MagmaMagma () is the molten or semi-molten natural material from which all igneous rocks are formed. Magma (sometimes colloquially but incorrectly referred to as lava by laypeople) is found beneath the surface of the Earth, and evidence of magmatism has also been discovered on other terrestrial planets and some natural satellites. Besides molten rock, magma may also contain suspended crystals and gas bubbles. Magma is produced by melting of the mantle or the crust in various tectonic settings, which on Earth include subduction zones, continental rift zones, mid-ocean ridges and hotspots.
VolcanismVolcanism, vulcanism or volcanicity is the phenomenon of eruption of molten rock (magma) onto the surface of the Earth or a solid-surface planet or moon, where lava, pyroclastics, and volcanic gases erupt through a break in the surface called a vent. It includes all phenomena resulting from and causing magma within the crust or mantle of the body, to rise through the crust and form volcanic rocks on the surface. Magmas that reach the surface and solidify form extrusive landforms.
Intrusive rockIntrusive rock is formed when magma penetrates existing rock, crystallizes, and solidifies underground to form intrusions, such as batholiths, dikes, sills, laccoliths, and volcanic necks. Intrusion is one of the two ways igneous rock can form. The other is extrusion, such as a volcanic eruption or similar event. An intrusion is any body of intrusive igneous rock, formed from magma that cools and solidifies within the crust of the planet. In contrast, an extrusion consists of extrusive rock, formed above the surface of the crust.
Computer simulationComputer simulation is the process of mathematical modelling, performed on a computer, which is designed to predict the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be determined by comparing their results to the real-world outcomes they aim to predict. Computer simulations have become a useful tool for the mathematical modeling of many natural systems in physics (computational physics), astrophysics, climatology, chemistry, biology and manufacturing, as well as human systems in economics, psychology, social science, health care and engineering.
SimulationA simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games.
Flood basaltA flood basalt (or plateau basalt) is the result of a giant volcanic eruption or series of eruptions that covers large stretches of land or the ocean floor with basalt lava. Many flood basalts have been attributed to the onset of a hotspot reaching the surface of the earth via a mantle plume. Flood basalt provinces such as the Deccan Traps of India are often called traps, after the Swedish word trappa (meaning "staircase"), due to the characteristic stairstep geomorphology of many associated landscapes.
FluidIn physics, a fluid is a liquid, gas, or other material that continuously deforms (flows) under an applied shear stress, or external force. They have zero shear modulus, or, in simpler terms, are substances which cannot resist any shear force applied to them. Although the term fluid generally includes both the liquid and gas phases, its definition varies among branches of science. Definitions of solid vary as well, and depending on field, some substances can be both fluid and solid.
Fluid mechanicsFluid mechanics is the branch of physics concerned with the mechanics of fluids (liquids, gases, and plasmas) and the forces on them. It has applications in a wide range of disciplines, including mechanical, aerospace, civil, chemical, and biomedical engineering, as well as geophysics, oceanography, meteorology, astrophysics, and biology. It can be divided into fluid statics, the study of fluids at rest; and fluid dynamics, the study of the effect of forces on fluid motion.
Fluid dynamicsIn physics, physical chemistry and engineering, fluid dynamics is a subdiscipline of fluid mechanics that describes the flow of fluids—liquids and gases. It has several subdisciplines, including aerodynamics (the study of air and other gases in motion) and hydrodynamics (the study of liquids in motion). Fluid dynamics has a wide range of applications, including calculating forces and moments on aircraft, determining the mass flow rate of petroleum through pipelines, predicting weather patterns, understanding nebulae in interstellar space and modelling fission weapon detonation.
Simulation video gameSimulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation.
Layered intrusionA layered intrusion is a large sill-like body of igneous rock which exhibits vertical layering or differences in composition and texture. These intrusions can be many kilometres in area covering from around to over and several hundred metres to over in thickness. While most layered intrusions are Archean to Proterozoic in age (for example, the Paleoproterozoic Bushveld complex), they may be any age such as the Cenozoic Skaergaard intrusion of east Greenland or the Rum layered intrusion in Scotland.
