DistanceDistance is a numerical or occasionally qualitative measurement of how far apart objects or points are. In physics or everyday usage, distance may refer to a physical length or an estimation based on other criteria (e.g. "two counties over"). Since spatial cognition is a rich source of conceptual metaphors in human thought, the term is also frequently used metaphorically to mean a measurement of the amount of difference between two similar objects (such as statistical distance between probability distributions or edit distance between strings of text) or a degree of separation (as exemplified by distance between people in a social network).
Euclidean distanceIn mathematics, the Euclidean distance between two points in Euclidean space is the length of a line segment between the two points. It can be calculated from the Cartesian coordinates of the points using the Pythagorean theorem, therefore occasionally being called the Pythagorean distance. These names come from the ancient Greek mathematicians Euclid and Pythagoras, although Euclid did not represent distances as numbers, and the connection from the Pythagorean theorem to distance calculation was not made until the 18th century.
Perpendicular distanceIn geometry, the perpendicular distance between two objects is the distance from one to the other, measured along a line that is perpendicular to one or both. The distance from a point to a line is the distance to the nearest point on that line. That is the point at which a segment from it to the given point is perpendicular to the line. Likewise, the distance from a point to a curve is measured by a line segment that is perpendicular to a tangent line to the curve at the nearest point on the curve.
Distance from a point to a lineIn Euclidean geometry, the distance from a point to a line is the shortest distance from a given point to any point on an infinite straight line. It is the perpendicular distance of the point to the line, the length of the line segment which joins the point to nearest point on the line. The algebraic expression for calculating it can be derived and expressed in several ways. Knowing the distance from a point to a line can be useful in various situations—for example, finding the shortest distance to reach a road, quantifying the scatter on a graph, etc.
Plane (mathematics)In mathematics, a plane is a two-dimensional space or flat surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. When working exclusively in two-dimensional Euclidean space, the definite article is used, so the Euclidean plane refers to the whole space. Many fundamental tasks in mathematics, geometry, trigonometry, graph theory, and graphing are performed in a two-dimensional or planar space.
Simple extensionIn field theory, a simple extension is a field extension which is generated by the adjunction of a single element, called a primitive element. Simple extensions are well understood and can be completely classified. The primitive element theorem provides a characterization of the finite simple extensions. A field extension L/K is called a simple extension if there exists an element θ in L with This means that every element of L can be expressed as a rational fraction in θ, with coefficients in K; that is, it is produced from θ and elements of K by the field operations +, −, •, / .
Field extensionIn mathematics, particularly in algebra, a field extension is a pair of fields such that the operations of K are those of L restricted to K. In this case, L is an extension field of K and K is a subfield of L. For example, under the usual notions of addition and multiplication, the complex numbers are an extension field of the real numbers; the real numbers are a subfield of the complex numbers. Field extensions are fundamental in algebraic number theory, and in the study of polynomial roots through Galois theory, and are widely used in algebraic geometry.
Euclidean plane isometryIn geometry, a Euclidean plane isometry is an isometry of the Euclidean plane, or more informally, a way of transforming the plane that preserves geometrical properties such as length. There are four types: translations, rotations, reflections, and glide reflections (see below under ). The set of Euclidean plane isometries forms a group under composition: the Euclidean group in two dimensions. It is generated by reflections in lines, and every element of the Euclidean group is the composite of at most three distinct reflections.
Euclidean planeIn mathematics, a Euclidean plane is a Euclidean space of dimension two, denoted E2. It is a geometric space in which two real numbers are required to determine the position of each point. It is an affine space, which includes in particular the concept of parallel lines. It has also metrical properties induced by a distance, which allows to define circles, and angle measurement. A Euclidean plane with a chosen Cartesian coordinate system is called a Cartesian plane.
