Claw-free graphIn graph theory, an area of mathematics, a claw-free graph is a graph that does not have a claw as an induced subgraph. A claw is another name for the complete bipartite graph K1,3 (that is, a star graph comprising three edges, three leaves, and a central vertex). A claw-free graph is a graph in which no induced subgraph is a claw; i.e., any subset of four vertices has other than only three edges connecting them in this pattern. Equivalently, a claw-free graph is a graph in which the neighborhood of any vertex is the complement of a triangle-free graph.
Graph theoryIn mathematics, graph theory is the study of graphs, which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of vertices (also called nodes or points) which are connected by edges (also called links or lines). A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics.
Graph isomorphismIn graph theory, an isomorphism of graphs G and H is a bijection between the vertex sets of G and H such that any two vertices u and v of G are adjacent in G if and only if and are adjacent in H. This kind of bijection is commonly described as "edge-preserving bijection", in accordance with the general notion of isomorphism being a structure-preserving bijection. If an isomorphism exists between two graphs, then the graphs are called isomorphic and denoted as . In the case when the bijection is a mapping of a graph onto itself, i.
Bipartite graphIn the mathematical field of graph theory, a bipartite graph (or bigraph) is a graph whose vertices can be divided into two disjoint and independent sets and , that is, every edge connects a vertex in to one in . Vertex sets and are usually called the parts of the graph. Equivalently, a bipartite graph is a graph that does not contain any odd-length cycles. The two sets and may be thought of as a coloring of the graph with two colors: if one colors all nodes in blue, and all nodes in red, each edge has endpoints of differing colors, as is required in the graph coloring problem.
Kőnig's theorem (graph theory)In the mathematical area of graph theory, Kőnig's theorem, proved by , describes an equivalence between the maximum matching problem and the minimum vertex cover problem in bipartite graphs. It was discovered independently, also in 1931, by Jenő Egerváry in the more general case of weighted graphs. A vertex cover in a graph is a set of vertices that includes at least one endpoint of every edge, and a vertex cover is minimum if no other vertex cover has fewer vertices.
Glossary of graph theoryThis is a glossary of graph theory. Graph theory is the study of graphs, systems of nodes or vertices connected in pairs by lines or edges.
Interval graphIn graph theory, an interval graph is an undirected graph formed from a set of intervals on the real line, with a vertex for each interval and an edge between vertices whose intervals intersect. It is the intersection graph of the intervals. Interval graphs are chordal graphs and perfect graphs. They can be recognized in linear time, and an optimal graph coloring or maximum clique in these graphs can be found in linear time. The interval graphs include all proper interval graphs, graphs defined in the same way from a set of unit intervals.
Line graphIn the mathematical discipline of graph theory, the line graph of an undirected graph G is another graph L(G) that represents the adjacencies between edges of G. L(G) is constructed in the following way: for each edge in G, make a vertex in L(G); for every two edges in G that have a vertex in common, make an edge between their corresponding vertices in L(G). The name line graph comes from a paper by although both and used the construction before this.
Planar graphIn graph theory, a planar graph is a graph that can be embedded in the plane, i.e., it can be drawn on the plane in such a way that its edges intersect only at their endpoints. In other words, it can be drawn in such a way that no edges cross each other. Such a drawing is called a plane graph or planar embedding of the graph. A plane graph can be defined as a planar graph with a mapping from every node to a point on a plane, and from every edge to a plane curve on that plane, such that the extreme points of each curve are the points mapped from its end nodes, and all curves are disjoint except on their extreme points.
Circular-arc graphIn graph theory, a circular-arc graph is the intersection graph of a set of arcs on the circle. It has one vertex for each arc in the set, and an edge between every pair of vertices corresponding to arcs that intersect. Formally, let be a set of arcs. Then the corresponding circular-arc graph is G = (V, E) where and A family of arcs that corresponds to G is called an arc model. demonstrated the first polynomial recognition algorithm for circular-arc graphs, which runs in time.