Boundary layer thicknessThis page describes some of the parameters used to characterize the thickness and shape of boundary layers formed by fluid flowing along a solid surface. The defining characteristic of boundary layer flow is that at the solid walls, the fluid's velocity is reduced to zero. The boundary layer refers to the thin transition layer between the wall and the bulk fluid flow. The boundary layer concept was originally developed by Ludwig Prandtl and is broadly classified into two types, bounded and unbounded.
Business simulation gameBusiness simulation games, also known as economic simulation games or tycoon games, are games that focus on the management of economic processes, usually in the form of a business. Pure business simulations have been described as construction and management simulations without a construction element, and can thus be called simulations. Indeed, micromanagement is often emphasized in these kinds of games. They are essentially numeric, but try to hold the player's attention by using creative graphics.
Fracture (geology)A fracture is any separation in a geologic formation, such as a joint or a fault that divides the rock into two or more pieces. A fracture will sometimes form a deep fissure or crevice in the rock. Fractures are commonly caused by stress exceeding the rock strength, causing the rock to lose cohesion along its weakest plane. Fractures can provide permeability for fluid movement, such as water or hydrocarbons. Highly fractured rocks can make good aquifers or hydrocarbon reservoirs, since they may possess both significant permeability and fracture porosity.
Boundary layerIn physics and fluid mechanics, a boundary layer is the thin layer of fluid in the immediate vicinity of a bounding surface formed by the fluid flowing along the surface. The fluid's interaction with the wall induces a no-slip boundary condition (zero velocity at the wall). The flow velocity then monotonically increases above the surface until it returns to the bulk flow velocity. The thin layer consisting of fluid whose velocity has not yet returned to the bulk flow velocity is called the velocity boundary layer.
Yellowstone CalderaThe Yellowstone Caldera, sometimes referred to as the Yellowstone Supervolcano, is a volcanic caldera and supervolcano in Yellowstone National Park in the Western United States. The caldera and most of the park are located in the northwest corner of Wyoming. The caldera measures , and postcaldera lavas spill out a significant distance beyond the caldera proper. The caldera formed during the last of three supereruptions over the past 2.1 million years: the Huckleberry Ridge eruption 2.
Web-based simulationWeb-based simulation (WBS) is the invocation of computer simulation services over the World Wide Web, specifically through a web browser. Increasingly, the web is being looked upon as an environment for providing modeling and simulation applications, and as such, is an emerging area of investigation within the simulation community. Web-based simulation is used in several contexts: In e-learning, various principles can quickly be illustrated to students by means of interactive computer animations, for example during lecture demonstrations and computer exercises.
LavaLava is molten or partially molten rock (magma) that has been expelled from the interior of a terrestrial planet (such as Earth) or a moon onto its surface. Lava may be erupted at a volcano or through a fracture in the crust, on land or underwater, usually at temperatures from . The volcanic rock resulting from subsequent cooling is also often called lava. A lava flow is an outpouring of lava during an effusive eruption. (An explosive eruption, by contrast, produces a mixture of volcanic ash and other fragments called tephra, not lava flows.
Amorphous solidIn condensed matter physics and materials science, an amorphous solid (or non-crystalline solid) is a solid that lacks the long-range order that is characteristic of a crystal. The terms "glass" and "glassy solid" are sometimes used synonymously with amorphous solid; however, these terms refer specifically to amorphous materials that undergo a glass transition. Examples of amorphous solids include glasses, metallic glasses, and certain types of plastics and polymers. The term comes from the Greek a ("without"), and morphé ("shape, form").
Scuba skillsScuba skills are skills required to dive safely using SCUBA, an acronym for self-contained underwater breathing apparatus, known as a scuba set. Most of these skills are relevant to both open-circuit scuba and rebreather scuba, and also to surface-supplied diving. Certain scuba skills, which are critical to divers' safety, may require more practice than standard recreational training provides. Some skills are generally accepted by recreational diver certification agencies as basic and necessary in order to dive without direct supervision.