Participatory designParticipatory design (originally co-operative design, now often co-design) is an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure the result meets their needs and is usable. Participatory design is an approach which is focused on processes and procedures of design and is not a design style. The term is used in a variety of fields e.g.
Video gameA video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback (e.
Service-learningService-learning is an educational approach that combines learning objectives with community service in order to provide a pragmatic, progressive learning experience while meeting societal needs. Service-learning involves students (k-12, higher ed) in service projects to apply classroom learning for local agencies that exist to effect positive change in the community. The National Youth Leadership Council defines service learning as "a philosophy, pedagogy, and model for community development that is used as an instructional strategy to meet learning goals and/or content standards.
Balloon (aeronautics)In aeronautics, a balloon is an unpowered aerostat, which remains aloft or floats due to its buoyancy. A balloon may be free, moving with the wind, or tethered to a fixed point. It is distinct from an airship, which is a powered aerostat that can propel itself through the air in a controlled manner. Many balloons have a basket, gondola, or capsule suspended beneath the main envelope for carrying people or equipment (including cameras and telescopes, and flight-control mechanisms).
Darrieus wind turbineThe Darrieus wind turbine is a type of vertical axis wind turbine (VAWT) used to generate electricity from wind energy. The turbine consists of a number of curved aerofoil blades mounted on a rotating shaft or framework. The curvature of the blades allows the blade to be stressed only in tension at high rotating speeds. There are several closely related wind turbines that use straight blades. This design of the turbine was patented by Georges Jean Marie Darrieus, a French aeronautical engineer; filing for the patent was October 1, 1926.
End userIn product development, an end user (sometimes end-user) is a person who ultimately uses or is intended to ultimately use a product. The end user stands in contrast to users who support or maintain the product, such as sysops, system administrators, database administrators, Information technology (IT) experts, software professionals and computer technicians. End users typically do not possess the technical understanding or skill of the product designers, a fact easily overlooked and forgotten by designers: leading to features creating low customer satisfaction.