Cortical columnA cortical column is a group of neurons forming a cylindrical structure through the cerebral cortex of the brain perpendicular to the cortical surface. The structure was first identified by Mountcastle in 1957. He later identified minicolumns as the basic units of the neocortex which were arranged into columns. Each contains the same types of neurons, connectivity, and firing properties. Columns are also called hypercolumn, macrocolumn, functional column or sometimes cortical module.
Cerebral cortexThe cerebral cortex, also known as the cerebral mantle, is the outer layer of neural tissue of the cerebrum of the brain in humans and other mammals. The cerebral cortex mostly consists of the six-layered neocortex, with just 10% consisting of allocortex. It is separated into two cortices, by the longitudinal fissure that divides the cerebrum into the left and right cerebral hemispheres. The two hemispheres are joined beneath the cortex by the corpus callosum. The cerebral cortex is the largest site of neural integration in the central nervous system.
MapA map is a symbolic depiction emphasizing relationships between elements of some space, such as objects, regions, or themes. Many maps are static, fixed to paper or some other durable medium, while others are dynamic or interactive. Although most commonly used to depict geography, maps may represent any space, real or fictional, without regard to context or scale, such as in brain mapping, DNA mapping, or computer network topology mapping.
CurvatureIn mathematics, curvature is any of several strongly related concepts in geometry. Intuitively, the curvature is the amount by which a curve deviates from being a straight line, or a surface deviates from being a plane. For curves, the canonical example is that of a circle, which has a curvature equal to the reciprocal of its radius. Smaller circles bend more sharply, and hence have higher curvature. The curvature at a point of a differentiable curve is the curvature of its osculating circle, that is the circle that best approximates the curve near this point.
Human brainThe human brain is the central organ of the human nervous system, and with the spinal cord makes up the central nervous system. The brain consists of the cerebrum, the brainstem and the cerebellum. It controls most of the activities of the body, processing, integrating, and coordinating the information it receives from the sense organs, and making decisions as to the instructions sent to the rest of the body. The brain is contained in, and protected by, the skull bones of the head.
ShaderIn computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading. Shaders have evolved to perform a variety of specialized functions in computer graphics special effects and video post-processing, as well as general-purpose computing on graphics processing units. Traditional shaders calculate rendering effects on graphics hardware with a high degree of flexibility.
Ricci curvatureIn differential geometry, the Ricci curvature tensor, named after Gregorio Ricci-Curbastro, is a geometric object which is determined by a choice of Riemannian or pseudo-Riemannian metric on a manifold. It can be considered, broadly, as a measure of the degree to which the geometry of a given metric tensor differs locally from that of ordinary Euclidean space or pseudo-Euclidean space. The Ricci tensor can be characterized by measurement of how a shape is deformed as one moves along geodesics in the space.
Riemann curvature tensorIn the mathematical field of differential geometry, the Riemann curvature tensor or Riemann–Christoffel tensor (after Bernhard Riemann and Elwin Bruno Christoffel) is the most common way used to express the curvature of Riemannian manifolds. It assigns a tensor to each point of a Riemannian manifold (i.e., it is a tensor field). It is a local invariant of Riemannian metrics which measures the failure of the second covariant derivatives to commute. A Riemannian manifold has zero curvature if and only if it is flat, i.
Image segmentationIn and computer vision, image segmentation is the process of partitioning a into multiple image segments, also known as image regions or image objects (sets of pixels). The goal of segmentation is to simplify and/or change the representation of an image into something that is more meaningful and easier to analyze. Image segmentation is typically used to locate objects and boundaries (lines, curves, etc.) in images. More precisely, image segmentation is the process of assigning a label to every pixel in an image such that pixels with the same label share certain characteristics.
Map layoutMap layout, also called map composition or (cartographic) page layout, is the part of cartographic design that involves assembling various map elements on a page. This may include the map image itself, along with titles, legends, scale indicators, inset maps, and other elements. It follows principles similar to page layout in graphic design, such as balance, gestalt, and visual hierarchy. The term map composition is also used for the assembling of features and symbols within the map image itself, which can cause some confusion; these two processes share a few common design principles but are distinct procedures in practice.
