Binary treeIn computer science, a binary tree is a k-ary tree data structure in which each node has at most two children, which are referred to as the and the . A recursive definition using just set theory notions is that a (non-empty) binary tree is a tuple (L, S, R), where L and R are binary trees or the empty set and S is a singleton set containing the root. Some authors allow the binary tree to be the empty set as well. From a graph theory perspective, binary (and K-ary) trees as defined here are arborescences.
Vertex coverIn graph theory, a vertex cover (sometimes node cover) of a graph is a set of vertices that includes at least one endpoint of every edge of the graph. In computer science, the problem of finding a minimum vertex cover is a classical optimization problem. It is NP-hard, so it cannot be solved by a polynomial-time algorithm if P ≠ NP. Moreover, it is hard to approximate – it cannot be approximated up to a factor smaller than 2 if the unique games conjecture is true. On the other hand, it has several simple 2-factor approximations.
Vertex (graph theory)In discrete mathematics, and more specifically in graph theory, a vertex (plural vertices) or node is the fundamental unit of which graphs are formed: an undirected graph consists of a set of vertices and a set of edges (unordered pairs of vertices), while a directed graph consists of a set of vertices and a set of arcs (ordered pairs of vertices). In a diagram of a graph, a vertex is usually represented by a circle with a label, and an edge is represented by a line or arrow extending from one vertex to another.
Degree (graph theory)In graph theory, the degree (or valency) of a vertex of a graph is the number of edges that are incident to the vertex; in a multigraph, a loop contributes 2 to a vertex's degree, for the two ends of the edge. The degree of a vertex is denoted or . The maximum degree of a graph , denoted by , and the minimum degree of a graph, denoted by , are the maximum and minimum of its vertices' degrees. In the multigraph shown on the right, the maximum degree is 5 and the minimum degree is 0.
Prüfer sequenceIn combinatorial mathematics, the Prüfer sequence (also Prüfer code or Prüfer numbers) of a labeled tree is a unique sequence associated with the tree. The sequence for a tree on n vertices has length n − 2, and can be generated by a simple iterative algorithm. Prüfer sequences were first used by Heinz Prüfer to prove Cayley's formula in 1918. One can generate a labeled tree's Prüfer sequence by iteratively removing vertices from the tree until only two vertices remain. Specifically, consider a labeled tree T with vertices {1, 2, .
Mathematical inductionMathematical induction is a method for proving that a statement is true for every natural number , that is, that the infinitely many cases all hold. Informal metaphors help to explain this technique, such as falling dominoes or climbing a ladder: Mathematical induction proves that we can climb as high as we like on a ladder, by proving that we can climb onto the bottom rung (the basis) and that from each rung we can climb up to the next one (the step). A proof by induction consists of two cases.
Proof by exhaustionProof by exhaustion, also known as proof by cases, proof by case analysis, complete induction or the brute force method, is a method of mathematical proof in which the statement to be proved is split into a finite number of cases or sets of equivalent cases, and where each type of case is checked to see if the proposition in question holds. This is a method of direct proof. A proof by exhaustion typically contains two stages: A proof that the set of cases is exhaustive; i.e.
Transfinite inductionTransfinite induction is an extension of mathematical induction to well-ordered sets, for example to sets of ordinal numbers or cardinal numbers. Its correctness is a theorem of ZFC. Let be a property defined for all ordinals . Suppose that whenever is true for all , then is also true. Then transfinite induction tells us that is true for all ordinals. Usually the proof is broken down into three cases: Zero case: Prove that is true. Successor case: Prove that for any successor ordinal , follows from (and, if necessary, for all ).
Vertex-transitive graphIn the mathematical field of graph theory, a vertex-transitive graph is a graph G in which, given any two vertices v_1 and v_2 of G, there is some automorphism such that In other words, a graph is vertex-transitive if its automorphism group acts transitively on its vertices. A graph is vertex-transitive if and only if its graph complement is, since the group actions are identical. Every symmetric graph without isolated vertices is vertex-transitive, and every vertex-transitive graph is regular.
