Ray tracing (graphics)In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating . On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping and path tracing, are generally slower and higher fidelity than scanline rendering methods.
Light tubeLight tubes (also known as light pipes, tubular skylights or sun tunnels) are structures that transmit or distribute natural or artificial light for the purpose of illumination and are examples of optical waveguides. In their application to daylighting, they are also often called tubular daylighting devices, sun pipes, sun scopes, or daylight pipes. They can be divided into two broad categories: hollow structures that contain the light with reflective surfaces; and transparent solids that contain the light by total internal reflection.
Passive solar building designIn passive solar building design, windows, walls, and floors are made to collect, store, reflect, and distribute solar energy, in the form of heat in the winter and reject solar heat in the summer. This is called passive solar design because, unlike active solar heating systems, it does not involve the use of mechanical and electrical devices. The key to designing a passive solar building is to best take advantage of the local climate performing an accurate site analysis.
Path tracingPath tracing is a computer graphics Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality. Fundamentally, the algorithm is integrating over all the illuminance arriving to a single point on the surface of an object. This illuminance is then reduced by a surface reflectance function (BRDF) to determine how much of it will go towards the viewpoint camera. This integration procedure is repeated for every pixel in the output image.
Ray tracing (physics)In physics, ray tracing is a method for calculating the path of waves or particles through a system with regions of varying propagation velocity, absorption characteristics, and reflecting surfaces. Under these circumstances, wavefronts may bend, change direction, or reflect off surfaces, complicating analysis. Ray tracing solves the problem by repeatedly advancing idealized narrow beams called rays through the medium by discrete amounts. Simple problems can be analyzed by propagating a few rays using simple mathematics.
DaylightingDaylighting is the practice of placing windows, skylights, other openings, and reflective surfaces so that direct or indirect sunlight can provide effective internal lighting. Particular attention is given to daylighting while designing a building when the aim is to maximize visual comfort or to reduce energy use. Energy savings can be achieved from the reduced use of artificial (electric) lighting or from passive solar heating.
Dipole antennaIn radio and telecommunications a dipole antenna or doublet is the simplest and most widely used class of antenna. The dipole is any one of a class of antennas producing a radiation pattern approximating that of an elementary electric dipole with a radiating structure supporting a line current so energized that the current has only one node at each end. A dipole antenna commonly consists of two identical conductive elements such as metal wires or rods.
Solar gainSolar gain (also known as solar heat gain or passive solar gain) is the increase in thermal energy of a space, object or structure as it absorbs incident solar radiation. The amount of solar gain a space experiences is a function of the total incident solar irradiance and of the ability of any intervening material to transmit or resist the radiation. Objects struck by sunlight absorb its visible and short-wave infrared components, increase in temperature, and then re-radiate that heat at longer infrared wavelengths.
Antenna (radio)In radio engineering, an antenna (American English) or aerial (British English) is the interface between radio waves propagating through space and electric currents moving in metal conductors, used with a transmitter or receiver. In transmission, a radio transmitter supplies an electric current to the antenna's terminals, and the antenna radiates the energy from the current as electromagnetic waves (radio waves). In reception, an antenna intercepts some of the power of a radio wave in order to produce an electric current at its terminals, that is applied to a receiver to be amplified.
Antenna measurementAntenna measurement techniques refers to the testing of antennas to ensure that the antenna meets specifications or simply to characterize it. Typical parameters of antennas are gain, bandwidth, radiation pattern, beamwidth, polarization, and impedance. The antenna pattern is the response of the antenna to a plane wave incident from a given direction or the relative power density of the wave transmitted by the antenna in a given direction. For a reciprocal antenna, these two patterns are identical.
Ray castingRay casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the 3D scene. The term "Ray Casting" was introduced by Scott Roth while at the General Motors Research Labs from 1978–1980.
Solar thermal energySolar thermal energy (STE) is a form of energy and a technology for harnessing solar energy to generate thermal energy for use in industry, and in the residential and commercial sectors. Solar thermal collectors are classified by the United States Energy Information Administration as low-, medium-, or high-temperature collectors. Low-temperature collectors are generally unglazed and used to heat swimming pools or to heat ventilation air. Medium-temperature collectors are also usually flat plates but are used for heating water or air for residential and commercial use.
Solar water heatingSolar water heating (SWH) is heating water by sunlight, using a solar thermal collector. A variety of configurations are available at varying cost to provide solutions in different climates and latitudes. SWHs are widely used for residential and some industrial applications (For example: in Israel). A Sun-facing collector heats a working fluid that passes into a storage system for later use. SWH are active (pumped) and passive (convection-driven). They use water only, or both water and a working fluid.
Solar energySolar energy is radiant light and heat from the Sun that is harnessed using a range of technologies such as solar power to generate electricity, solar thermal energy (including solar water heating), and solar architecture. It is an essential source of renewable energy, and its technologies are broadly characterized as either passive solar or active solar depending on how they capture and distribute solar energy or convert it into solar power.
Effective radiated powerEffective radiated power (ERP), synonymous with equivalent radiated power, is an IEEE standardized definition of directional radio frequency (RF) power, such as that emitted by a radio transmitter. It is the total power in watts that would have to be radiated by a half-wave dipole antenna to give the same radiation intensity (signal strength or power flux density in watts per square meter) as the actual source antenna at a distant receiver located in the direction of the antenna's strongest beam (main lobe).
Global illuminationGlobal illumination (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the scene, whether reflective or not (indirect illumination).
Central solar heatingCentral solar heating is the provision of central heating and hot water from solar energy by a system in which the water is heated centrally by arrays of solar thermal collectors (central solar heating plants - CSHPs) and distributed through district heating pipe networks (or 'block heating' systems in the case of smaller installations). For block systems, the solar collectors are typically mounted on the building roof tops. For district heating systems the collectors may instead be installed on the ground.
Computer graphics lightingComputer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity. Graphics artists can choose from a variety of light sources, models, shading techniques, and effects to suit the needs of each application. Light sources allow for different ways to introduce light into graphics scenes.
Anidolic lightingAnidolic lighting systems use anidolic optical components to light rooms. Light redirected by these systems does not converge to a focal point or form an image, hence the name (from an, without, and eidolon, image). Anidolic lighting uses non-imaging mirrors, lenses, and light guides to capture exterior sunlight and direct it deeply into rooms, while also scattering rays to avoid glare. The human eye's response to light is non-linear, so a more even distribution of the same amount of light makes a room appear brighter.
Shading languageA shading language is a graphics programming language adapted to programming shader effects. Shading languages usually consist of special data types like "vector", "matrix", "color" and "normal". Shading languages used in offline rendering tend to be close to natural language, so that no special knowledge of programming is required. Offline rendering aims to produce maximum-quality images, at the cost of greater time and compute than real-time rendering.