Web standardsWeb standards are the formal, non-proprietary standards and other technical specifications that define and describe aspects of the World Wide Web. In recent years, the term has been more frequently associated with the trend of endorsing a set of standardized best practices for building web sites, and a philosophy of web design and development that includes those methods. Web standards include many interdependent standards and specifications, some of which govern aspects of the Internet, not just the World Wide Web.
Dark webThe dark web is the World Wide Web content that exists on darknets: overlay networks that use the Internet but require specific software, configurations, or authorization to access. Through the dark web, private computer networks can communicate and conduct business anonymously without divulging identifying information, such as a user's location. The dark web forms a small part of the deep web, the part of the web not indexed by web search engines, although sometimes the term deep web is mistakenly used to refer specifically to the dark web.
Markup languageA markup language is a text-encoding system consisting of a set of symbols inserted in a to control its structure, formatting, or the relationship between its parts. Markup is often used to control the display of the document or to enrich its content to facilitate automated processing. A markup language is a set of rules governing what markup information may be included in a document and how it is combined with the content of the document in a way to facilitate use by humans and computer programs.
File managerA file manager or file browser is a computer program that provides a user interface to manage and folders. The most common performed on files or groups of files include creating, opening (e.g. , playing, editing or printing), renaming, , , and searching for files, as well as modifying s, properties and . Folders and files may be displayed in a hierarchical tree based on their directory structure. Graphical file managers may support copying and moving of files through "copy and paste" and "cut and paste" respectively, as well as through drag and drop, and a separate menu for selecting the target path.
Tim Berners-LeeSir Timothy John Berners-Lee, (born 8 June 1955), also known as TimBL, is an English computer scientist best known as the inventor of the World Wide Web, the HTML markup language, the URL system, and HTTP. He is a professorial research fellow at the University of Oxford and a professor emeritus at the Massachusetts Institute of Technology (MIT). Berners-Lee proposed an information management system on 12 March 1989 and implemented the first successful communication between a Hypertext Transfer Protocol (HTTP) client and server via the Internet in mid-November.
Programming languageA programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference.
Internet ExplorerInternet Explorer (formerly Microsoft Internet Explorer and Windows Internet Explorer, commonly abbreviated as IE or MSIE) is a deprecated (or discontinued for most modern Windows editions) series of graphical web browsers developed by Microsoft that were used in the Windows line of operating systems. While IE has been discontinued on most Windows editions, it remains supported on certain editions of Windows, such as Windows 10 LTSB/LTSC. Starting in 1995, it was first released as part of the add-on package Plus! for Windows 95 that year.
Esoteric programming languageAn esoteric programming language (sometimes shortened to esolang) is a programming language designed to test the boundaries of computer programming language design, as a proof of concept, as software art, as a hacking interface to another language (particularly functional programming or procedural programming languages), or as a joke. The use of the word esoteric distinguishes them from languages that working developers use to write software.
XHTMLExtensible HyperText Markup Language (XHTML) is part of the family of XML markup languages. It mirrors or extends versions of the widely used HyperText Markup Language (HTML), the language in which Web pages are formulated. While HTML, prior to HTML5, was defined as an application of Standard Generalized Markup Language (SGML), a flexible markup language framework, XHTML is an application of XML, a more restrictive subset of SGML. XHTML documents are well-formed and may therefore be parsed using standard XML parsers, unlike HTML, which requires a lenient HTML-specific parser.
HTML editorA HTML editor is a program used for editing HTML, the markup of a web page. Although the HTML markup in a web page can be controlled with any text editor, specialized HTML editors can offer convenience, added functionality, and organisation. For example, many HTML editors handle not only HTML, but also related technologies such as CSS, XML and JavaScript or ECMAScript. In some cases they also manage communication with remote web servers via and WebDAV, and version control systems such as Subversion or Git.
Line Mode BrowserThe Line Mode Browser (also known as LMB, WWWLib, or just www) is the second web browser ever created. The browser was the first demonstrated to be portable to several different operating systems. Operated from a simple command-line interface, it could be widely used on many computers and computer terminals throughout the Internet. The browser was developed starting in 1990, and then supported by the World Wide Web Consortium (W3C) as an example and test application for the libwww library.
Educational technologyEducational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refers to the industry of companies that create educational technology. In addition to the practical educational experience, educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science.