Mars sample-return missionA Mars sample-return (MSR) mission is a proposed mission to collect rock and dust samples on Mars and return them to Earth. Such a mission would allow more extensive analysis than that allowed by onboard sensors. The three most recent concepts are a NASA-ESA proposal, a CNSA proposal, Tianwen-3, and a Roscosmos proposal, Mars-Grunt. Although NASA and ESA's plans to return the samples to Earth are still in the design stage as of 2022, samples have been gathered on Mars by the Perseverance rover.
Operating systemAn operating system (OS) is system software that manages computer hardware and software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also include accounting software for cost allocation of processor time, mass storage, peripherals, and other resources.
File ExplorerFile Explorer, previously known as Windows Explorer, is a application and default desktop environment that is included with releases of the Microsoft Windows operating system from Windows 95 onwards. It provides a graphical user interface for accessing the s. It is also the component of the operating system that presents many user interface items on the screen such as the taskbar and desktop. Controlling the computer is possible without File Explorer running (for example, the command in Task Manager on NT-derived versions of Windows will function without it, as will commands typed in a command prompt window).
System softwareSystem software is software designed to provide a platform for other software. Examples of system software include operating systems (OS) (like macOS, Linux, Android, and Microsoft Windows), computational science software, game engines, search engines, industrial automation, and software as a service applications. Application software is software that allows users to do user-oriented tasks such as create text documents, play or develop games, create presentations, listen to music, draw pictures, or browse the web.
Invertible matrixIn linear algebra, an n-by-n square matrix A is called invertible (also nonsingular, nondegenerate or (rarely used) regular), if there exists an n-by-n square matrix B such that where In denotes the n-by-n identity matrix and the multiplication used is ordinary matrix multiplication. If this is the case, then the matrix B is uniquely determined by A, and is called the (multiplicative) inverse of A, denoted by A−1. Matrix inversion is the process of finding the matrix B that satisfies the prior equation for a given invertible matrix A.
Affine transformationIn Euclidean geometry, an affine transformation or affinity (from the Latin, affinis, "connected with") is a geometric transformation that preserves lines and parallelism, but not necessarily Euclidean distances and angles. More generally, an affine transformation is an automorphism of an affine space (Euclidean spaces are specific affine spaces), that is, a function which maps an affine space onto itself while preserving both the dimension of any affine subspaces (meaning that it sends points to points, lines to lines, planes to planes, and so on) and the ratios of the lengths of parallel line segments.
Participatory designParticipatory design (originally co-operative design, now often co-design) is an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure the result meets their needs and is usable. Participatory design is an approach which is focused on processes and procedures of design and is not a design style. The term is used in a variety of fields e.g.
Design methodsDesign methods are procedures, techniques, aids, or tools for designing. They offer a number of different kinds of activities that a designer might use within an overall design process. Conventional procedures of design, such as drawing, can be regarded as design methods, but since the 1950s new procedures have been developed that are more usually grouped together under the name of "design methods". What design methods have in common is that they "are attempts to make public the hitherto private thinking of designers; to externalise the design process".
Geometric transformationIn mathematics, a geometric transformation is any bijection of a set to itself (or to another such set) with some salient geometrical underpinning. More specifically, it is a function whose domain and range are sets of points — most often both or both — such that the function is bijective so that its inverse exists. The study of geometry may be approached by the study of these transformations. Geometric transformations can be classified by the dimension of their operand sets (thus distinguishing between, say, planar transformations and spatial transformations).
Matrix ringIn abstract algebra, a matrix ring is a set of matrices with entries in a ring R that form a ring under matrix addition and matrix multiplication . The set of all n × n matrices with entries in R is a matrix ring denoted Mn(R) (alternative notations: Matn(R) and Rn×n). Some sets of infinite matrices form infinite matrix rings. Any subring of a matrix ring is a matrix ring. Over a rng, one can form matrix rngs. When R is a commutative ring, the matrix ring Mn(R) is an associative algebra over R, and may be called a matrix algebra.
Motion captureMotion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors and using that information to animate digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture.
Automotive designAutomotive design is the process of developing the appearance (and to some extent the ergonomics) of motor vehicles, including automobiles, motorcycles, trucks, buses, coaches, and vans. The functional design and development of a modern motor vehicle is typically done by a large team from many different disciplines also included within automotive engineering, however, design roles are not associated with requirements for professional- or chartered-engineer qualifications.