Gaussian eliminationIn mathematics, Gaussian elimination, also known as row reduction, is an algorithm for solving systems of linear equations. It consists of a sequence of operations performed on the corresponding matrix of coefficients. This method can also be used to compute the rank of a matrix, the determinant of a square matrix, and the inverse of an invertible matrix. The method is named after Carl Friedrich Gauss (1777–1855).
Matrix (mathematics)In mathematics, a matrix (plural matrices) is a rectangular array or table of numbers, symbols, or expressions, arranged in rows and columns, which is used to represent a mathematical object or a property of such an object. For example, is a matrix with two rows and three columns. This is often referred to as a "two by three matrix", a " matrix", or a matrix of dimension . Without further specifications, matrices represent linear maps, and allow explicit computations in linear algebra.
AlgebraAlgebra () is the study of variables and the rules for manipulating these variables in formulas; it is a unifying thread of almost all of mathematics. Elementary algebra deals with the manipulation of variables (commonly represented by Roman letters) as if they were numbers and is therefore essential in all applications of mathematics. Abstract algebra is the name given, mostly in education, to the study of algebraic structures such as groups, rings, and fields.
AlgorithmIn mathematics and computer science, an algorithm (ˈælɡərɪðəm) is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning), achieving automation eventually.
Prim's algorithmIn computer science, Prim's algorithm (also known as Jarník's algorithm) is a greedy algorithm that finds a minimum spanning tree for a weighted undirected graph. This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in the tree is minimized. The algorithm operates by building this tree one vertex at a time, from an arbitrary starting vertex, at each step adding the cheapest possible connection from the tree to another vertex.
Dijkstra's algorithmDijkstra's algorithm (ˈdaɪkstrəz ) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. The algorithm exists in many variants. Dijkstra's original algorithm found the shortest path between two given nodes, but a more common variant fixes a single node as the "source" node and finds shortest paths from the source to all other nodes in the graph, producing a shortest-path tree.
Euclidean algorithmIn mathematics, the Euclidean algorithm, or Euclid's algorithm, is an efficient method for computing the greatest common divisor (GCD) of two integers (numbers), the largest number that divides them both without a remainder. It is named after the ancient Greek mathematician Euclid, who first described it in his Elements (300 BC). It is an example of an algorithm, a step-by-step procedure for performing a calculation according to well-defined rules, and is one of the oldest algorithms in common use.
Cartesian monoidal categoryIn mathematics, specifically in the field known as , a where the monoidal ("tensor") product is the is called a cartesian monoidal category. Any with finite products (a "finite product category") can be thought of as a cartesian monoidal category. In any cartesian monoidal category, the terminal object is the monoidal unit. , a monoidal finite coproduct category with the monoidal structure given by the coproduct and unit the initial object is called a cocartesian monoidal category, and any finite coproduct category can be thought of as a cocartesian monoidal category.
Monoidal categoryIn mathematics, a monoidal category (or tensor category) is a equipped with a bifunctor that is associative up to a natural isomorphism, and an I that is both a left and right identity for ⊗, again up to a natural isomorphism. The associated natural isomorphisms are subject to certain coherence conditions, which ensure that all the relevant s commute. The ordinary tensor product makes vector spaces, abelian groups, R-modules, or R-algebras into monoidal categories. Monoidal categories can be seen as a generalization of these and other examples.
Search algorithmIn computer science, a search algorithm is an algorithm designed to solve a search problem. Search algorithms work to retrieve information stored within particular data structure, or calculated in the search space of a problem domain, with either discrete or continuous values. Although search engines use search algorithms, they belong to the study of information retrieval, not algorithmics. The appropriate search algorithm to use often depends on the data structure being searched, and may also include prior knowledge about the data.
ComplexificationIn mathematics, the complexification of a vector space V over the field of real numbers (a "real vector space") yields a vector space V^C over the complex number field, obtained by formally extending the scaling of vectors by real numbers to include their scaling ("multiplication") by complex numbers. Any basis for V (a space over the real numbers) may also serve as a basis for V^C over the complex numbers. Let be a real vector space.
Initial and terminal objectsIn , a branch of mathematics, an initial object of a C is an object I in C such that for every object X in C, there exists precisely one morphism I → X. The notion is that of a terminal object (also called terminal element): T is terminal if for every object X in C there exists exactly one morphism X → T. Initial objects are also called coterminal or universal, and terminal objects are also called final. If an object is both initial and terminal, it is called a zero object or null object.
Shor's algorithmShor's algorithm is a quantum algorithm for finding the prime factors of an integer. It was developed in 1994 by the American mathematician Peter Shor. It is one of the few known quantum algorithms with compelling potential applications and strong evidence of superpolynomial speedup compared to best known classical (that is, non-quantum) algorithms. On the other hand, factoring numbers of practical significance requires far more qubits than available in the near future.
Representable functorIn mathematics, particularly , a representable functor is a certain functor from an arbitrary into the . Such functors give representations of an abstract category in terms of known structures (i.e. sets and functions) allowing one to utilize, as much as possible, knowledge about the category of sets in other settings. From another point of view, representable functors for a category C are the functors given with C. Their theory is a vast generalisation of upper sets in posets, and of Cayley's theorem in group theory.