Texture mappingTexture mapping is a method for mapping a texture on a . Texture here can be high frequency detail, surface texture, or color. The original technique was pioneered by Edwin Catmull in 1974. Texture mapping originally referred to diffuse mapping, a method that simply mapped pixels from a texture to a 3D surface ("wrapping" the image around the object).
Tiled renderingTiled rendering is the process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or tile, separately. The advantage to this design is that the amount of memory and bandwidth is reduced compared to immediate mode rendering systems that draw the entire frame at once. This has made tile rendering systems particularly common for low-power handheld device use.
Texture atlasIn computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2d game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. An atlas can consist of uniformly-sized images or images of varying dimensions. A sub-image is drawn using custom texture coordinates to pick it out of the atlas. In an application where many small textures are used frequently, it is often more efficient to store the textures in a texture atlas which is treated as a single unit by the graphics hardware.
Procedural textureIn computer graphics, a procedural texture is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. These kinds of textures are often used to model surface or volumetric representations of natural elements such as wood, marble, granite, metal, stone, and others. Usually, the natural look of the rendered result is achieved by the usage of fractal noise and turbulence functions.
Peripheral visionPeripheral vision, or indirect vision, is vision as it occurs outside the point of fixation, i.e. away from the center of gaze or, when viewed at large angles, in (or out of) the "corner of one's eye". The vast majority of the area in the visual field is included in the notion of peripheral vision. "Far peripheral" vision refers to the area at the edges of the visual field, "mid-peripheral" vision refers to medium eccentricities, and "near-peripheral", sometimes referred to as "para-central" vision, exists adjacent to the center of gaze.
Visual perceptionVisual perception is the ability to interpret the surrounding environment through photopic vision (daytime vision), color vision, scotopic vision (night vision), and mesopic vision (twilight vision), using light in the visible spectrum reflected by objects in the environment. This is different from visual acuity, which refers to how clearly a person sees (for example "20/20 vision"). A person can have problems with visual perceptual processing even if they have 20/20 vision.
Tile-based video gameA tile-based video game is a type of video or video game where the playing area consists of small square (or, much less often, rectangular, parallelogram, or hexagonal) graphic images referred to as tiles laid out in a grid. That the screen is made of such tiles is a technical distinction, and may not be obvious to people playing the game. The complete set of tiles available for use in a playing area is called a tileset. Tile-based games usually simulate a top-down, side view, or 2.
RevolutionIn political science, a revolution (revolutio, 'a turn around') is an attempt to achieve fundamental and relatively sudden change in political power and political organization. It typically involves a revolt against the government due to perceived oppression (political, social, economic) or political incompetence. Revolutions have occurred throughout human history and vary widely in terms of methods, success or failure, duration, and motivating ideology.
AttentionAttention is the concentration of awareness on some phenomenon to the exclusion of other stimuli. It is a process of selectively concentrating on a discrete aspect of information, whether considered subjective or objective. William James (1890) wrote that "Attention is the taking possession by the mind, in clear and vivid form, of one out of what seem several simultaneously possible objects or trains of thought. Focalization, concentration, of consciousness are of its essence.
Tunnel visionTunnel vision is the loss of peripheral vision with retention of central vision, resulting in a constricted circular tunnel-like field of vision. Tunnel vision can be caused by: Eyeglass users experience tunnel vision to varying degrees due to the corrective lens only providing a small area of proper focus, with the rest of the field of view beyond the lenses being unfocused and blurry. Where a naturally sighted person only needs to move their eyes to see an object far to the side or far down, the eyeglass wearer may need to move their whole head to point the eyeglasses towards the target object.
October RevolutionThe October Revolution, known in Soviet historiography as the Great October Socialist Revolution, was a revolution in Russia led by the Bolshevik Party of Vladimir Lenin that was a key moment in the larger Russian Revolution of 1917–1923. It was the second revolutionary change of government in Russia in 1917. It took place through an armed insurrection in Petrograd (now Saint Petersburg) on . It was the precipitating event of the Russian Civil War.
Proletarian revolutionA proletarian revolution or proletariat revolution is a social revolution in which the working class attempts to overthrow the bourgeoisie and change the previous political system. Proletarian revolutions are generally advocated by socialists, communists and anarchists. The concept of a revolutionary proletariat was first put forward by the French revolutionary socialist and radical Auguste Blanqui. The Paris Commune, contemporary to Blanqui and Marx, being viewed by some as the first attempt at a proletarian revolution.
Low-level programming languageA low-level programming language is a programming language that provides little or no abstraction from a computer's instruction set architecture—commands or functions in the language map that are structurally similar to processor's instructions. Generally, this refers to either machine code or assembly language. Because of the low (hence the word) abstraction between the language and machine language, low-level languages are sometimes described as being "close to the hardware".
Russian RevolutionThe Russian Revolution was a period of political and social change in the Russian Empire, starting in 1917. This period saw Russia abolish its monarchy and adopt a socialist form of government following two successive revolutions and a bloody civil war. The Russian Revolution can also be seen as the precursor for the other European revolutions that occurred during or in the aftermath of World War I, such as the German Revolution of 1918–1919. The Russian Revolution was inaugurated with the February Revolution in early 1917.
Local ringIn mathematics, more specifically in ring theory, local rings are certain rings that are comparatively simple, and serve to describe what is called "local behaviour", in the sense of functions defined on varieties or manifolds, or of algebraic number fields examined at a particular place, or prime. Local algebra is the branch of commutative algebra that studies commutative local rings and their modules. In practice, a commutative local ring often arises as the result of the localization of a ring at a prime ideal.
High-level programming languageIn computer science, a high-level programming language is a programming language with strong abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language elements, be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program simpler and more understandable than when using a lower-level language. The amount of abstraction provided defines how "high-level" a programming language is.
Local fieldIn mathematics, a field K is called a (non-Archimedean) local field if it is complete with respect to a topology induced by a discrete valuation v and if its residue field k is finite. Equivalently, a local field is a locally compact topological field with respect to a non-discrete topology. Sometimes, real numbers R, and the complex numbers C (with their standard topologies) are also defined to be local fields; this is the convention we will adopt below.
Memory access patternIn computing, a memory access pattern or IO access pattern is the pattern with which a system or program reads and writes memory on secondary storage. These patterns differ in the level of locality of reference and drastically affect cache performance, and also have implications for the approach to parallelism and distribution of workload in shared memory systems. Further, cache coherency issues can affect multiprocessor performance, which means that certain memory access patterns place a ceiling on parallelism (which manycore approaches seek to break).