cosmological speculations of Plato and Pythagoras.
MAC addressA media access control address (MAC address) is a unique identifier assigned to a network interface controller (NIC) for use as a network address in communications within a network segment. This use is common in most IEEE 802 networking technologies, including Ethernet, Wi-Fi, and Bluetooth. Within the Open Systems Interconnection (OSI) network model, MAC addresses are used in the medium access control protocol sublayer of the data link layer.
Homotopy groups of spheresIn the mathematical field of algebraic topology, the homotopy groups of spheres describe how spheres of various dimensions can wrap around each other. They are examples of topological invariants, which reflect, in algebraic terms, the structure of spheres viewed as topological spaces, forgetting about their precise geometry. Unlike homology groups, which are also topological invariants, the homotopy groups are surprisingly complex and difficult to compute.
Calculation in kindNOTOC Calculation in kind or calculation in-natura is a way of valuating resources and a system of accounting that uses disaggregated physical magnitudes as opposed to a common unit of calculation. As the basis for a socialist economy, it was proposed to replace money and financial calculation. In an in-kind economy products are produced for their use values (their utility) and accounted in physical terms. By contrast, in money-based economies, commodities are produced for their exchange value and accounted in monetary terms.
Socialist calculation debateThe socialist calculation debate, sometimes known as the economic calculation debate, was a discourse on the subject of how a socialist economy would perform economic calculation given the absence of the law of value, money, financial prices for capital goods and private ownership of the means of production. More specifically, the debate was centered on the application of economic planning for the allocation of the means of production as a substitute for capital markets and whether or not such an arrangement would be superior to capitalism in terms of efficiency and productivity.
Predictive analyticsPredictive analytics is a form of business analytics applying machine learning to generate a predictive model for certain business applications. As such, it encompasses a variety of statistical techniques from predictive modeling and machine learning that analyze current and historical facts to make predictions about future or otherwise unknown events. It represents a major subset of machine learning applications; in some contexts, it is synonymous with machine learning.
IPv6 addressAn Internet Protocol Version 6 address (IPv6 address) is a numeric label that is used to identify and locate a network interface of a computer or a network node participating in a computer network using IPv6. IP addresses are included in the packet header to indicate the source and the destination of each packet. The IP address of the destination is used to make decisions about routing IP packets to other networks. IPv6 is the successor to the first addressing infrastructure of the Internet, Internet Protocol version 4 (IPv4).