Steady-state economyA steady-state economy is an economy made up of a constant stock of physical wealth (capital) and a constant population size. In effect, such an economy does not grow in the course of time. The term usually refers to the national economy of a particular country, but it is also applicable to the economic system of a city, a region, or the entire world. Early in the history of economic thought, classical economist Adam Smith of the 18th century developed the concept of a stationary state of an economy: Smith believed that any national economy in the world would sooner or later settle in a final state of stationarity.
Binary decision diagramIn computer science, a binary decision diagram (BDD) or branching program is a data structure that is used to represent a Boolean function. On a more abstract level, BDDs can be considered as a compressed representation of sets or relations. Unlike other compressed representations, operations are performed directly on the compressed representation, i.e. without decompression. Similar data structures include negation normal form (NNF), Zhegalkin polynomials, and propositional directed acyclic graphs (PDAG).
Gene expressionGene expression is the process by which information from a gene is used in the synthesis of a functional gene product that enables it to produce end products, proteins or non-coding RNA, and ultimately affect a phenotype. These products are often proteins, but in non-protein-coding genes such as transfer RNA (tRNA) and small nuclear RNA (snRNA), the product is a functional non-coding RNA.
Binary-code compatibilityBinary-code compatibility (binary compatible or object-code-compatible) is a property of a computer system, meaning that it can run the same executable code, typically machine code for a general-purpose computer CPU, that another computer system can run. Source-code compatibility, on the other hand, means that recompilation or interpretation is necessary before the program can be run on the compatible system.
Software crackingSoftware cracking (known as "breaking" mostly in the 1980s) is an act of removing copy protection from a software. Copy protection can be removed by applying a specific crack. A crack can mean any tool that enables breaking software protection, a stolen product key, or guessed password. Cracking software generally involves circumventing licensing and usage restrictions on commercial software by illegal methods. These methods can include modifying code directly through disassembling and bit editing, sharing stolen product keys, or developing software to generate activation keys.
Proprietary softwareProprietary software is software that, according to the free and open-source software community, grants its creator, publisher, or other rightsholder or rightsholder partner a legal monopoly by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting their freedoms.
Steady stateIn systems theory, a system or a process is in a steady state if the variables (called state variables) which define the behavior of the system or the process are unchanging in time. In continuous time, this means that for those properties p of the system, the partial derivative with respect to time is zero and remains so: In discrete time, it means that the first difference of each property is zero and remains so: The concept of a steady state has relevance in many fields, in particular thermodynamics, economics, and engineering.
Computational neuroscienceComputational neuroscience (also known as theoretical neuroscience or mathematical neuroscience) is a branch of neuroscience which employs mathematical models, computer simulations, theoretical analysis and abstractions of the brain to understand the principles that govern the development, structure, physiology and cognitive abilities of the nervous system. Computational neuroscience employs computational simulations to validate and solve mathematical models, and so can be seen as a sub-field of theoretical neuroscience; however, the two fields are often synonymous.
Dynamical billiardsA dynamical billiard is a dynamical system in which a particle alternates between free motion (typically as a straight line) and specular reflections from a boundary. When the particle hits the boundary it reflects from it without loss of speed (i.e. elastic collisions). Billiards are Hamiltonian idealizations of the game of billiards, but where the region contained by the boundary can have shapes other than rectangular and even be multidimensional.
Boolean-valued modelIn mathematical logic, a Boolean-valued model is a generalization of the ordinary Tarskian notion of structure from model theory. In a Boolean-valued model, the truth values of propositions are not limited to "true" and "false", but instead take values in some fixed complete Boolean algebra. Boolean-valued models were introduced by Dana Scott, Robert M. Solovay, and Petr Vopěnka in the 1960s in order to help understand Paul Cohen's method of forcing. They are also related to Heyting algebra semantics in intuitionistic logic.
Gene predictionIn computational biology, gene prediction or gene finding refers to the process of identifying the regions of genomic DNA that encode genes. This includes protein-coding genes as well as RNA genes, but may also include prediction of other functional elements such as regulatory regions. Gene finding is one of the first and most important steps in understanding the genome of a species once it has been sequenced. In its earliest days, "gene finding" was based on painstaking experimentation on living cells and organisms.
Message passingIn computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer. The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code. Message passing differs from conventional programming where a process, subroutine, or function is directly invoked by name. Message passing is key to some models of concurrency and object-oriented programming.