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Lecture
Game Design: Prototyping & Playtesting
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Related lectures (32)
Introduction to Game Design: MetaVerse and Game Perspectives
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Covers game design fundamentals, MetaVerse, game goals, and the role of the game designer.
Creativity & Design Thinking: Empathy, Ideation, and Implementation
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Explores empathy, ideation, and implementation in creativity and design thinking, emphasizing user needs and innovative idea generation.
Game Design: Key Concepts and Mechanics
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Covers key concepts in game design to engage players effectively.
Software Development Processes: Agile Methods
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Explores software development processes, comparing Waterfall model with Agile methods, focusing on Scrum, values, principles, and team roles.
Product Discovery: Testing Value and Viability
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Game Mechanics: Camera Viewpoints
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Explores camera viewpoints, player interaction, game design, 'flow' state, difficulty adjustment, and game engine mechanics.
Designing Solutions: Prototyping and User Experience
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Covers the principles of prototyping and user experience design, emphasizing iterative processes and user feedback in creating effective solutions.
Game Mechanics: Basics & Design
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Advanced SEM & FIB
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Project Configuration Workshop
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Additive Manufacturing: Space Mechanisms
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Software Quality: Managing Defects and Testing Strategies
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