Connectivity (graph theory)In mathematics and computer science, connectivity is one of the basic concepts of graph theory: it asks for the minimum number of elements (nodes or edges) that need to be removed to separate the remaining nodes into two or more isolated subgraphs. It is closely related to the theory of network flow problems. The connectivity of a graph is an important measure of its resilience as a network. In an undirected graph G, two vertices u and v are called connected if G contains a path from u to v.
Path (graph theory)In graph theory, a path in a graph is a finite or infinite sequence of edges which joins a sequence of vertices which, by most definitions, are all distinct (and since the vertices are distinct, so are the edges). A directed path (sometimes called dipath) in a directed graph is a finite or infinite sequence of edges which joins a sequence of distinct vertices, but with the added restriction that the edges be all directed in the same direction. Paths are fundamental concepts of graph theory, described in the introductory sections of most graph theory texts.
Intersection graphIn graph theory, an intersection graph is a graph that represents the pattern of intersections of a family of sets. Any graph can be represented as an intersection graph, but some important special classes of graphs can be defined by the types of sets that are used to form an intersection representation of them. Formally, an intersection graph G is an undirected graph formed from a family of sets by creating one vertex v_i for each set S_i, and connecting two vertices v_i and v_j by an edge whenever the corresponding two sets have a nonempty intersection, that is, Any undirected graph G may be represented as an intersection graph.
Perfect graphIn graph theory, a perfect graph is a graph in which the chromatic number equals the size of the maximum clique, both in the graph itself and in every induced subgraph. In all graphs, the chromatic number is greater than or equal to the size of the maximum clique, but they can be far apart. A graph is perfect when these numbers are equal, and remain equal after the deletion of arbitrary subsets of vertices. The perfect graphs include many important families of graphs and serve to unify results relating colorings and cliques in those families.
List of graphsThis partial list of graphs contains definitions of graphs and graph families. For collected definitions of graph theory terms that do not refer to individual graph types, such as vertex and path, see Glossary of graph theory. For links to existing articles about particular kinds of graphs, see . Some of the finite structures considered in graph theory have names, sometimes inspired by the graph's topology, and sometimes after their discoverer.
NP-completenessIn computational complexity theory, a problem is NP-complete when: It is a decision problem, meaning that for any input to the problem, the output is either "yes" or "no". When the answer is "yes", this can be demonstrated through the existence of a short (polynomial length) solution. The correctness of each solution can be verified quickly (namely, in polynomial time) and a brute-force search algorithm can find a solution by trying all possible solutions.
Trapezoid graphIn graph theory, trapezoid graphs are intersection graphs of trapezoids between two horizontal lines. They are a class of co-comparability graphs that contain interval graphs and permutation graphs as subclasses. A graph is a trapezoid graph if there exists a set of trapezoids corresponding to the vertices of the graph such that two vertices are joined by an edge if and only if the corresponding trapezoids intersect. Trapezoid graphs were introduced by Dagan, Golumbic, and Pinter in 1988.
Tutte polynomialThe Tutte polynomial, also called the dichromate or the Tutte–Whitney polynomial, is a graph polynomial. It is a polynomial in two variables which plays an important role in graph theory. It is defined for every undirected graph and contains information about how the graph is connected. It is denoted by . The importance of this polynomial stems from the information it contains about .
Chordal graphIn the mathematical area of graph theory, a chordal graph is one in which all cycles of four or more vertices have a chord, which is an edge that is not part of the cycle but connects two vertices of the cycle. Equivalently, every induced cycle in the graph should have exactly three vertices. The chordal graphs may also be characterized as the graphs that have perfect elimination orderings, as the graphs in which each minimal separator is a clique, and as the intersection graphs of subtrees of a tree.
Vertex (graph theory)In discrete mathematics, and more specifically in graph theory, a vertex (plural vertices) or node is the fundamental unit of which graphs are formed: an undirected graph consists of a set of vertices and a set of edges (unordered pairs of vertices), while a directed graph consists of a set of vertices and a set of arcs (ordered pairs of vertices). In a diagram of a graph, a vertex is usually represented by a circle with a label, and an edge is represented by a line or arrow extending from one vertex to another.