History of artThe history of art focuses on objects made by humans for any number of spiritual, narrative, philosophical, symbolic, conceptual, documentary, decorative, and even functional and other purposes, but with a primary emphasis on its aesthetic visual form. Visual art can be classified in diverse ways, such as separating fine arts from applied arts; inclusively focusing on human creativity; or focusing on different media such as architecture, sculpture, painting, film, photography, and graphic arts.
Art historyArt history is the study of aesthetic objects and visual expression in historical and stylistic context. Traditionally, the discipline of art history emphasized painting, drawing, sculpture, architecture, ceramics and decorative arts; yet today, art history examines broader aspects of visual culture, including the various visual and conceptual outcomes related to an ever-evolving definition of art. Art history encompasses the study of objects created by different cultures around the world and throughout history that convey meaning, importance or serve usefulness primarily through visual representations.
History of Asian artThe history of Asian art includes a vast range of arts from various cultures, regions, and religions across the continent of Asia. The major regions of Asia include Central, East, South, Southeast, and West Asia. Central Asian art primarily consists of works by the Turkic peoples of the Eurasian Steppe, while East Asian art includes works from China, Japan, and Korea. South Asian art encompasses the arts of the Indian subcontinent, while Southeast Asian art includes the arts of Brunei, Cambodia, East Timor, Indonesia, Laos, Malaysia, Myanmar (Burma), the Philippines, Singapore, Thailand, and Vietnam.
Art of EuropeThe art of Europe, also known as Western art, encompasses the history of visual art in Europe. European prehistoric art started as mobile Upper Paleolithic rock and cave painting and petroglyph art and was characteristic of the period between the Paleolithic and the Iron Age. Written histories of European art often begin with the Aegean civilizations, dating from the 3rd millennium BC. However a consistent pattern of artistic development within Europe becomes clear only with Ancient Greek art, which was adopted and transformed by Rome and carried; with the Roman Empire, across much of Europe, North Africa and Western Asia.
Medieval artThe medieval art of the Western world covers a vast scope of time and place, with over 1000 years of art in Europe, and at certain periods in Western Asia and Northern Africa. It includes major art movements and periods, national and regional art, genres, revivals, the artists' crafts, and the artists themselves. Art historians attempt to classify medieval art into major periods and styles, often with some difficulty.
Periods in Western art historyThis is a chronological list of periods in Western art history. An art period is a phase in the development of the work of an artist, groups of artists or art movement. Minoan art Ancient Greek art Roman art Medieval art Early Christian 260–525 Migration Period 300–900 Anglo-Saxon 400–1066 Visigothic 415–711 Pre-Romanesque 500–1000 Insular 600–1200 Viking 700–1100 Byzantine Merovingian Carolingian Ottonian Romanesque 1000–1200 Norman-Sicilian 1100–1200 Gothic 1100–1400 (International Gothic) Renaissance c.
Historical fictionHistorical fiction is a literary genre in which the plot takes place in a setting related to the past events, but is fictional. Although the term is commonly used as a synonym for historical fiction literature, it can also be applied to other types of narrative, including theatre, opera, cinema, and television, as well as video games and graphic novels. An essential element of historical fiction is that it is set in the past and pays attention to the manners, social conditions and other details of the depicted period.
InteroperabilityInteroperability is a characteristic of a product or system to work with other products or systems. While the term was initially defined for information technology or systems engineering services to allow for information exchange, a broader definition takes into account social, political, and organizational factors that impact system-to-system performance. Types of interoperability include syntactic interoperability, where two systems can communicate with each other, and cross-domain interoperability, where multiple organizations work together and exchange information.
Data curationData curation is the organization and integration of data collected from various sources. It involves annotation, publication and presentation of the data such that the value of the data is maintained over time, and the data remains available for reuse and preservation. Data curation includes "all the processes needed for principled and controlled data creation, maintenance, and management, together with the capacity to add value to data".
