Search engine (computing)A search engine is an information retrieval system designed to help find information stored on a computer system. It is an information retrieval software program that discovers, crawls, transforms, and stores information for retrieval and presentation in response to user queries. The search results are usually presented in a list and are commonly called hits. A search engine normally consists of four components, as follows: a search interface, a crawler (also known as a spider or bot), an indexer, and a database.
Web resourceA web resource is any identifiable resource (digital, physical, or abstract) present on or connected to the World Wide Web. Resources are identified using Uniform Resource Identifiers (URIs). In the Semantic Web, web resources and their semantic properties are described using the Resource Description Framework (RDF). The concept of a web resource has evolved during the Web's history, from the early notion of static addressable documents or s, to a more generic and abstract definition, now encompassing every "thing" or entity that can be identified, named, addressed or handled, in any way whatsoever, in the web at large, or in any networked information system.
Web standardsWeb standards are the formal, non-proprietary standards and other technical specifications that define and describe aspects of the World Wide Web. In recent years, the term has been more frequently associated with the trend of endorsing a set of standardized best practices for building web sites, and a philosophy of web design and development that includes those methods. Web standards include many interdependent standards and specifications, some of which govern aspects of the Internet, not just the World Wide Web.
AlgorithmIn mathematics and computer science, an algorithm (ˈælɡərɪðəm) is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning), achieving automation eventually.
Link layerIn computer networking, the link layer is the lowest layer in the Internet protocol suite, the networking architecture of the Internet. The link layer is the group of methods and communications protocols confined to the link that a host is physically connected to. The link is the physical and logical network component used to interconnect hosts or nodes in the network and a link protocol is a suite of methods and standards that operate only between adjacent network nodes of a network segment.
Model of computationIn computer science, and more specifically in computability theory and computational complexity theory, a model of computation is a model which describes how an output of a mathematical function is computed given an input. A model describes how units of computations, memories, and communications are organized. The computational complexity of an algorithm can be measured given a model of computation. Using a model allows studying the performance of algorithms independently of the variations that are specific to particular implementations and specific technology.
Web directoryA web directory or link directory is an online list or catalog of websites. That is, it is a directory on the World Wide Web of (all or part of) the World Wide Web. Historically, directories typically listed entries on people or businesses, and their contact information; such directories are still in use today. A web directory includes entries about websites, including links to those websites, organized into categories and subcategories. Besides a link, each entry may include the title of the website, and a description of its contents.
Knowledge graphIn knowledge representation and reasoning, knowledge graph is a knowledge base that uses a graph-structured data model or topology to integrate data. Knowledge graphs are often used to store interlinked descriptions of entities - objects, events, situations or abstract concepts - while also encoding the semantics underlying the used terminology. Since the development of the Semantic Web, knowledge graphs are often associated with linked open data projects, focusing on the connections between concepts and entities.
Linked data structureIn computer science, a linked data structure is a data structure which consists of a set of data records (nodes) linked together and organized by references (links or pointers). The link between data can also be called a connector. In linked data structures, the links are usually treated as special data types that can only be dereferenced or compared for equality. Linked data structures are thus contrasted with arrays and other data structures that require performing arithmetic operations on pointers.
Graph theoryIn mathematics, graph theory is the study of graphs, which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of vertices (also called nodes or points) which are connected by edges (also called links or lines). A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics.
Personal web pagePersonal web pages are World Wide Web pages created by an individual to contain content of a personal nature rather than content pertaining to a company, organization or institution. Personal web pages are primarily used for informative or entertainment purposes but can also be used for personal career marketing (by containing a list of the individual's skills, experience and a CV), social networking with other people with shared interests, or as a space for personal expression.
Web 2.0Web 2.0 (also known as participative (or participatory) web and social web) refers to websites that emphasize user-generated content, ease of use, participatory culture and interoperability (i.e., compatibility with other products, systems, and devices) for end users. The term was coined by Darcy DiNucci in 1999 and later popularized by Tim O'Reilly and Dale Dougherty at the first Web 2.0 Conference in 2004.