Intergroup relationsIntergroup relations refers to interactions between individuals in different social groups, and to interactions taking place between the groups themselves collectively. It has long been a subject of research in social psychology, political psychology, and organizational behavior. In 1966, Muzafer Sherif proposed a now-widely recognized definition of intergroup relations: Whenever individuals belonging to one group interact, collectively or individually, with another group or its members in terms of their group identification, we have an instance of intergroup behavior.
Particle filterParticle filters, or sequential Monte Carlo methods, are a set of Monte Carlo algorithms used to find approximate solutions for filtering problems for nonlinear state-space systems, such as signal processing and Bayesian statistical inference. The filtering problem consists of estimating the internal states in dynamical systems when partial observations are made and random perturbations are present in the sensors as well as in the dynamical system.
Physical objectIn common usage and classical mechanics, a physical object or physical body (or simply an object or body) is a collection of matter within a defined contiguous boundary in three-dimensional space. The boundary surface must be defined and identified by the properties of the material, although it may change over time. The boundary is usually the visible or tangible surface of the object. The matter in the object is constrained (to a greater or lesser degree) to move as one object.
Model aircraftA model aircraft is a small unmanned aircraft. Many are replicas of real aircraft. Model aircraft are divided into two basic groups: flying and non-flying. Non-flying models are also termed static, display, or shelf models. Aircraft manufacturers and researchers make wind tunnel models for testing aerodynamic properties, for basic research, or for the development of new designs. Sometimes only part of the aircraft is modelled.
Minimal logicMinimal logic, or minimal calculus, is a symbolic logic system originally developed by Ingebrigt Johansson. It is an intuitionistic and paraconsistent logic, that rejects both the law of the excluded middle as well as the principle of explosion (ex falso quodlibet), and therefore holding neither of the following two derivations as valid: where and are any propositions. Most constructive logics only reject the former, the law of excluded middle. In classical logic, the ex falso laws as well as their variants with and switched, are equivalent to each other and valid.
Intuitionistic logicIntuitionistic logic, sometimes more generally called constructive logic, refers to systems of symbolic logic that differ from the systems used for classical logic by more closely mirroring the notion of constructive proof. In particular, systems of intuitionistic logic do not assume the law of the excluded middle and double negation elimination, which are fundamental inference rules in classical logic. Formalized intuitionistic logic was originally developed by Arend Heyting to provide a formal basis for L.
SenseA sense is a biological system used by an organism for sensation, the process of gathering information about the world through the detection of stimuli. Although in some cultures five human senses were traditionally identified as such (namely sight, smell, touch, taste, and hearing), it is now recognized that there are many more. Senses used by non-human organisms are even greater in variety and number. During sensation, sense organs collect various stimuli (such as a sound or smell) for transduction, meaning transformation into a form that can be understood by the brain.
Domain-specific languageA domain-specific language (DSL) is a computer language specialized to a particular application domain. This is in contrast to a general-purpose language (GPL), which is broadly applicable across domains. There are a wide variety of DSLs, ranging from widely used languages for common domains, such as HTML for web pages, down to languages used by only one or a few pieces of software, such as MUSH soft code.
X Window SystemThe X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems. X provides the basic framework for a GUI environment: drawing and moving windows on the display device and interacting with a mouse and keyboard. X does not mandate the user interface - this is handled by individual programs. As such, the visual styling of X-based environments varies greatly; different programs may present radically different interfaces.