Vertex coverIn graph theory, a vertex cover (sometimes node cover) of a graph is a set of vertices that includes at least one endpoint of every edge of the graph. In computer science, the problem of finding a minimum vertex cover is a classical optimization problem. It is NP-hard, so it cannot be solved by a polynomial-time algorithm if P ≠ NP. Moreover, it is hard to approximate – it cannot be approximated up to a factor smaller than 2 if the unique games conjecture is true. On the other hand, it has several simple 2-factor approximations.
Edge coloringIn graph theory, a proper edge coloring of a graph is an assignment of "colors" to the edges of the graph so that no two incident edges have the same color. For example, the figure to the right shows an edge coloring of a graph by the colors red, blue, and green. Edge colorings are one of several different types of graph coloring. The edge-coloring problem asks whether it is possible to color the edges of a given graph using at most k different colors, for a given value of k, or with the fewest possible colors.
Matching (graph theory)In the mathematical discipline of graph theory, a matching or independent edge set in an undirected graph is a set of edges without common vertices. In other words, a subset of the edges is a matching if each vertex appears in at most one edge of that matching. Finding a matching in a bipartite graph can be treated as a network flow problem. Given a graph G = (V, E), a matching M in G is a set of pairwise non-adjacent edges, none of which are loops; that is, no two edges share common vertices.
Matching in hypergraphsIn graph theory, a matching in a hypergraph is a set of hyperedges, in which every two hyperedges are disjoint. It is an extension of the notion of matching in a graph. Recall that a hypergraph H is a pair (V, E), where V is a set of vertices and E is a set of subsets of V called hyperedges. Each hyperedge may contain one or more vertices. A matching in H is a subset M of E, such that every two hyperedges e_1 and e_2 in M have an empty intersection (have no vertex in common).
Computer simulationComputer simulation is the process of mathematical modelling, performed on a computer, which is designed to predict the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be determined by comparing their results to the real-world outcomes they aim to predict. Computer simulations have become a useful tool for the mathematical modeling of many natural systems in physics (computational physics), astrophysics, climatology, chemistry, biology and manufacturing, as well as human systems in economics, psychology, social science, health care and engineering.
Maximum cardinality matchingMaximum cardinality matching is a fundamental problem in graph theory. We are given a graph G, and the goal is to find a matching containing as many edges as possible; that is, a maximum cardinality subset of the edges such that each vertex is adjacent to at most one edge of the subset. As each edge will cover exactly two vertices, this problem is equivalent to the task of finding a matching that covers as many vertices as possible.
Vertex (graph theory)In discrete mathematics, and more specifically in graph theory, a vertex (plural vertices) or node is the fundamental unit of which graphs are formed: an undirected graph consists of a set of vertices and a set of edges (unordered pairs of vertices), while a directed graph consists of a set of vertices and a set of arcs (ordered pairs of vertices). In a diagram of a graph, a vertex is usually represented by a circle with a label, and an edge is represented by a line or arrow extending from one vertex to another.
Line graphIn the mathematical discipline of graph theory, the line graph of an undirected graph G is another graph L(G) that represents the adjacencies between edges of G. L(G) is constructed in the following way: for each edge in G, make a vertex in L(G); for every two edges in G that have a vertex in common, make an edge between their corresponding vertices in L(G). The name line graph comes from a paper by although both and used the construction before this.
Edge coverIn graph theory, an edge cover of a graph is a set of edges such that every vertex of the graph is incident to at least one edge of the set. In computer science, the minimum edge cover problem is the problem of finding an edge cover of minimum size. It is an optimization problem that belongs to the class of covering problems and can be solved in polynomial time. Formally, an edge cover of a graph G is a set of edges C such that each vertex in G is incident with at least one edge in C.
Rainbow matchingIn the mathematical discipline of graph theory, a rainbow matching in an edge-colored graph is a matching in which all the edges have distinct colors. Given an edge-colored graph G = (V,E), a rainbow matching M in G is a set of pairwise non-adjacent edges, that is, no two edges share a common vertex, such that all the edges in the set have distinct colors. A maximum rainbow matching is a rainbow matching that contains the largest possible number of edges. Rainbow matchings are of particular interest given their connection to transversals of Latin squares.
