Designing Actor SystemsExplores the design principles of actor systems in reactive programming, covering topics like web clients, timeouts, and actor interactions.
Designing Actor SystemsCovers the principles of designing actor systems for reactive programming and explores practical examples like the Link Checker system.
Polymorphism and ProofsCovers parametric polymorphism, lists construction, tuples, generic methods, merge sort, and proving program properties.
Working with StringsCovers the basics of working with strings in C, including reading, copying, comparing, and converting strings, along with examples and quizzes.