Knot (mathematics)In mathematics, a knot is an embedding of the circle S^1 into three-dimensional Euclidean space, R3 (also known as E3). Often two knots are considered equivalent if they are ambient isotopic, that is, if there exists a continuous deformation of R3 which takes one knot to the other. A crucial difference between the standard mathematical and conventional notions of a knot is that mathematical knots are closed — there are no ends to tie or untie on a mathematical knot.
KnotA knot is an intentional complication in cordage which may be practical or decorative, or both. Practical knots are classified by function, including hitches, bends, loop knots, and splices: a hitch fastens a rope to another object; a bend fastens two ends of a rope to each another; a loop knot is any knot creating a loop; and splice denotes any multi-strand knot, including bends and loops. A knot may also refer, in the strictest sense, to a stopper or knob at the end of a rope to keep that end from slipping through a grommet or eye.
Knot theoryIn topology, knot theory is the study of mathematical knots. While inspired by knots which appear in daily life, such as those in shoelaces and rope, a mathematical knot differs in that the ends are joined so it cannot be undone, the simplest knot being a ring (or "unknot"). In mathematical language, a knot is an embedding of a circle in 3-dimensional Euclidean space, . Two mathematical knots are equivalent if one can be transformed into the other via a deformation of upon itself (known as an ambient isotopy); these transformations correspond to manipulations of a knotted string that do not involve cutting it or passing it through itself.
Chiral knotIn the mathematical field of knot theory, a chiral knot is a knot that is not equivalent to its mirror image (when identical while reversed). An oriented knot that is equivalent to its mirror image is an amphicheiral knot, also called an achiral knot. The chirality of a knot is a knot invariant. A knot's chirality can be further classified depending on whether or not it is invertible. There are only five knot symmetry types, indicated by chirality and invertibility: fully chiral, invertible, positively amphicheiral noninvertible, negatively amphicheiral noninvertible, and fully amphicheiral invertible.
Trefoil knotIn knot theory, a branch of mathematics, the trefoil knot is the simplest example of a nontrivial knot. The trefoil can be obtained by joining together the two loose ends of a common overhand knot, resulting in a knotted loop. As the simplest knot, the trefoil is fundamental to the study of mathematical knot theory. The trefoil knot is named after the three-leaf clover (or trefoil) plant. The trefoil knot can be defined as the curve obtained from the following parametric equations: The (2,3)-torus knot is also a trefoil knot.
Figure-eight knot (mathematics)In knot theory, a figure-eight knot (also called Listing's knot) is the unique knot with a crossing number of four. This makes it the knot with the third-smallest possible crossing number, after the unknot and the trefoil knot. The figure-eight knot is a prime knot. The name is given because tying a normal figure-eight knot in a rope and then joining the ends together, in the most natural way, gives a model of the mathematical knot.
SimulationA simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games.
Prime knotIn knot theory, a prime knot or prime link is a knot that is, in a certain sense, indecomposable. Specifically, it is a non-trivial knot which cannot be written as the knot sum of two non-trivial knots. Knots that are not prime are said to be composite knots or composite links. It can be a nontrivial problem to determine whether a given knot is prime or not. A family of examples of prime knots are the torus knots. These are formed by wrapping a circle around a torus p times in one direction and q times in the other, where p and q are coprime integers.
Simulation video gameSimulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation.
Computer simulationComputer simulation is the process of mathematical modelling, performed on a computer, which is designed to predict the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be determined by comparing their results to the real-world outcomes they aim to predict. Computer simulations have become a useful tool for the mathematical modeling of many natural systems in physics (computational physics), astrophysics, climatology, chemistry, biology and manufacturing, as well as human systems in economics, psychology, social science, health care and engineering.
Training simulationIn business, training simulation is a virtual medium through which various types of skills can be acquired. Training simulations can be used in a variety of genres; however they are most commonly used in corporate situations to improve business awareness and management skills. They are also common in academic environments as an integrated part of a business or management course. The word simulation implies an imitation of a real-life process, usually via a computer or other technological device, in order to provide a lifelike experience.
Knot polynomialIn the mathematical field of knot theory, a knot polynomial is a knot invariant in the form of a polynomial whose coefficients encode some of the properties of a given knot. The first knot polynomial, the Alexander polynomial, was introduced by James Waddell Alexander II in 1923. Other knot polynomials were not found until almost 60 years later. In the 1960s, John Conway came up with a skein relation for a version of the Alexander polynomial, usually referred to as the Alexander–Conway polynomial.