Instruction set architectureIn computer science, an instruction set architecture (ISA), also called computer architecture, is an abstract model of a computer. A device that executes instructions described by that ISA, such as a central processing unit (CPU), is called an implementation. In general, an ISA defines the supported instructions, data types, registers, the hardware support for managing main memory, fundamental features (such as the memory consistency, addressing modes, virtual memory), and the input/output model of a family of implementations of the ISA.
Binary translationIn computing, binary translation is a form of binary recompilation where sequences of instructions are translated from a source instruction set to the target instruction set. In some cases such as instruction set simulation, the target instruction set may be the same as the source instruction set, providing testing and debugging features such as instruction trace, conditional breakpoints and hot spot detection. The two main types are static and dynamic binary translation.
Complex instruction set computerA complex instruction set computer (CISC ˈsɪsk) is a computer architecture in which single instructions can execute several low-level operations (such as a load from memory, an arithmetic operation, and a memory store) or are capable of multi-step operations or addressing modes within single instructions. The term was retroactively coined in contrast to reduced instruction set computer (RISC) and has therefore become something of an umbrella term for everything that is not RISC, where the typical differentiating characteristic is that most RISC designs use uniform instruction length for almost all instructions, and employ strictly separate load and store instructions.
Reduced instruction set computerIn computer engineering, a reduced instruction set computer (RISC) is a computer architecture designed to simplify the individual instructions given to the computer to accomplish tasks. Compared to the instructions given to a complex instruction set computer (CISC), a RISC computer might require more instructions (more code) in order to accomplish a task because the individual instructions are written in simpler code.
One-instruction set computerA one-instruction set computer (OISC), sometimes referred to as an ultimate reduced instruction set computer (URISC), is an abstract machine that uses only one instruction - obviating the need for a machine language opcode. With a judicious choice for the single instruction and given infinite resources, an OISC is capable of being a universal computer in the same manner as traditional computers that have multiple instructions. OISCs have been recommended as aids in teaching computer architecture and have been used as computational models in structural computing research.
CompilerIn computing, a compiler is a computer program that translates computer code written in one programming language (the source language) into another language (the target language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program. There are many different types of compilers which produce output in different useful forms.
No instruction set computingNo instruction set computing (NISC) is a computing architecture and compiler technology for designing highly efficient custom processors and hardware accelerators by allowing a compiler to have low-level control of hardware resources. NISC is a statically scheduled horizontal nanocoded architecture (SSHNA). The term "statically scheduled" means that the operation scheduling and Hazard handling are done by a compiler. The term "horizontal nanocoded" means that NISC does not have any predefined instruction set or microcode.
Register machineIn mathematical logic and theoretical computer science, a register machine is a generic class of abstract machines used in a manner similar to a Turing machine. All the models are Turing equivalent. The register machine gets its name from its use of one or more "registers". In contrast to the tape and head used by a Turing machine, the model uses multiple, uniquely addressed registers, each of which holds a single positive integer.
Instructions per secondInstructions per second (IPS) is a measure of a computer's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic. Many reported IPS values have represented "peak" execution rates on artificial instruction sequences with few branches and no cache contention, whereas realistic workloads typically lead to significantly lower IPS values.
Optimizing compilerIn computing, an optimizing compiler is a compiler that tries to minimize or maximize some attributes of an executable computer program. Common requirements are to minimize a program's execution time, memory footprint, storage size, and power consumption (the last three being popular for portable computers). Compiler optimization is generally implemented using a sequence of optimizing transformations, algorithms which take a program and transform it to produce a semantically equivalent output program that uses fewer resources or executes faster.
Intermediate representationAn intermediate representation (IR) is the data structure or code used internally by a compiler or virtual machine to represent source code. An IR is designed to be conducive to further processing, such as optimization and translation. A "good" IR must be accurate – capable of representing the source code without loss of information – and independent of any particular source or target language. An IR may take one of several forms: an in-memory data structure, or a special tuple- or stack-based code readable by the program.
Machine codeIn computer programming, machine code is computer code consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). Although decimal computers were once common, the contemporary marketplace is dominated by binary computers; for those computers, machine code is "the binary representation of a computer program which is actually read and interpreted by the computer. A program in machine code consists of a sequence of machine instructions (possibly interspersed with data).
Von Neumann architectureThe von Neumann architecture—also known as the von Neumann model or Princeton architecture—is a computer architecture based on a 1945 description by John von Neumann, and by others, in the First Draft of a Report on the EDVAC. The document describes a design architecture for an electronic digital computer with these components: A processing unit with both an arithmetic logic unit and processor registers A control unit that includes an instruction register and a program counter Memory that stores data and instructions External mass storage Input and output mechanisms The term "von Neumann architecture" has evolved to refer to any stored-program computer in which an instruction fetch and a data operation cannot occur at the same time (since they share a common bus).
Computer architectureIn computer science, computer architecture is a description of the structure of a computer system made from component parts. It can sometimes be a high-level description that ignores details of the implementation. At a more detailed level, the description may include the instruction set architecture design, microarchitecture design, logic design, and implementation. The first documented computer architecture was in the correspondence between Charles Babbage and Ada Lovelace, describing the analytical engine.
Program optimizationIn computer science, program optimization, code optimization, or software optimization, is the process of modifying a software system to make some aspect of it work more efficiently or use fewer resources. In general, a computer program may be optimized so that it executes more rapidly, or to make it capable of operating with less memory storage or other resources, or draw less power. Although the word "optimization" shares the same root as "optimal", it is rare for the process of optimization to produce a truly optimal system.
Code generation (compiler)In computing, code generation is part of the process chain of a compiler and converts intermediate representation of source code into a form (e.g., machine code) that can be readily executed by the target system. Sophisticated compilers typically perform multiple passes over various intermediate forms. This multi-stage process is used because many algorithms for code optimization are easier to apply one at a time, or because the input to one optimization relies on the completed processing performed by another optimization.
Translator (computing)A translator or programming language processor is a generic term that can refer to a compiler, assembler, or interpreter—anything that converts code from one computer language into another. These include translations between high-level and human-readable computer languages such as C++ and Java, intermediate-level languages such as Java bytecode, low-level languages such as the assembly language and machine code, and between similar levels of language on different computing platforms, as well as from any of these to any other of these.
Object code optimizerAn object code optimizer, sometimes also known as a post pass optimizer or, for small sections of code, peephole optimizer, forms part of a software compiler. It takes the output from the source language compile step - the object code or - and tries to replace identifiable sections of the code with replacement code that is more algorithmically efficient (usually improved speed). The earliest "COBOL Optimizer" was developed by Capex Corporation in the mid 1970s for COBOL.
Instructions per cycleIn computer architecture, instructions per cycle (IPC), commonly called instructions per clock is one aspect of a processor's performance: the average number of instructions executed for each clock cycle. It is the multiplicative inverse of cycles per instruction. While early generations of CPUs carried out all the steps to execute an instruction sequentially, modern CPUs can do many things in parallel.
Stack machineIn computer science, computer engineering and programming language implementations, a stack machine is a computer processor or a virtual machine in which the primary interaction is moving short-lived temporary values to and from a push down stack. In the case of a hardware processor, a hardware stack is used. The use of a stack significantly reduces the required number of processor registers. Stack machines extend push-down automata with additional load/store operations or multiple stacks and hence are Turing-complete.