RadarRadar is a radiolocation system that uses radio waves to determine the distance (ranging), angle (azimuth), and radial velocity of objects relative to the site. It is used to detect and track aircraft, ships, spacecraft, guided missiles, and motor vehicles, and map weather formations, and terrain. A radar system consists of a transmitter producing electromagnetic waves in the radio or microwaves domain, a transmitting antenna, a receiving antenna (often the same antenna is used for transmitting and receiving) and a receiver and processor to determine properties of the objects.
Space weatherSpace weather is a branch of space physics and aeronomy, or heliophysics, concerned with the time varying conditions within the Solar System, including the solar wind, emphasizing the space surrounding the Earth, including conditions in the magnetosphere, ionosphere, thermosphere, and exosphere. Space weather is distinct from, but conceptually related to, the terrestrial weather of the atmosphere of Earth (troposphere and stratosphere). The term "space weather" was first used in the 1950s and came into common usage in the 1990s.
Decision tree learningDecision tree learning is a supervised learning approach used in statistics, data mining and machine learning. In this formalism, a classification or regression decision tree is used as a predictive model to draw conclusions about a set of observations. Tree models where the target variable can take a discrete set of values are called classification trees; in these tree structures, leaves represent class labels and branches represent conjunctions of features that lead to those class labels.
Thought experimentA thought experiment is a hypothetical situation in which a hypothesis, theory, or principle is laid out for the purpose of thinking through its consequences. The ancient Greek deiknymi, "was the most ancient pattern of mathematical proof", and existed before Euclidean mathematics, where the emphasis was on the conceptual, rather than on the experimental part of a thought-experiment. Johann Witt-Hansen established that Hans Christian Ørsted was the first to use the term Gedankenexperiment (from German: 'thought experiment') circa 1812.
Anomaly detectionIn data analysis, anomaly detection (also referred to as outlier detection and sometimes as novelty detection) is generally understood to be the identification of rare items, events or observations which deviate significantly from the majority of the data and do not conform to a well defined notion of normal behaviour. Such examples may arouse suspicions of being generated by a different mechanism, or appear inconsistent with the remainder of that set of data.
DeterminismDeterminism is the philosophical view that events are completely determined by previously existing causes. Deterministic theories throughout the history of philosophy have developed from diverse and sometimes overlapping motives and considerations. Like eternalism, determinism focuses on particular events rather than the future as a concept. The opposite of determinism is indeterminism, or the view that events are not deterministically caused but rather occur due to chance.
X bandThe X band is the designation for a band of frequencies in the microwave radio region of the electromagnetic spectrum. In some cases, such as in communication engineering, the frequency range of the X band is rather indefinitely set at approximately 7.0–11.2 GHz. In radar engineering, the frequency range is specified by the Institute of Electrical and Electronics Engineers (IEEE) as 8.0–12.0 GHz. The X band is used for radar, satellite communication, and wireless computer networks.
NP-completenessIn computational complexity theory, a problem is NP-complete when: It is a decision problem, meaning that for any input to the problem, the output is either "yes" or "no". When the answer is "yes", this can be demonstrated through the existence of a short (polynomial length) solution. The correctness of each solution can be verified quickly (namely, in polynomial time) and a brute-force search algorithm can find a solution by trying all possible solutions.
Interactive proof systemIn computational complexity theory, an interactive proof system is an abstract machine that models computation as the exchange of messages between two parties: a prover and a verifier. The parties interact by exchanging messages in order to ascertain whether a given string belongs to a language or not. The prover possesses unlimited computational resources but cannot be trusted, while the verifier has bounded computation power but is assumed to be always honest.