Digital curationDigital curation is the selection, preservation, maintenance, collection, and archiving of digital assets. Digital curation establishes, maintains, and adds value to repositories of digital data for present and future use. This is often accomplished by archivists, librarians, scientists, historians, and scholars. Enterprises are starting to use digital curation to improve the quality of information and data within their operational and strategic processes.
Latent semantic analysisLatent semantic analysis (LSA) is a technique in natural language processing, in particular distributional semantics, of analyzing relationships between a set of documents and the terms they contain by producing a set of concepts related to the documents and terms. LSA assumes that words that are close in meaning will occur in similar pieces of text (the distributional hypothesis).
HeraldryHeraldry is a discipline relating to the design, display and study of armorial bearings (known as armory), as well as related disciplines, such as vexillology, together with the study of ceremony, rank and pedigree. Armory, the best-known branch of heraldry, concerns the design and transmission of the heraldic achievement. The achievement, or armorial bearings usually includes a coat of arms on a shield, helmet and crest, together with any accompanying devices, such as supporters, badges, heraldic banners and mottoes.
TransdisciplinarityTransdisciplinarity connotes a research strategy that crosses many disciplinary boundaries to create a holistic approach. It applies to research efforts focused on problems that cross the boundaries of two or more disciplines, such as research on effective information systems for biomedical research (see bioinformatics), and can refer to concepts or methods that were originally developed by one discipline, but are now used by several others, such as ethnography, a field research method originally developed in anthropology but now widely used by other disciplines.
Branches of scienceThe branches of science, also referred to as sciences, scientific fields or scientific disciplines, are commonly divided into three major groups: Formal sciences: the study of formal systems, such as those under the branches of logic and mathematics, which use an a priori, as opposed to empirical, methodology. Natural sciences: the study of natural phenomena (including cosmological, geological, physical, chemical, and biological factors of the universe). Natural science can be divided into two main branches: physical science and life science (or biology).
Computing platformA computing platform or digital platform or software platform is an environment in which a piece of software is executed. It may be the hardware or the operating system (OS), even a web browser and associated application programming interfaces, or other underlying software, as long as the program code is executed with it. Computing platforms have different abstraction levels, including a computer architecture, an OS, or runtime libraries. A computing platform is the stage on which computer programs can run.
Artificial intelligenceArtificial intelligence (AI) is the intelligence of machines or software, as opposed to the intelligence of human beings or animals. AI applications include advanced web search engines (e.g., Google Search), recommendation systems (used by YouTube, Amazon, and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Waymo), generative or creative tools (ChatGPT and AI art), and competing at the highest level in strategic games (such as chess and Go).
Natural scienceNatural science is one of the branches of science concerned with the description, understanding and prediction of natural phenomena, based on empirical evidence from observation and experimentation. Mechanisms such as peer review and repeatability of findings are used to try to ensure the validity of scientific advances. Natural science can be divided into two main branches: life science and physical science. Life science is alternatively known as biology, and physical science is subdivided into branches: physics, chemistry, earth science, and astronomy.
Character (arts)In fiction, a character is a person or other being in a narrative (such as a novel, play, radio or television series, music, film, or video game). The character may be entirely fictional or based on a real-life person, in which case the distinction of a "fictional" versus "real" character may be made. Derived from the Ancient Greek word χαρακτήρ, the English word dates from the Restoration, although it became widely used after its appearance in Tom Jones by Henry Fielding in 1749.
Web Ontology LanguageThe Web Ontology Language (OWL) is a family of knowledge representation languages for authoring ontologies. Ontologies are a formal way to describe taxonomies and classification networks, essentially defining the structure of knowledge for various domains: the nouns representing classes of objects and the verbs representing relations between the objects. Ontologies resemble class hierarchies in object-oriented programming but there are several critical differences.
WebKitWebKit is a browser engine developed by Apple and primarily used in its Safari web browser, as well as all web browsers on iOS and iPadOS. WebKit is also used by the PlayStation consoles beginning from the PS3, the Tizen mobile operating systems, the Amazon Kindle e-book reader, Nintendo consoles beginning from the 3DS Internet Browser, and the discontinued BlackBerry Browser.