Full dress uniformFull dress uniform, also known as a ceremonial dress uniform or parade dress uniform, is the most formal type of uniforms used by military, police, fire and other public uniformed services for official parades, ceremonies, and receptions, including private ones such as marriages and funerals. Full dress uniforms typically include full-size orders and medals insignia. Styles tend to trace back to uniforms used during the 19th century, although the 20th century saw the adoption of mess dress-styled full-dress uniforms.
Military uniformA military uniform is a standardised dress worn by members of the armed forces and paramilitaries of various nations. Military dress and styles have gone through significant changes over the centuries, from colourful and elaborate, ornamented clothing until the 19th century, to utilitarian camouflage uniforms for field and battle purposes from World War I (1914–1918) on. Military uniforms in the form of standardised and distinctive dress, intended for identification and display, are typically a sign of organised military forces equipped by a central authority.
Combat uniformA combat uniform, also called field uniform, battledress or military fatigues, is a casual type of uniform used by military, police, fire and other public uniformed services for everyday fieldwork and combat duty purposes, as opposed to dress uniforms worn in functions and parades. It generally consists of a jacket, trousers and shirt or T-shirt, all cut to be looser and more comfortable than more formal uniforms. Design may depend on regiment or service branch, e.g. army, navy, air force, marines, etc.
Uniform spaceIn the mathematical field of topology, a uniform space is a topological space with additional structure that is used to define uniform properties, such as completeness, uniform continuity and uniform convergence. Uniform spaces generalize metric spaces and topological groups, but the concept is designed to formulate the weakest axioms needed for most proofs in analysis. In addition to the usual properties of a topological structure, in a uniform space one formalizes the notions of relative closeness and closeness of points.
Army Service UniformThe Army Service Uniform (ASU) is a military uniform for wear by United States Army personnel in garrison posts and at most public functions where the Army Combat Uniform is inappropriate. As of 2021, the Army has two service uniforms for use by its personnel. The Army Green Service Uniform, announced in 2018 and authorized in 2020, is used primarily for daily use in situations where civilians wear business attire, such as office settings or official meetings.
UniformA uniform is a variety of costume worn by members of an organization while participating in that organization's activity. Modern uniforms are most often worn by armed forces and paramilitary organizations such as police, emergency services, security guards, in some workplaces and schools and by inmates in prisons. In some countries, some other officials also wear uniforms in their duties; such is the case of the Commissioned Corps of the United States Public Health Service or the French prefects.
Uniform isomorphismIn the mathematical field of topology a uniform isomorphism or is a special isomorphism between uniform spaces that respects uniform properties. Uniform spaces with uniform maps form a . An isomorphism between uniform spaces is called a uniform isomorphism. A function between two uniform spaces and is called a uniform isomorphism if it satisfies the following properties is a bijection is uniformly continuous the inverse function is uniformly continuous In other words, a uniform isomorphism is a uniformly continuous bijection between uniform spaces whose inverse is also uniformly continuous.
Uniform continuityIn mathematics, a real function of real numbers is said to be uniformly continuous if there is a positive real number such that function values over any function domain interval of the size are as close to each other as we want. In other words, for a uniformly continuous real function of real numbers, if we want function value differences to be less than any positive real number , then there is a positive real number such that at any and in any function interval of the size .
MotionIn physics, motion is the phenomenon by which an object changes its position with respect to time. Motion is mathematically described in terms of displacement, distance, velocity, acceleration, speed, and frame of reference to an observer, measuring the change in position of the body relative to that frame with a change in time. The branch of physics describing the motion of objects without reference to their cause is called kinematics, while the branch studying forces and their effect on motion is called dynamics.
Motion captureMotion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors and using that information to animate digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture.
Gravitational constantThe gravitational constant (also known as the universal gravitational constant, the Newtonian constant of gravitation, or the Cavendish gravitational constant), denoted by the capital letter G, is an empirical physical constant involved in the calculation of gravitational effects in Sir Isaac Newton's law of universal gravitation and in Albert Einstein's theory of general relativity. In Newton's law, it is the proportionality constant connecting the gravitational force between two bodies with the product of their masses and the inverse square of their distance.
Fictitious forceA fictitious force is a force that appears to act on a mass whose motion is described using a non-inertial frame of reference, such as a linearly accelerating or rotating reference frame. It is related to Newton's second law of motion, which treats forces for just one object. Passengers in a vehicle accelerating in the forward direction may perceive they are acted upon by a force moving them into the direction of the backrest of their seats for instance.
Motion estimationMotion estimation is the process of determining motion vectors that describe the transformation from one 2D image to another; usually from adjacent frames in a video sequence. It is an ill-posed problem as the motion is in three dimensions but the images are a projection of the 3D scene onto a 2D plane. The motion vectors may relate to the whole image (global motion estimation) or specific parts, such as rectangular blocks, arbitrary shaped patches or even per pixel.
ForceIn physics, a force is an influence that can cause an object to change its velocity, i.e., to accelerate, unless counterbalanced by other forces. The concept of force makes the everyday notion of pushing or pulling mathematically precise. Because the magnitude and direction of a force are both important, force is a vector quantity. It is measured in the SI unit of newton (N) and often represented by the symbol F.
Central forceIn classical mechanics, a central force on an object is a force that is directed towards or away from a point called center of force. where is the force, F is a vector valued force function, F is a scalar valued force function, r is the position vector, ||r|| is its length, and is the corresponding unit vector. Not all central force fields are conservative or spherically symmetric. However, a central force is conservative if and only if it is spherically symmetric or rotationally invariant.
Centrifugal forceIn Newtonian mechanics, the centrifugal force is an inertial force (also called a "fictitious" or "pseudo" force) that appears to act on all objects when viewed in a rotating frame of reference. It is directed away from an axis which is parallel to the axis of rotation and passing through the coordinate system's origin. If the axis of rotation passes through the coordinate system's origin, the centrifugal force is directed radially outwards from that axis.
Motion controllerIn video games and entertainment systems, a motion controller is a type of game controller that uses accelerometers or other sensors to track motion and provide input. Motion controllers using accelerometers are used as controllers for video games, which was made more popular since 2006 by the Wii Remote controller for Nintendo's Wii console, which uses accelerometers to detect its approximate orientation and acceleration, and serves an image sensor, so it can be used as a pointing device.
Gravitational fieldIn physics, a gravitational field is a model used to explain the influences that a massive body extends into the space around itself, producing a force on another massive body. Thus, a gravitational field is used to explain gravitational phenomena, and is measured in newtons per kilogram (N/kg). Equivalently, it is measured in meters per second squared (m/s2). In its original concept, gravity was a force between point masses.
Motion compensationMotion compensation in computing, is an algorithmic technique used to predict a frame in a video, given the previous and/or future frames by accounting for motion of the camera and/or objects in the video. It is employed in the encoding of video data for video compression, for example in the generation of MPEG-2 files. Motion compensation describes a picture in terms of the transformation of a reference picture to the current picture. The reference picture may be previous in time or even from the future.
GravityIn physics, gravity () is a fundamental interaction which causes mutual attraction between all things that have mass. Gravity is, by far, the weakest of the four fundamental interactions, approximately 1038 times weaker than the strong interaction, 1036 times weaker than the electromagnetic force and 1029 times weaker than the weak interaction. As a result, it has no significant influence at the level of subatomic particles.