Mathematical proofA mathematical proof is a deductive argument for a mathematical statement, showing that the stated assumptions logically guarantee the conclusion. The argument may use other previously established statements, such as theorems; but every proof can, in principle, be constructed using only certain basic or original assumptions known as axioms, along with the accepted rules of inference. Proofs are examples of exhaustive deductive reasoning which establish logical certainty, to be distinguished from empirical arguments or non-exhaustive inductive reasoning which establish "reasonable expectation".
Universal vertexIn graph theory, a universal vertex is a vertex of an undirected graph that is adjacent to all other vertices of the graph. It may also be called a dominating vertex, as it forms a one-element dominating set in the graph. (It is not to be confused with a universally quantified vertex in the logic of graphs.) A graph that contains a universal vertex may be called a cone. In this context, the universal vertex may also be called the apex of the cone.
Phylogenetic treeA phylogenetic tree (also phylogeny or evolutionary tree) is a branching diagram or a tree showing the evolutionary relationships among various biological species or other entities based upon similarities and differences in their physical or genetic characteristics. All life on Earth is part of a single phylogenetic tree, indicating common ancestry. In a rooted phylogenetic tree, each node with descendants represents the inferred most recent common ancestor of those descendants, and the edge lengths in some trees may be interpreted as time estimates.
Structural inductionStructural induction is a proof method that is used in mathematical logic (e.g., in the proof of Łoś' theorem), computer science, graph theory, and some other mathematical fields. It is a generalization of mathematical induction over natural numbers and can be further generalized to arbitrary Noetherian induction. Structural recursion is a recursion method bearing the same relationship to structural induction as ordinary recursion bears to ordinary mathematical induction.
Handshaking lemmaIn graph theory, a branch of mathematics, the handshaking lemma is the statement that, in every finite undirected graph, the number of vertices that touch an odd number of edges is even. For example, if there is a party of people who shake hands, the number of people who shake an odd number of other people's hands is even. The handshaking lemma is a consequence of the degree sum formula, also sometimes called the handshaking lemma, according to which the sum of the degrees (the numbers of times each vertex is touched) equals twice the number of edges in the graph.
Randomized algorithmA randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performance in the "average case" over all possible choices of random determined by the random bits; thus either the running time, or the output (or both) are random variables.
AlgorithmIn mathematics and computer science, an algorithm (ˈælɡərɪðəm) is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning), achieving automation eventually.
Tree (graph theory)In graph theory, a tree is an undirected graph in which any two vertices are connected by path, or equivalently a connected acyclic undirected graph. A forest is an undirected graph in which any two vertices are connected by path, or equivalently an acyclic undirected graph, or equivalently a disjoint union of trees. A polytree (or directed tree or oriented tree or singly connected network) is a directed acyclic graph (DAG) whose underlying undirected graph is a tree.
Search algorithmIn computer science, a search algorithm is an algorithm designed to solve a search problem. Search algorithms work to retrieve information stored within particular data structure, or calculated in the search space of a problem domain, with either discrete or continuous values. Although search engines use search algorithms, they belong to the study of information retrieval, not algorithmics. The appropriate search algorithm to use often depends on the data structure being searched, and may also include prior knowledge about the data.
Sequence alignmentIn bioinformatics, a sequence alignment is a way of arranging the sequences of DNA, RNA, or protein to identify regions of similarity that may be a consequence of functional, structural, or evolutionary relationships between the sequences. Aligned sequences of nucleotide or amino acid residues are typically represented as rows within a matrix. Gaps are inserted between the residues so that identical or similar characters are aligned in successive columns.
Sorting algorithmIn computer science, a sorting algorithm is an algorithm that puts elements of a list into an order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending. Efficient sorting is important for optimizing the efficiency of other algorithms (such as search and merge algorithms) that require input data to be in sorted lists. Sorting is also often useful for canonicalizing data and for producing human-readable output.