Square (algebra)In mathematics, a square is the result of multiplying a number by itself. The verb "to square" is used to denote this operation. Squaring is the same as raising to the power 2, and is denoted by a superscript 2; for instance, the square of 3 may be written as 32, which is the number 9. In some cases when superscripts are not available, as for instance in programming languages or plain text files, the notations x^2 (caret) or x**2 may be used in place of x2. The adjective which corresponds to squaring is quadratic.
16 (number)16 (sixteen) is the natural number following 15 and preceding 17. 16 is a composite number, and a square number, being 42 = 4 × 4. It is the smallest number with exactly five divisors, its proper divisors being , , and . 16 is the first non-unitary fourth-power prime of the form p4 The aliquot sum of a 2-power (2n) is always one less than the 2-power itself therefore the aliquot sum of 16 is 15, within an aliquot sequence of four composite members (16,15,9,4,3,1,0) to the Prime in the 3-aliquot tree.
1010 (ten) is the even natural number following 9 and preceding 11. It is the first double-digit number. Ten is the base of the decimal numeral system, the most common system of denoting numbers in both spoken and written language. A collection of ten items (most often ten years) is called a decade. The ordinal adjective is decimal; the distributive adjective is denary. Increasing a quantity by one order of magnitude is most widely understood to mean multiplying the quantity by ten. To reduce something by one tenth is to decimate.
KinematicsKinematics is a subfield of physics, developed in classical mechanics, that describes the motion of points, bodies (objects), and systems of bodies (groups of objects) without considering the forces that cause them to move. Kinematics, as a field of study, is often referred to as the "geometry of motion" and is occasionally seen as a branch of mathematics. A kinematics problem begins by describing the geometry of the system and declaring the initial conditions of any known values of position, velocity and/or acceleration of points within the system.
Robot kinematicsIn robotics, robot kinematics applies geometry to the study of the movement of multi-degree of freedom kinematic chains that form the structure of robotic systems. The emphasis on geometry means that the links of the robot are modeled as rigid bodies and its joints are assumed to provide pure rotation or translation. Robot kinematics studies the relationship between the dimensions and connectivity of kinematic chains and the position, velocity and acceleration of each of the links in the robotic system, in order to plan and control movement and to compute actuator forces and torques.
Inverse kinematicsIn computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain. Given joint parameters, the position and orientation of the chain's end, e.g. the hand of the character or robot, can typically be calculated directly using multiple applications of trigonometric formulas, a process known as forward kinematics.
Kinematic pairIn classical mechanics, a kinematic pair is a connection between two physical objects that imposes constraints on their relative movement (kinematics). German engineer Franz Reuleaux introduced the kinematic pair as a new approach to the study of machines that provided an advance over the motion of elements consisting of simple machines. Kinematics is the branch of classical mechanics which describes the motion of points, bodies (objects) and systems of bodies (groups of objects) without consideration of the causes of motion.
Forward kinematicsIn robot kinematics, forward kinematics refers to the use of the kinematic equations of a robot to compute the position of the end-effector from specified values for the joint parameters. The kinematics equations of the robot are used in robotics, computer games, and animation. The reverse process, that computes the joint parameters that achieve a specified position of the end-effector, is known as inverse kinematics.
Latin alphabetThe Latin alphabet, also known as the Roman alphabet, is the collection of letters originally used by the ancient Romans to write the Latin language. Largely unaltered with the exception of extensions (such as diacritics), it forms the Latin script that is used to write many modern European languages, including English. With modifications, it is also used for other alphabets, such as the Vietnamese alphabet. Its modern repertoire is standardised as the ISO basic Latin alphabet.
Classical LatinClassical Latin is the form of Literary Latin recognized as a literary standard by writers of the late Roman Republic and early Roman Empire. It was used from 75 BC to the 3rd century AD, when it developed into Late Latin. In some later periods, it was regarded as good or proper Latin, with following versions viewed as debased, degenerate, or corrupted. The word Latin is now understood by default to mean "Classical Latin"; for example, modern Latin textbooks almost exclusively teach Classical Latin.
Σ-algebraIn mathematical analysis and in probability theory, a σ-algebra (also σ-field) on a set X is a nonempty collection Σ of subsets of X closed under complement, countable unions, and countable intersections. The ordered pair is called a measurable space. The σ-algebras are a subset of the set algebras; elements of the latter only need to be closed under the union or intersection of finitely many subsets, which is a weaker condition.
Latin scriptThe Latin script, also known as the Roman script, is an alphabetic writing system based on the letters of the classical Latin alphabet, derived from a form of the Greek alphabet which was in use in the ancient Greek city of Cumae, in southern Italy (Magna Graecia). The Greek alphabet was adopted by the Etruscans, and subsequently their alphabet was adopted by the Romans. Several Latin-script alphabets exist, which differ in graphemes, collation and phonetic values from the classical Latin alphabet.