Anonymous functionIn computer programming, an anonymous function (function literal, lambda abstraction, lambda function, lambda expression or block) is a function definition that is not bound to an identifier. Anonymous functions are often arguments being passed to higher-order functions or used for constructing the result of a higher-order function that needs to return a function. If the function is only used once, or a limited number of times, an anonymous function may be syntactically lighter than using a named function.
First-class functionIn computer science, a programming language is said to have first-class functions if it treats functions as first-class citizens. This means the language supports passing functions as arguments to other functions, returning them as the values from other functions, and assigning them to variables or storing them in data structures. Some programming language theorists require support for anonymous functions (function literals) as well.
JavaScriptJavaScript (ˈdʒɑːvəskrɪpt), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2023, 98.7% of websites use JavaScript on the client side for webpage behavior, often incorporating third-party libraries. All major web browsers have a dedicated JavaScript engine to execute the code on users' devices. JavaScript is a high-level, often just-in-time compiled language that conforms to the ECMAScript standard.
Nested functionIn computer programming, a nested function (or nested procedure or subroutine) is a function which is defined within another function, the enclosing function. Due to simple recursive scope rules, a nested function is itself invisible outside of its immediately enclosing function, but can see (access) all local objects (data, functions, types, etc.) of its immediately enclosing function as well as of any function(s) which, in turn, encloses that function.
Higher-order functionIn mathematics and computer science, a higher-order function (HOF) is a function that does at least one of the following: takes one or more functions as arguments (i.e. a procedural parameter, which is a parameter of a procedure that is itself a procedure), returns a function as its result. All other functions are first-order functions. In mathematics higher-order functions are also termed operators or functionals. The differential operator in calculus is a common example, since it maps a function to its derivative, also a function.
Anonymous P2PAn anonymous P2P communication system is a peer-to-peer distributed application in which the nodes, which are used to share resources, or participants are anonymous or pseudonymous. Anonymity of participants is usually achieved by special routing overlay networks that hide the physical location of each node from other participants. Interest in anonymous P2P systems has increased in recent years for many reasons, ranging from the desire to share files without revealing one's network identity and risking litigation to distrust in governments, concerns over mass surveillance and data retention, and lawsuits against bloggers.
Call stackIn computer science, a call stack is a stack data structure that stores information about the active subroutines of a computer program. This kind of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to just "the stack". Although maintenance of the call stack is important for the proper functioning of most software, the details are normally hidden and automatic in high-level programming languages.
Function objectIn computer programming, a function object is a construct allowing an object to be invoked or called as if it were an ordinary function, usually with the same syntax (a function parameter that can also be a function). In some languages, particularly C++, function objects are often called functors (not related to the functional programming concept). A typical use of a function object is in writing callback functions. A callback in procedural languages, such as C, may be performed by using function pointers.
Closure (computer programming)In programming languages, a closure, also lexical closure or function closure, is a technique for implementing lexically scoped name binding in a language with first-class functions. Operationally, a closure is a record storing a function together with an environment. The environment is a mapping associating each free variable of the function (variables that are used locally, but defined in an enclosing scope) with the value or reference to which the name was bound when the closure was created.
Calling conventionIn computer science, a calling convention is an implementation-level (low-level) scheme for how subroutines or functions receive parameters from their caller and how they return a result. When some code calls a function, design choices have been taken for where and how parameters are passed to that function, and where and how results are returned from that function, with these transfers typically done via certain registers or within a stack frame on the call stack.
Variable (computer science)In computer programming, a variable is an abstract storage location paired with an associated symbolic name, which contains some known or unknown quantity of data or object referred to as a value; or in simpler terms, a variable is a named container for a particular set of bits or type of data (like integer, float, string etc...). A variable can eventually be associated with or identified by a memory address. The variable name is the usual way to reference the stored value, in addition to referring to the variable itself, depending on the context.
Function (computer programming)In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions may be defined within programs, or separately in libraries that can be used by many programs. In different programming languages, a function may be called a routine, subprogram, subroutine, or procedure; in object-oriented programming (OOP), it may be called a method.
Function composition (computer science)In computer science, function composition is an act or mechanism to combine simple functions to build more complicated ones. Like the usual composition of functions in mathematics, the result of each function is passed as the argument of the next, and the result of the last one is the result of the whole. Programmers frequently apply functions to results of other functions, and almost all programming languages allow it. In some cases, the composition of functions is interesting as a function in its own right, to be used later.
X86 calling conventionsThis article describes the calling conventions used when programming x86 architecture microprocessors. Calling conventions describe the interface of called code: The order in which atomic (scalar) parameters, or individual parts of a complex parameter, are allocated How parameters are passed (pushed on the stack, placed in registers, or a mix of both) Which registers the called function must preserve for the caller (also known as: callee-saved registers or non-volatile registers) How the task of preparing the stack for, and restoring after, a function call is divided between the caller and the callee This is intimately related with the assignment of sizes and formats to programming-language types.
F Sharp (programming language)F# (pronounced F sharp) is a functional-first, general-purpose, strongly typed, multi-paradigm programming language that encompasses functional, imperative, and object-oriented programming methods. It is most often used as a cross-platform Common Language Infrastructure (CLI) language on .NET, but can also generate JavaScript and graphics processing unit (GPU) code. F# is developed by the F# Software Foundation, Microsoft and open contributors. An open source, cross-platform compiler for F# is available from the F# Software Foundation.
Object (computer science)In computer science, an object can be a variable, a data structure, a function, or a method. As regions of memory, objects contain a value and are referenced by identifiers. In the object-oriented programming paradigm, an object can be a combination of variables, functions, and data structures; in particular in class-based variations of the paradigm, an object refers to a particular instance of a class. In the relational model of database management, an object can be a table or column, or an association between data and a database entity (such as relating a person's age to a specific person).
Foreign function interfaceA foreign function interface (FFI) is a mechanism by which a program written in one programming language can call routines or make use of services written or compiled in another one. An FFI is often used in contexts where calls are made into binary dynamic-link library. The term comes from the specification for Common Lisp, which explicitly refers to the programming language feature enabling for inter-language calls as such; the term is also often used officially by the Haskell, Rust, Python, and LuaJIT (Lua) interpreter and compiler documentations.
Non-local variableIn programming language theory, a non-local variable is a variable that is not defined in the local scope. While the term can refer to global variables, it is primarily used in the context of nested and anonymous functions where some variables can be in neither the local nor the global scope. In Lua they are called the upvalues of the function. In the Python 3 example that follows there is a nested function inner defined in the scope of another function outer.
DebuggingIn computer programming and software development, debugging is the process of finding and resolving bugs (defects or problems that prevent correct operation) within computer programs, software, or systems. Debugging tactics can involve interactive debugging, control flow analysis, unit testing, integration testing, , monitoring at the application or system level, memory dumps, and profiling. Many programming languages and software development tools also offer programs to aid in debugging, known as debuggers.
Tail callIn computer science, a tail call is a subroutine call performed as the final action of a procedure. If the target of a tail is the same subroutine, the subroutine is said to be tail recursive, which is a special case of direct recursion. Tail recursion (or tail-end recursion) is particularly useful, and is often easy to optimize in implementations. Tail calls can be implemented without adding a new stack frame to the call stack.