Rigid transformationIn mathematics, a rigid transformation (also called Euclidean transformation or Euclidean isometry) is a geometric transformation of a Euclidean space that preserves the Euclidean distance between every pair of points. The rigid transformations include rotations, translations, reflections, or any sequence of these. Reflections are sometimes excluded from the definition of a rigid transformation by requiring that the transformation also preserve the handedness of objects in the Euclidean space.
Distance from a point to a planeIn Euclidean space, the distance from a point to a plane is the distance between a given point and its orthogonal projection on the plane, the perpendicular distance to the nearest point on the plane. It can be found starting with a change of variables that moves the origin to coincide with the given point then finding the point on the shifted plane that is closest to the origin. The resulting point has Cartesian coordinates : The distance between the origin and the point is .
Group extensionIn mathematics, a group extension is a general means of describing a group in terms of a particular normal subgroup and quotient group. If and are two groups, then is an extension of by if there is a short exact sequence If is an extension of by , then is a group, is a normal subgroup of and the quotient group is isomorphic to the group . Group extensions arise in the context of the extension problem, where the groups and are known and the properties of are to be determined.
Euclidean geometryEuclidean geometry is a mathematical system attributed to ancient Greek mathematician Euclid, which he described in his textbook on geometry, Elements. Euclid's approach consists in assuming a small set of intuitively appealing axioms (postulates) and deducing many other propositions (theorems) from these. Although many of Euclid's results had been stated earlier, Euclid was the first to organize these propositions into a logical system in which each result is proved from axioms and previously proved theorems.
Degree of a field extensionIn mathematics, more specifically field theory, the degree of a field extension is a rough measure of the "size" of the field extension. The concept plays an important role in many parts of mathematics, including algebra and number theory — indeed in any area where fields appear prominently. Suppose that E/F is a field extension. Then E may be considered as a vector space over F (the field of scalars). The dimension of this vector space is called the degree of the field extension, and it is denoted by [E:F].
Distance geometryDistance geometry is the branch of mathematics concerned with characterizing and studying sets of points based only on given values of the distances between pairs of points. More abstractly, it is the study of semimetric spaces and the isometric transformations between them. In this view, it can be considered as a subject within general topology. Historically, the first result in distance geometry is Heron's formula in 1st century AD.
Separable extensionIn field theory, a branch of algebra, an algebraic field extension is called a separable extension if for every , the minimal polynomial of over F is a separable polynomial (i.e., its formal derivative is not the zero polynomial, or equivalently it has no repeated roots in any extension field). There is also a more general definition that applies when E is not necessarily algebraic over F. An extension that is not separable is said to be inseparable.
Purely inseparable extensionIn algebra, a purely inseparable extension of fields is an extension k ⊆ K of fields of characteristic p > 0 such that every element of K is a root of an equation of the form xq = a, with q a power of p and a in k. Purely inseparable extensions are sometimes called radicial extensions, which should not be confused with the similar-sounding but more general notion of radical extensions. An algebraic extension is a purely inseparable extension if and only if for every , the minimal polynomial of over F is not a separable polynomial.
Robust statisticsRobust statistics are statistics with good performance for data drawn from a wide range of probability distributions, especially for distributions that are not normal. Robust statistical methods have been developed for many common problems, such as estimating location, scale, and regression parameters. One motivation is to produce statistical methods that are not unduly affected by outliers. Another motivation is to provide methods with good performance when there are small departures from a parametric distribution.
Forbidden graph characterizationIn graph theory, a branch of mathematics, many important families of graphs can be described by a finite set of individual graphs that do not belong to the family and further exclude all graphs from the family which contain any of these forbidden graphs as (induced) subgraph or minor. A prototypical example of this phenomenon is Kuratowski's theorem, which states that a graph is planar (can be drawn without crossings in the plane) if and only if it does not contain either of two forbidden graphs, the complete graph K_5 and the complete bipartite graph K_3,3.
Inverse kinematicsIn computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain. Given joint parameters, the position and orientation of the chain's end, e.g. the hand of the character or robot, can typically be calculated directly using multiple applications of trigonometric formulas, a process known as forward kinematics.