Surface (topology)In the part of mathematics referred to as topology, a surface is a two-dimensional manifold. Some surfaces arise as the boundaries of three-dimensional solid figures; for example, the sphere is the boundary of the solid ball. Other surfaces arise as graphs of functions of two variables; see the figure at right. However, surfaces can also be defined abstractly, without reference to any ambient space. For example, the Klein bottle is a surface that cannot be embedded in three-dimensional Euclidean space.
GeodesicIn geometry, a geodesic (ˌdʒiː.əˈdɛsɪk,-oʊ-,-ˈdiːsɪk,_-zɪk) is a curve representing in some sense the shortest path (arc) between two points in a surface, or more generally in a Riemannian manifold. The term also has meaning in any differentiable manifold with a connection. It is a generalization of the notion of a "straight line". The noun geodesic and the adjective geodetic come from geodesy, the science of measuring the size and shape of Earth, though many of the underlying principles can be applied to any ellipsoidal geometry.
Object-oriented programmingObject-Oriented Programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or properties), and the code is in the form of procedures (often known as methods). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object.
Riemann mapping theoremIn complex analysis, the Riemann mapping theorem states that if is a non-empty simply connected open subset of the complex number plane which is not all of , then there exists a biholomorphic mapping (i.e. a bijective holomorphic mapping whose inverse is also holomorphic) from onto the open unit disk This mapping is known as a Riemann mapping. Intuitively, the condition that be simply connected means that does not contain any “holes”. The fact that is biholomorphic implies that it is a conformal map and therefore angle-preserving.
Inheritance (object-oriented programming)In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object (prototype-based inheritance) or class (class-based inheritance), retaining similar implementation. Also defined as deriving new classes (sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages like C++, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object", with the exception of: constructors, destructors, overloaded operators and friend functions of the base class.
Interface (object-oriented programming)In object-oriented programming, an interface or protocol type is a data type that acts as an abstraction of a class. It describes a set of method signatures, the implementations of which may be provided by multiple classes that are otherwise not necessarily related to each other. A class which provides the methods listed in a protocol is said to adopt the protocol, or to implement the interface. If objects are fully encapsulated then the protocol is the only way in which they may be accessed by other objects.
Line graphIn the mathematical discipline of graph theory, the line graph of an undirected graph G is another graph L(G) that represents the adjacencies between edges of G. L(G) is constructed in the following way: for each edge in G, make a vertex in L(G); for every two edges in G that have a vertex in common, make an edge between their corresponding vertices in L(G). The name line graph comes from a paper by although both and used the construction before this.
Perfect graphIn graph theory, a perfect graph is a graph in which the chromatic number equals the size of the maximum clique, both in the graph itself and in every induced subgraph. In all graphs, the chromatic number is greater than or equal to the size of the maximum clique, but they can be far apart. A graph is perfect when these numbers are equal, and remain equal after the deletion of arbitrary subsets of vertices. The perfect graphs include many important families of graphs and serve to unify results relating colorings and cliques in those families.
Geodesics on an ellipsoidThe study of geodesics on an ellipsoid arose in connection with geodesy specifically with the solution of triangulation networks. The figure of the Earth is well approximated by an oblate ellipsoid, a slightly flattened sphere. A geodesic is the shortest path between two points on a curved surface, analogous to a straight line on a plane surface. The solution of a triangulation network on an ellipsoid is therefore a set of exercises in spheroidal trigonometry .
Object (computer science)In computer science, an object can be a variable, a data structure, a function, or a method. As regions of memory, objects contain a value and are referenced by identifiers. In the object-oriented programming paradigm, an object can be a combination of variables, functions, and data structures; in particular in class-based variations of the paradigm, an object refers to a particular instance of a class. In the relational model of database management, an object can be a table or column, or an association between data and a database entity (such as relating a person's age to a specific person).
Dual graphIn the mathematical discipline of graph theory, the dual graph of a planar graph G is a graph that has a vertex for each face of G. The dual graph has an edge for each pair of faces in G that are separated from each other by an edge, and a self-loop when the same face appears on both sides of an edge. Thus, each edge e of G has a corresponding dual edge, whose endpoints are the dual vertices corresponding to the faces on either side of e.
Computational scienceComputational science, also known as scientific computing, technical computing or scientific computation (SC), is a division of science that uses advanced computing capabilities to understand and solve complex physical problems. This includes Algorithms (numerical and non-numerical): mathematical models, computational models, and computer simulations developed to solve sciences (e.
Object compositionIn computer science, object composition and object aggregation are closely related ways to combine objects or data types into more complex ones. In conversation the distinction between composition and aggregation is often ignored. Common kinds of compositions are objects used in object-oriented programming, tagged unions, sets, sequences, and various graph structures. Object compositions relate to, but are not the same as, data structures.
Girth (graph theory)In graph theory, the girth of an undirected graph is the length of a shortest cycle contained in the graph. If the graph does not contain any cycles (that is, it is a forest), its girth is defined to be infinity. For example, a 4-cycle (square) has girth 4. A grid has girth 4 as well, and a triangular mesh has girth 3. A graph with girth four or more is triangle-free. Cage (graph theory) A cubic graph (all vertices have degree three) of girth g that is as small as possible is known as a g-cage (or as a (3,g)-cage).
Computational economicsComputational Economics is an interdisciplinary research discipline that involves computer science, economics, and management science. This subject encompasses computational modeling of economic systems. Some of these areas are unique, while others established areas of economics by allowing robust data analytics and solutions of problems that would be arduous to research without computers and associated numerical methods.
K-edge-connected graphIn graph theory, a connected graph is k-edge-connected if it remains connected whenever fewer than k edges are removed. The edge-connectivity of a graph is the largest k for which the graph is k-edge-connected. Edge connectivity and the enumeration of k-edge-connected graphs was studied by Camille Jordan in 1869. Let be an arbitrary graph. If the subgraph is connected for all where , then G is said to be k-edge-connected. The edge connectivity of is the maximum value k such that G is k-edge-connected.
Object-oriented analysis and designObject-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the software development process to guide stakeholder communication and product quality. OOAD in modern software engineering is typically conducted in an iterative and incremental way. The outputs of OOAD activities are analysis models (for OOA) and design models (for OOD) respectively.
Complex projective spaceIn mathematics, complex projective space is the projective space with respect to the field of complex numbers. By analogy, whereas the points of a real projective space label the lines through the origin of a real Euclidean space, the points of a complex projective space label the complex lines through the origin of a complex Euclidean space (see below for an intuitive account). Formally, a complex projective space is the space of complex lines through the origin of an (n+1)-dimensional complex vector space.
Riemann curvature tensorIn the mathematical field of differential geometry, the Riemann curvature tensor or Riemann–Christoffel tensor (after Bernhard Riemann and Elwin Bruno Christoffel) is the most common way used to express the curvature of Riemannian manifolds. It assigns a tensor to each point of a Riemannian manifold (i.e., it is a tensor field). It is a local invariant of Riemannian metrics which measures the failure of the second covariant derivatives to commute. A Riemannian manifold has zero curvature if and only if it is flat, i.
Covariant derivativeIn mathematics, the covariant derivative is a way of specifying a derivative along tangent vectors of a manifold. Alternatively, the covariant derivative is a way of introducing and working with a connection on a manifold by means of a differential operator, to be contrasted with the approach given by a principal connection on the frame bundle – see affine connection. In the special case of a manifold isometrically embedded into a higher-dimensional Euclidean space, the covariant derivative can be viewed as the orthogonal projection of the Euclidean directional derivative onto the manifold's tangent space.