Best-first searchBest-first search is a class of search algorithms, which explores a graph by expanding the most promising node chosen according to a specified rule. Judea Pearl described the best-first search as estimating the promise of node n by a "heuristic evaluation function which, in general, may depend on the description of n, the description of the goal, the information gathered by the search up to that point, and most importantly, on any extra knowledge about the problem domain.
Kruskal's algorithmKruskal's algorithm (also known as Kruskal's method) finds a minimum spanning forest of an undirected edge-weighted graph. If the graph is connected, it finds a minimum spanning tree. (A minimum spanning tree of a connected graph is a subset of the edges that forms a tree that includes every vertex, where the sum of the weights of all the edges in the tree is minimized. For a disconnected graph, a minimum spanning forest is composed of a minimum spanning tree for each connected component.
Online gameAn online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached 16.9billion,with4.2 billion generated by China and $3.5 billion in the United States. Hard problem of consciousnessThe hard problem of consciousness is a philosophical problem concerning why and how humans and other organisms have qualia, phenomenal consciousness, or subjective experiences. This is in contrast to the "easy problems" of explaining the physical systems that give humans and other animals the ability to discriminate, integrate information, perform behavioural functions, or provide behavioural reports, and so forth.
Algorithmic efficiencyIn computer science, algorithmic efficiency is a property of an algorithm which relates to the amount of computational resources used by the algorithm. An algorithm must be analyzed to determine its resource usage, and the efficiency of an algorithm can be measured based on the usage of different resources. Algorithmic efficiency can be thought of as analogous to engineering productivity for a repeating or continuous process. For maximum efficiency it is desirable to minimize resource usage.
Online advertisingOnline advertising, also known as online marketing, Internet advertising, digital advertising or web advertising, is a form of marketing and advertising which uses the Internet to promote products and services to audiences and platform users. Online advertising includes email marketing, search engine marketing (SEM), social media marketing, many types of display advertising (including web banner advertising), and mobile advertising.
Nonlinear opticsNonlinear optics (NLO) is the branch of optics that describes the behaviour of light in nonlinear media, that is, media in which the polarization density P responds non-linearly to the electric field E of the light. The non-linearity is typically observed only at very high light intensities (when the electric field of the light is >108 V/m and thus comparable to the atomic electric field of ~1011 V/m) such as those provided by lasers. Above the Schwinger limit, the vacuum itself is expected to become nonlinear.
Online marketplaceAn online marketplace (or online e-commerce marketplace) is a type of e-commerce website where product or service information is provided by multiple third parties. Online marketplaces are the primary type of multichannel ecommerce and can be a way to streamline the production process. In an online marketplace, consumer transactions are processed by the marketplace operator and then delivered and fulfilled by the participating retailers or wholesalers. These type of websites allow users to register and sell single items to many items for a "post-selling" fee.
Symbol grounding problemThe symbol grounding problem is the problem of how "...symbol meaning..." is "...to be grounded in something other than just more meaningless symbols" [Harnad, S. (1990)]. This problem is of significant importance in the realms of philosophy, cognition, and language. In cognitive science and semantics, the symbol grounding problem is concerned with how it is that words (symbols in general) get their meanings, and hence is closely related to the problem of what meaning itself really is.
Nyquist–Shannon sampling theoremThe Nyquist–Shannon sampling theorem is an essential principle for digital signal processing linking the frequency range of a signal and the sample rate required to avoid a type of distortion called aliasing. The theorem states that the sample rate must be at least twice the bandwidth of the signal to avoid aliasing distortion. In practice, it is used to select band-limiting filters to keep aliasing distortion below an acceptable amount when an analog signal is sampled or when sample rates are changed within a digital signal processing function.
ScalabilityScalability is the property of a system to handle a growing amount of work. One definition for software systems specifies that this may be done by adding resources to the system. In an economic context, a scalable business model implies that a company can increase sales given increased resources. For example, a package delivery system is scalable because more packages can be delivered by adding more delivery vehicles.
Two-body problem in general relativityThe two-body problem in general relativity is the determination of the motion and gravitational field of two bodies as described by the field equations of general relativity. Solving the Kepler problem is essential to calculate the bending of light by gravity and the motion of a planet orbiting its sun. Solutions are also used to describe the motion of binary stars around each other, and estimate their gradual loss of energy through gravitational radiation.