Cepheid variableA Cepheid variable (ˈsɛfi.ɪd,_ˈsiːfi-) is a type of variable star that pulsates radially, varying in both diameter and temperature. It changes in brightness, with a well-defined stable period and amplitude. Cepheids are important cosmic benchmarks for scaling galactic and extragalactic distances. A strong direct relationship exists between a Cepheid variable's luminosity and its pulsation period. This characteristic of classical Cepheids was discovered in 1908 by Henrietta Swan Leavitt after studying thousands of variable stars in the Magellanic Clouds.
Training simulationIn business, training simulation is a virtual medium through which various types of skills can be acquired. Training simulations can be used in a variety of genres; however they are most commonly used in corporate situations to improve business awareness and management skills. They are also common in academic environments as an integrated part of a business or management course. The word simulation implies an imitation of a real-life process, usually via a computer or other technological device, in order to provide a lifelike experience.
Materials scienceMaterials science is an interdisciplinary field of researching and discovering materials. Materials engineering is an engineering field of finding uses for materials in other fields and industries. The intellectual origins of materials science stem from the Age of Enlightenment, when researchers began to use analytical thinking from chemistry, physics, and engineering to understand ancient, phenomenological observations in metallurgy and mineralogy. Materials science still incorporates elements of physics, chemistry, and engineering.
MaterialMaterial is a substance or mixture of substances that constitutes an object. Materials can be pure or impure, living or non-living matter. Materials can be classified on the basis of their physical and chemical properties, or on their geological origin or biological function. Materials science is the study of materials, their properties and their applications. Raw materials can be processed in different ways to influence their properties, by purification, shaping or the introduction of other materials.
Physics engineA physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film (). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.
PulsarA pulsar (from pulsating radio source) is a highly magnetized rotating neutron star that emits beams of electromagnetic radiation out of its magnetic poles. This radiation can be observed only when a beam of emission is pointing toward Earth (similar to the way a lighthouse can be seen only when the light is pointed in the direction of an observer), and is responsible for the pulsed appearance of emission. Neutron stars are very dense and have short, regular rotational periods.
Classical physicsClassical physics is a group of physics theories that predate modern, more complete, or more widely applicable theories. If a currently accepted theory is considered to be modern, and its introduction represented a major paradigm shift, then the previous theories, or new theories based on the older paradigm, will often be referred to as belonging to the area of "classical physics". As such, the definition of a classical theory depends on context. Classical physical concepts are often used when modern theories are unnecessarily complex for a particular situation.
Radial velocityThe radial velocity or line-of-sight velocity, also known as radial speed or range rate, of a target with respect to an observer is the rate of change of the distance or range between the two points. It is equivalent to the vector projection of the target-observer relative velocity onto the relative direction connecting the two points. In astronomy, the point is usually taken to be the observer on Earth, so the radial velocity then denotes the speed with which the object moves away from the Earth (or approaches it, for a negative radial velocity).
Physics beyond the Standard ModelPhysics beyond the Standard Model (BSM) refers to the theoretical developments needed to explain the deficiencies of the Standard Model, such as the inability to explain the fundamental parameters of the standard model, the strong CP problem, neutrino oscillations, matter–antimatter asymmetry, and the nature of dark matter and dark energy. Another problem lies within the mathematical framework of the Standard Model itself: the Standard Model is inconsistent with that of general relativity, and one or both theories break down under certain conditions, such as spacetime singularities like the Big Bang and black hole event horizons.
Composite materialA composite material (also called a composition material or shortened to composite, which is the common name) is a material which is produced from two or more constituent materials. These constituent materials have notably dissimilar chemical or physical properties and are merged to create a material with properties unlike the individual elements. Within the finished structure, the individual elements remain separate and distinct, distinguishing composites from mixtures and solid solutions.
Dynamical simulationDynamical simulation, in computational physics, is the simulation of systems of objects that are free to move, usually in three dimensions according to Newton's laws of dynamics, or approximations thereof. Dynamical simulation is used in computer animation to assist animators to produce realistic motion, in industrial design (for example to simulate crashes as an early step in crash testing), and in video games. Body movement is calculated using time integration methods.
Computational physicsComputational physics is the study and implementation of numerical analysis to solve problems in physics. Historically, computational physics was the first application of modern computers in science, and is now a subset of computational science. It is sometimes regarded as a subdiscipline (or offshoot) of theoretical physics, but others consider it an intermediate branch between theoretical and experimental physics - an area of study which supplements both theory and experiment.