Primitive data typeIn computer science, primitive data types are a set of basic data types from which all other data types are constructed. Specifically it often refers to the limited set of data representations in use by a particular processor, which all compiled programs must use. Most processors support a similar set of primitive data types, although the specific representations vary. More generally, "primitive data types" may refer to the standard data types built into a programming language (built-in types).
Intelligent code completionIntelligent code completion is a context-aware code completion feature in some programming environments that speeds up the process of coding applications by reducing typos and other common mistakes. Attempts at this are usually done through auto-completion popups while typing, querying parameters of functions, and query hints related to syntax errors. Intelligent code completion and related tools serve as documentation and disambiguation for variable names, functions, and methods, using reflection.
Mathematical proofA mathematical proof is a deductive argument for a mathematical statement, showing that the stated assumptions logically guarantee the conclusion. The argument may use other previously established statements, such as theorems; but every proof can, in principle, be constructed using only certain basic or original assumptions known as axioms, along with the accepted rules of inference. Proofs are examples of exhaustive deductive reasoning which establish logical certainty, to be distinguished from empirical arguments or non-exhaustive inductive reasoning which establish "reasonable expectation".
Combinatory logicCombinatory logic is a notation to eliminate the need for quantified variables in mathematical logic. It was introduced by Moses Schönfinkel and Haskell Curry, and has more recently been used in computer science as a theoretical model of computation and also as a basis for the design of functional programming languages. It is based on combinators, which were introduced by Schönfinkel in 1920 with the idea of providing an analogous way to build up functions—and to remove any mention of variables—particularly in predicate logic.
Proof (truth)A proof is sufficient evidence or a sufficient argument for the truth of a proposition. The concept applies in a variety of disciplines, with both the nature of the evidence or justification and the criteria for sufficiency being area-dependent. In the area of oral and written communication such as conversation, dialog, rhetoric, etc., a proof is a persuasive perlocutionary speech act, which demonstrates the truth of a proposition.
Lambda liftingLambda lifting is a meta-process that restructures a computer program so that functions are defined independently of each other in a global scope. An individual "lift" transforms a local function into a global function. It is a two step process, consisting of; Eliminating free variables in the function by adding parameters. Moving functions from a restricted scope to broader or global scope. The term "lambda lifting" was first introduced by Thomas Johnsson around 1982 and was historically considered as a mechanism for implementing functional programming languages.
Search algorithmIn computer science, a search algorithm is an algorithm designed to solve a search problem. Search algorithms work to retrieve information stored within particular data structure, or calculated in the search space of a problem domain, with either discrete or continuous values. Although search engines use search algorithms, they belong to the study of information retrieval, not algorithmics. The appropriate search algorithm to use often depends on the data structure being searched, and may also include prior knowledge about the data.
Equivalence classIn mathematics, when the elements of some set have a notion of equivalence (formalized as an equivalence relation), then one may naturally split the set into equivalence classes. These equivalence classes are constructed so that elements and belong to the same equivalence class if, and only if, they are equivalent. Formally, given a set and an equivalence relation on the of an element in denoted by is the set of elements which are equivalent to It may be proven, from the defining properties of equivalence relations, that the equivalence classes form a partition of This partition—the set of equivalence classes—is sometimes called the quotient set or the quotient space of by and is denoted by .
AlgorithmIn mathematics and computer science, an algorithm (ˈælɡərɪðəm) is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning), achieving automation eventually.
Homotopy type theoryIn mathematical logic and computer science, homotopy type theory (HoTT hɒt) refers to various lines of development of intuitionistic type theory, based on the interpretation of types as objects to which the intuition of (abstract) homotopy theory applies. This includes, among other lines of work, the construction of homotopical and models for such type theories; the use of type theory as a logic (or internal language) for abstract homotopy theory and ; the development of mathematics within a type-theoretic foundation (including both previously existing mathematics and new mathematics that homotopical types make possible); and the formalization of each of these in computer proof assistants.
Merge sortIn computer science, merge sort (also commonly spelled as mergesort) is an efficient, general-purpose, and comparison-based sorting algorithm. Most implementations produce a stable sort, which means that the relative order of equal elements is the same in the input and output. Merge sort is a divide-and-conquer algorithm that was invented by John von Neumann in 1945. A detailed description and analysis of bottom-up merge sort appeared in a report by Goldstine and von Neumann as early as 1948.
AutocompleteAutocomplete, or word completion, is a feature in which an application predicts the rest of a word a user is typing. In Android and iOS smartphones, this is called predictive text. In graphical user interfaces, users can typically press the tab key to accept a suggestion or the down arrow key to accept one of several. Autocomplete speeds up human-computer interactions when it correctly predicts the word a user intends to enter after only a few characters have been typed into a text input field.