Multipartite graphIn graph theory, a part of mathematics, a k-partite graph is a graph whose vertices are (or can be) partitioned into k different independent sets. Equivalently, it is a graph that can be colored with k colors, so that no two endpoints of an edge have the same color. When k = 2 these are the bipartite graphs, and when k = 3 they are called the tripartite graphs. Bipartite graphs may be recognized in polynomial time but, for any k > 2 it is NP-complete, given an uncolored graph, to test whether it is k-partite.
Vertex configurationIn geometry, a vertex configuration is a shorthand notation for representing the vertex figure of a polyhedron or tiling as the sequence of faces around a vertex. For uniform polyhedra there is only one vertex type and therefore the vertex configuration fully defines the polyhedron. (Chiral polyhedra exist in mirror-image pairs with the same vertex configuration.) A vertex configuration is given as a sequence of numbers representing the number of sides of the faces going around the vertex. The notation "a.
Perfect matchingIn graph theory, a perfect matching in a graph is a matching that covers every vertex of the graph. More formally, given a graph G = (V, E), a perfect matching in G is a subset M of edge set E, such that every vertex in the vertex set V is adjacent to exactly one edge in M. A perfect matching is also called a 1-factor; see Graph factorization for an explanation of this term. In some literature, the term complete matching is used. Every perfect matching is a maximum-cardinality matching, but the opposite is not true.
Graph operationsIn the mathematical field of graph theory, graph operations are operations which produce new graphs from initial ones. They include both unary (one input) and binary (two input) operations. Unary operations create a new graph from a single initial graph. Elementary operations or editing operations, which are also known as graph edit operations, create a new graph from one initial one by a simple local change, such as addition or deletion of a vertex or of an edge, merging and splitting of vertices, edge contraction, etc.
Universal vertexIn graph theory, a universal vertex is a vertex of an undirected graph that is adjacent to all other vertices of the graph. It may also be called a dominating vertex, as it forms a one-element dominating set in the graph. (It is not to be confused with a universally quantified vertex in the logic of graphs.) A graph that contains a universal vertex may be called a cone. In this context, the universal vertex may also be called the apex of the cone.
Fractional matchingIn graph theory, a fractional matching is a generalization of a matching in which, intuitively, each vertex may be broken into fractions that are matched to different neighbor vertices. Given a graph G = (V, E), a fractional matching in G is a function that assigns, to each edge e in E, a fraction f(e) in [0, 1], such that for every vertex v in V, the sum of fractions of edges adjacent to v is at most 1: A matching in the traditional sense is a special case of a fractional matching, in which the fraction of every edge is either 0 or 1: f(e) = 1 if e is in the matching, and f(e) = 0 if it is not.
Problem solvingProblem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields. The former is an example of simple problem solving (SPS) addressing one issue, whereas the latter is complex problem solving (CPS) with multiple interrelated obstacles.
Social simulationSocial simulation is a research field that applies computational methods to study issues in the social sciences. The issues explored include problems in computational law, psychology, organizational behavior, sociology, political science, economics, anthropology, geography, engineering, archaeology and linguistics . Social simulation aims to cross the gap between the descriptive approach used in the social sciences and the formal approach used in the natural sciences, by moving the focus on the processes/mechanisms/behaviors that build the social reality.
Independent set (graph theory)In graph theory, an independent set, stable set, coclique or anticlique is a set of vertices in a graph, no two of which are adjacent. That is, it is a set of vertices such that for every two vertices in , there is no edge connecting the two. Equivalently, each edge in the graph has at most one endpoint in . A set is independent if and only if it is a clique in the graph's complement. The size of an independent set is the number of vertices it contains. Independent sets have also been called "internally stable sets", of which "stable set" is a shortening.
Handshaking lemmaIn graph theory, a branch of mathematics, the handshaking lemma is the statement that, in every finite undirected graph, the number of vertices that touch an odd number of edges is even. For example, if there is a party of people who shake hands, the number of people who shake an odd number of other people's hands is even. The handshaking lemma is a consequence of the degree sum formula, also sometimes called the handshaking lemma, according to which the sum of the degrees (the numbers of times each vertex is touched) equals twice the number of edges in the graph.