Flow velocityIn continuum mechanics the flow velocity in fluid dynamics, also macroscopic velocity in statistical mechanics, or drift velocity in electromagnetism, is a vector field used to mathematically describe the motion of a continuum. The length of the flow velocity vector is the flow speed and is a scalar. It is also called velocity field; when evaluated along a line, it is called a velocity profile (as in, e.g., law of the wall).
Computational fluid dynamicsComputational fluid dynamics (CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to analyze and solve problems that involve fluid flows. Computers are used to perform the calculations required to simulate the free-stream flow of the fluid, and the interaction of the fluid (liquids and gases) with surfaces defined by boundary conditions. With high-speed supercomputers, better solutions can be achieved, and are often required to solve the largest and most complex problems.
Numerical methods for partial differential equationsNumerical methods for partial differential equations is the branch of numerical analysis that studies the numerical solution of partial differential equations (PDEs). In principle, specialized methods for hyperbolic, parabolic or elliptic partial differential equations exist. Finite difference method In this method, functions are represented by their values at certain grid points and derivatives are approximated through differences in these values.
Boundary layerIn physics and fluid mechanics, a boundary layer is the thin layer of fluid in the immediate vicinity of a bounding surface formed by the fluid flowing along the surface. The fluid's interaction with the wall induces a no-slip boundary condition (zero velocity at the wall). The flow velocity then monotonically increases above the surface until it returns to the bulk flow velocity. The thin layer consisting of fluid whose velocity has not yet returned to the bulk flow velocity is called the velocity boundary layer.
Stokes' lawIn fluid dynamics, Stokes' law is an empirical law for the frictional force – also called drag force – exerted on spherical objects with very small Reynolds numbers in a viscous fluid. It was derived by George Gabriel Stokes in 1851 by solving the Stokes flow limit for small Reynolds numbers of the Navier–Stokes equations.
MathematicsMathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics with the major subdisciplines of number theory, algebra, geometry, and analysis, respectively. There is no general consensus among mathematicians about a common definition for their academic discipline. Most mathematical activity involves the discovery of properties of abstract objects and the use of pure reason to prove them.
PhysicsPhysics is the natural science of matter, involving the study of matter, its fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. Physics is one of the most fundamental scientific disciplines, with its main goal being to understand how the universe behaves. A scientist who specializes in the field of physics is called a physicist. Physics is one of the oldest academic disciplines and, through its inclusion of astronomy, perhaps the oldest.
Physics engineA physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film (). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.
Marco EvaristtiMarco Evaristti (born 1963) is a Chilean artist who has lived in Denmark since the 1980s. While a trained and practicing architect, he is best known for hosting a dinner party where the main course was agnolotti pasta that was topped with a meatball made with his own fat, removed earlier in the year in a liposuction operation. Though raised a Catholic, in his teenage years Evaristti found out he was born to a Jewish mother, which some account for the philosophical and religious themes in his work.
Federico CastellónFederico Castellón ( – ) was a Spanish American painter, sculptor, printmaker, and illustrator of children's books. Castellón was born on Alhabia, Almeria, Spain, studied in Madrid and Paris and settled in Brooklyn, New York. Federico Cristencia de Castellón y Martínez, better known as Federico Castellón, was a surrealist printmaker, illustrator, painter, and sculptor. He was born in Almeria, Spain in 1914. With his family, he immigrated in 1921 to the United States. They resided in Brooklyn, New York.
The Lovers (1946 film)The Lovers (Amanti in fuga) is a 1946 Italian historical melodrama film directed by Giacomo Gentilomo. It was entered into the 1946 Cannes Film Festival. Gino Bechi as Alessandro Stradella Annette Bach as Ortenzia Foscarini Ernesto Bianchi as Furlan Wanda Capodaglio as Madame Royal Emilio Cigoli Antonio Crast as Marco Foscarini Mario Gallina as Bottesin Kozma Kumani Armando Guarnieri Nino Marchetti Franca Marzi as Porzia Guido Morisi as Il capitano Carlo Ninchi Giovanni Petrucci (as Giovanni Petti) Lamberto
Game physicsComputer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.