Proper accelerationIn relativity theory, proper acceleration is the physical acceleration (i.e., measurable acceleration as by an accelerometer) experienced by an object. It is thus acceleration relative to a free-fall, or inertial, observer who is momentarily at rest relative to the object being measured. Gravitation therefore does not cause proper acceleration, because the same gravity acts equally on the inertial observer. As a consequence, all inertial observers always have a proper acceleration of zero.
Angular accelerationIn physics, angular acceleration (symbol α, alpha) is the time rate of change of angular velocity. Following the two types of angular velocity, spin angular velocity and orbital angular velocity, the respective types of angular acceleration are: spin angular acceleration, involving a rigid body about an axis of rotation intersecting the body's centroid; and orbital angular acceleration, involving a point particle and an external axis. Angular acceleration has physical dimensions of angle per time squared, measured in SI units of radians per second squared (rads-2).
Four-accelerationIn the theory of relativity, four-acceleration is a four-vector (vector in four-dimensional spacetime) that is analogous to classical acceleration (a three-dimensional vector, see three-acceleration in special relativity). Four-acceleration has applications in areas such as the annihilation of antiprotons, resonance of strange particles and radiation of an accelerated charge. In inertial coordinates in special relativity, four-acceleration is defined as the rate of change in four-velocity with respect to the particle's proper time along its worldline.
Gravitational accelerationIn physics, gravitational acceleration is the acceleration of an object in free fall within a vacuum (and thus without experiencing drag). This is the steady gain in speed caused exclusively by the force of gravitational attraction. All bodies accelerate in vacuum at the same rate, regardless of the masses or compositions of the bodies; the measurement and analysis of these rates is known as gravimetry. At a fixed point on the surface, the magnitude of Earth's gravity results from combined effect of gravitation and the centrifugal force from Earth's rotation.
Game physicsComputer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.
Physics engineA physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film (). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.
DeterminerA determiner, also called determinative (abbreviated ), is a word, phrase, or affix that occurs together with a noun or noun phrase and generally serves to express the reference of that noun or noun phrase in the context. That is, a determiner may indicate whether the noun is referring to a definite or indefinite element of a class, to a closer or more distant element, to an element belonging to a specified person or thing, to a particular number or quantity, etc.
Possessive determinerPossessive determiners are determiners which express possession. Some traditional grammars of English refer to them as possessive adjectives, though they do not have the same syntactic distribution as bona fide adjectives. Examples in English include possessive forms of the personal pronouns, namely: my, your, his, her, its, our and their, but excluding those forms such as mine, yours, ours, and theirs that are used as possessive pronouns but not as determiners.
Determiner phraseIn linguistics, a determiner phrase (DP) is a type of phrase headed by a determiner such as many. Controversially, many approaches, take a phrase like not very many apples to be a DP, headed, in this case, by the determiner many. This is called the DP analysis or the DP hypothesis. Others reject this analysis in favor of the more traditional NP (noun phrase or nominal phrase) analysis where apples would be the head of the phrase in which the DP not very many is merely a dependent.
English determinersEnglish determiners (also known as determinatives) are words – such as the, a, each, some, which, this, and six – that are most commonly used with nouns to specify their referents. The determiners form a closed in English. The syntactic role characteristically performed by determiners is known as the determinative function (see ). A determinative combines with a noun (or, more formally, a nominal; see ) to form a noun phrase (NP). This function typically comes before any modifiers in the NP (e.g.