Virtual machineIn computing, a virtual machine (VM) is the virtualization or emulation of a computer system. Virtual machines are based on computer architectures and provide the functionality of a physical computer. Their implementations may involve specialized hardware, software, or a combination of the two. Virtual machines differ and are organized by their function, shown here: System virtual machines (also called full virtualization VMs) provide a substitute for a real machine. They provide the functionality needed to execute entire operating systems.
Embarrassingly parallelIn parallel computing, an embarrassingly parallel workload or problem (also called embarrassingly parallelizable, perfectly parallel, delightfully parallel or pleasingly parallel) is one where little or no effort is needed to separate the problem into a number of parallel tasks. This is often the case where there is little or no dependency or need for communication between those parallel tasks, or for results between them. Thus, these are different from distributed computing problems that need communication between tasks, especially communication of intermediate results.
System busA system bus is a single computer bus that connects the major components of a computer system, combining the functions of a data bus to carry information, an address bus to determine where it should be sent or read from, and a control bus to determine its operation. The technique was developed to reduce costs and improve modularity, and although popular in the 1970s and 1980s, more modern computers use a variety of separate buses adapted to more specific needs.
Device fileIn Unix-like operating systems, a device file or special file is an interface to a device driver that appears in a as if it were an ordinary . There are also special files in DOS, OS/2, and Windows. These special files allow an application program to interact with a device by using its device driver via standard input/output system calls. Using standard system calls simplifies many programming tasks, and leads to consistent user-space I/O mechanisms regardless of device features and functions.
Single system imageIn distributed computing, a single system image (SSI) cluster is a cluster of machines that appears to be one single system. The concept is often considered synonymous with that of a distributed operating system, but a single image may be presented for more limited purposes, just job scheduling for instance, which may be achieved by means of an additional layer of software over conventional operating system images running on each node. The interest in SSI clusters is based on the perception that they may be simpler to use and administer than more specialized clusters.
Non-uniform memory accessNon-uniform memory access (NUMA) is a computer memory design used in multiprocessing, where the memory access time depends on the memory location relative to the processor. Under NUMA, a processor can access its own local memory faster than non-local memory (memory local to another processor or memory shared between processors). The benefits of NUMA are limited to particular workloads, notably on servers where the data is often associated strongly with certain tasks or users.
Ethernet frameIn computer networking, an Ethernet frame is a data link layer protocol data unit and uses the underlying Ethernet physical layer transport mechanisms. In other words, a data unit on an Ethernet link transports an Ethernet frame as its payload. An Ethernet frame is preceded by a preamble and start frame delimiter (SFD), which are both part of the Ethernet packet at the physical layer. Each Ethernet frame starts with an Ethernet header, which contains destination and source MAC addresses as its first two fields.
OpenVMSOpenVMS, often referred to as just VMS, is a multi-user, multiprocessing and virtual memory-based operating system. It is designed to support time-sharing, batch processing, transaction processing and workstation applications. Customers using OpenVMS include banks and financial services, hospitals and healthcare, telecommunications operators, network information services, and industrial manufacturers. During the 1990s and 2000s, there were approximately half a million VMS systems in operation worldwide.
Memory addressIn computing, a memory address is a reference to a specific memory location used at various levels by software and hardware. Memory addresses are fixed-length sequences of digits conventionally displayed and manipulated as unsigned integers. Such numerical semantic bases itself upon features of CPU (such as the instruction pointer and incremental address registers), as well upon use of the memory like an array endorsed by various programming languages. A digital computer's main memory consists of many memory locations.
Tru64 UNIXTru64 UNIX is a discontinued 64-bit UNIX operating system for the Alpha instruction set architecture (ISA), currently owned by Hewlett-Packard (HP). Previously, Tru64 UNIX was a product of Compaq, and before that, Digital Equipment Corporation (DEC), where it was known as Digital UNIX (originally DEC OSF/1 AXP). As its original name suggests, Tru64 UNIX is based on the OSF/1 operating system. DEC's previous UNIX product was known as Ultrix and was based on BSD.
Frame RelayFrame Relay is a standardized wide area network (WAN) technology that specifies the physical and data link layers of digital telecommunications channels using a packet switching methodology. Originally designed for transport across Integrated Services Digital Network (ISDN) infrastructure, it may be used today in the context of many other network interfaces. Network providers commonly implement Frame Relay for voice (VoFR) and data as an encapsulation technique used between local area networks (LANs) over a WAN.
Real-time databaseReal-time database has two meanings. The most common use of the term refers to a database system which uses streaming technologies to handle workloads whose state is constantly changing. This differs from traditional databases containing persistent data, mostly unaffected by time. When referring to streaming technologies, real-time processing means that a transaction is processed fast enough for the result to come back and be acted on right away.