Medical image computingMedical image computing (MIC) is an interdisciplinary field at the intersection of computer science, information engineering, electrical engineering, physics, mathematics and medicine. This field develops computational and mathematical methods for solving problems pertaining to medical images and their use for biomedical research and clinical care. The main goal of MIC is to extract clinically relevant information or knowledge from medical images.
Curvature of Riemannian manifoldsIn mathematics, specifically differential geometry, the infinitesimal geometry of Riemannian manifolds with dimension greater than 2 is too complicated to be described by a single number at a given point. Riemann introduced an abstract and rigorous way to define curvature for these manifolds, now known as the Riemann curvature tensor. Similar notions have found applications everywhere in differential geometry of surfaces and other objects. The curvature of a pseudo-Riemannian manifold can be expressed in the same way with only slight modifications.
Scalar curvatureIn the mathematical field of Riemannian geometry, the scalar curvature (or the Ricci scalar) is a measure of the curvature of a Riemannian manifold. To each point on a Riemannian manifold, it assigns a single real number determined by the geometry of the metric near that point. It is defined by a complicated explicit formula in terms of partial derivatives of the metric components, although it is also characterized by the volume of infinitesimally small geodesic balls.
Road mapA road map, route map, or street map is a map that primarily displays roads and transport links rather than natural geographical information. It is a type of navigational map that commonly includes political boundaries and labels, making it also a type of political map. In addition to roads and boundaries, road maps often include points of interest, such as prominent businesses or buildings, tourism sites, parks and recreational facilities, hotels and restaurants, as well as airports and train stations.
Gaussian curvatureIn differential geometry, the Gaussian curvature or Gauss curvature Κ of a smooth surface in three-dimensional space at a point is the product of the principal curvatures, κ1 and κ2, at the given point: The Gaussian radius of curvature is the reciprocal of Κ. For example, a sphere of radius r has Gaussian curvature 1/r2 everywhere, and a flat plane and a cylinder have Gaussian curvature zero everywhere. The Gaussian curvature can also be negative, as in the case of a hyperboloid or the inside of a torus.
Polygon meshIn 3D computer graphics and solid modeling, a polygon mesh is a collection of , s and s that defines the shape of a polyhedral object. The faces usually consist of triangles (triangle mesh), quadrilaterals (quads), or other simple convex polygons (n-gons), since this simplifies rendering, but may also be more generally composed of concave polygons, or even polygons with holes. The study of polygon meshes is a large sub-field of computer graphics (specifically 3D computer graphics) and geometric modeling.
Scale spaceScale-space theory is a framework for multi-scale signal representation developed by the computer vision, and signal processing communities with complementary motivations from physics and biological vision. It is a formal theory for handling image structures at different scales, by representing an image as a one-parameter family of smoothed images, the scale-space representation, parametrized by the size of the smoothing kernel used for suppressing fine-scale structures.
Self-organizing mapA self-organizing map (SOM) or self-organizing feature map (SOFM) is an unsupervised machine learning technique used to produce a low-dimensional (typically two-dimensional) representation of a higher dimensional data set while preserving the topological structure of the data. For example, a data set with variables measured in observations could be represented as clusters of observations with similar values for the variables.
BrainA brain is an organ that serves as the center of the nervous system in all vertebrate and most invertebrate animals. It is located in the head, usually close to the sensory organs for senses such as vision. It is the most complex organ in a vertebrate's body. In a human, the cerebral cortex contains approximately 14–16 billion neurons, and the estimated number of neurons in the cerebellum is 55–70 billion. Each neuron is connected by synapses to several thousand other neurons.
Vertex (computer graphics)A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, or multiple points on a surface. 3D models are most often represented as triangulated polyhedra forming a triangle mesh. Non-triangular surfaces can be converted to an array of triangles through tessellation. Attributes from the vertices are typically interpolated across mesh surfaces. The vertices of triangles are associated not only with spatial position but also with other values used to render the object correctly.