Java version historyThe Java language has undergone several changes since JDK 1.0 as well as numerous additions of classes and packages to the standard library. Since J2SE 1.4, the evolution of the Java language has been governed by the Java Community Process (JCP), which uses Java Specification Requests (JSRs) to propose and specify additions and changes to the Java platform. The language is specified by the Java Language Specification (JLS); changes to the JLS are managed under JSR 901.
Java (software platform)Java is a set of computer software and specifications developed by James Gosling at Sun Microsystems that provides a system for developing application software and deploying it in a cross-platform computing environment. Java is used in a wide variety of computing platforms from embedded devices and mobile phones to enterprise servers and supercomputers. Java applets, which are less common than standalone Java applications, were commonly run in secure, sandboxed environments to provide many features of native applications through being embedded in HTML pages.
Java syntaxThe syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike in C++, in Java there are no global functions or variables, but there are data members which are also regarded as global variables. All code belongs to classes and all values are objects. The only exception is the primitive types, which are not represented by a class instance for performance reasons (though can be automatically converted to objects and vice versa via autoboxing).
Java bytecodeIn computing, Java bytecode is the bytecode-structured instruction set of the Java virtual machine (JVM), a virtual machine that enables a computer to run programs written in the Java programming language and several other programming languages, see List of JVM languages. A Java programmer does not need to be aware of or understand Java bytecode at all. However, as suggested in the IBM developerWorks journal, "Understanding bytecode and what bytecode is likely to be generated by a Java compiler helps the Java programmer in the same way that knowledge of assembly helps the C or C++ programmer.
SubtypingIn programming language theory, subtyping (also subtype polymorphism or inclusion polymorphism) is a form of type polymorphism in which a subtype is a datatype that is related to another datatype (the supertype) by some notion of substitutability, meaning that program elements, typically subroutines or functions, written to operate on elements of the supertype can also operate on elements of the subtype. If S is a subtype of T, the subtyping relation (written as S
Generic programmingGeneric programming is a style of computer programming in which algorithms are written in terms of data types to-be-specified-later that are then instantiated when needed for specific types provided as parameters. This approach, pioneered by the ML programming language in 1973, permits writing common functions or types that differ only in the set of types on which they operate when used, thus reducing duplicate code. Generics was introduced to the main-stream programming with Ada in 1977 and then with templates in C++ it became part of the repertoire of professional library design.
Java appletJava applets were small applications written in the Java programming language, or another programming language that compiles to Java bytecode, and delivered to users in the form of Java bytecode. The user launched the Java applet from a web page, and the applet was then executed within a Java virtual machine (JVM) in a process separate from the web browser itself. A Java applet could appear in a frame of the web page, a new application window, Sun's AppletViewer, or a stand-alone tool for testing applets.
Name bindingIn programming languages, name binding is the association of entities (data and/or code) with identifiers. An identifier bound to an object is said to reference that object. Machine languages have no built-in notion of identifiers, but name-object bindings as a service and notation for the programmer is implemented by programming languages. Binding is intimately connected with scoping, as scope determines which names bind to which objects – at which locations in the program code (lexically) and in which one of the possible execution paths (temporally).
ImplementationImplementation is the realization of an application, execution of a plan, idea, model, design, specification, standard, algorithm, policy, or the administration or management of a process or objective. In computer science, an implementation is a realization of a technical specification or algorithm as a program, software component, or other computer system through computer programming and deployment. Many implementations may exist for a given specification or standard.
Java virtual machineA Java virtual machine (JVM) is a virtual machine that enables a computer to run Java programs as well as programs written in other languages that are also compiled to Java bytecode. The JVM is detailed by a specification that formally describes what is required in a JVM implementation. Having a specification ensures interoperability of Java programs across different implementations so that program authors using the Java Development Kit (JDK) need not worry about idiosyncrasies of the underlying hardware platform.
Liskov substitution principleThe Liskov substitution principle (LSP) is a particular definition of a subtyping relation, called strong behavioral subtyping, that was initially introduced by Barbara Liskov in a 1987 conference keynote address titled Data abstraction and hierarchy. It is based on the concept of "substitutability" a principle in object-oriented programming stating that an object (such as a class) may be replaced by a sub-object (such as a class that extends the first class) without breaking the program.
Polymorphism (computer science)In programming language theory and type theory, polymorphism is the provision of a single interface to entities of different types or the use of a single symbol to represent multiple different types. The concept is borrowed from a principle in biology where an organism or species can have many different forms or stages. The most commonly recognized major classes of polymorphism are: Ad hoc polymorphism: defines a common interface for an arbitrary set of individually specified types.
Is-aAn is-a relationship is when one type of object 'is a' instance of another type of object. For example, a cat 'is a' animal, but not vice versa. All cats are animals, but not all animals are cats. The concept becomes important in object oriented programing, where 'is a' relationships are often used as a way to structure code - behaviour that are is relevant to all animals is defined on an animal class, whereas behaviour that is relevant only for cats is defined in a cat class.
Voice user interfaceA voice-user interface (VUI) makes spoken human interaction with computers possible, using speech recognition to understand spoken commands and answer questions, and typically text to speech to play a reply. A voice command device is a device controlled with a voice user interface. Voice user interfaces have been added to automobiles, home automation systems, computer operating systems, home appliances like washing machines and microwave ovens, and television remote controls.
Swing (Java)Swing is a GUI widget toolkit for Java. It is part of Oracle's Java Foundation Classes (JFC) – an API for providing a graphical user interface (GUI) for Java programs. Swing was developed to provide a more sophisticated set of GUI components than the earlier Abstract Window Toolkit (AWT). Swing provides a look and feel that emulates the look and feel of several platforms, and also supports a pluggable look and feel that allows applications to have a look and feel unrelated to the underlying platform.
Nominal type systemIn computer science, a type system is nominal, nominative, or name-based if compatibility and equivalence of data types is determined by explicit declarations and/or the name of the types. Nominal systems are used to determine if types are equivalent, as well as if a type is a subtype of another. Nominal type systems contrast with structural systems, where comparisons are based on the structure of the types in question and do not require explicit declarations.
Extension methodIn object-oriented computer programming, an extension method is a method added to an object after the original object was compiled. The modified object is often a class, a prototype or a type. Extension methods are features of some object-oriented programming languages. There is no syntactic difference between calling an extension method and calling a method declared in the type definition. Not all languages implement extension methods in an equally safe manner, however.
Upper and lower boundsIn mathematics, particularly in order theory, an upper bound or majorant of a subset S of some preordered set (K, ≤) is an element of K that is greater than or equal to every element of S. Dually, a lower bound or minorant of S is defined to be an element of K that is less than or equal to every element of S. A set with an upper (respectively, lower) bound is said to be bounded from above or majorized (respectively bounded from below or minorized) by that bound.
Natural-language user interfaceNatural-language user interface (LUI or NLUI) is a type of computer human interface where linguistic phenomena such as verbs, phrases and clauses act as UI controls for creating, selecting and modifying data in software applications. In interface design, natural-language interfaces are sought after for their speed and ease of use, but most suffer the challenges to understanding wide varieties of ambiguous input. Natural-language interfaces are an active area of study in the field of natural-language processing and computational linguistics.
ProjectA project is any undertaking, carried out individually or collaboratively and possibly involving research or design, that is carefully planned to achieve a particular goal. An alternative view sees a project managerially as a sequence of events: a "set of interrelated tasks to be executed over a fixed period and within certain cost and other limitations". A project may be a temporary (rather than a permanent) social system (work system), possibly staffed by teams (within or across organizations) to accomplish particular tasks under time constraints.