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In the ever-evolving world of computer rendering technologies, the demand for more original and diverse 3D models is ever-increasing, to the point where the man-hours required to create these models for video games, movies and architectural designs are now counted in hundreds, if not thousands. This paper proposes a new way to generate relatively large voxel models from smaller example voxel models given by the user.
Mathieu Salzmann, Alexander Mathis, Chen Zhao, Haozhe Qi