Black hole information paradoxThe black hole information paradox is a puzzle that appears when the predictions of quantum mechanics and general relativity are combined. The theory of general relativity predicts the existence of black holes that are regions of spacetime from which nothing — not even light — can escape. In the 1970s, Stephen Hawking applied the semi-classical approach of quantum field theory in curved spacetime to such systems and found that an isolated black hole would emit a form of radiation called Hawking radiation.
Firewall (physics)A black hole firewall is a hypothetical phenomenon where an observer falling into a black hole encounters high-energy quanta at (or near) the event horizon. The "firewall" phenomenon was proposed in 2012 by physicists Ahmed Almheiri, Donald Marolf, Joseph Polchinski, and James Sully as a possible solution to an apparent inconsistency in black hole complementarity. The proposal is sometimes referred to as the AMPS firewall, an acronym for the names of the authors of the 2012 paper.
Schrödinger's catIn quantum mechanics, Schrödinger's cat is a thought experiment that illustrates a paradox of quantum superposition. In the thought experiment, a hypothetical cat may be considered simultaneously both alive and dead, while it is unobserved in a closed box, as a result of its fate being linked to a random subatomic event that may or may not occur. This thought experiment was devised by physicist Erwin Schrödinger in 1935 in a discussion with Albert Einstein to illustrate what Schrödinger saw as the problems of the Copenhagen interpretation of quantum mechanics.
Modular representation theoryModular representation theory is a branch of mathematics, and is the part of representation theory that studies linear representations of finite groups over a field K of positive characteristic p, necessarily a prime number. As well as having applications to group theory, modular representations arise naturally in other branches of mathematics, such as algebraic geometry, coding theory, combinatorics and number theory.
Irreducible representationIn mathematics, specifically in the representation theory of groups and algebras, an irreducible representation or irrep of an algebraic structure is a nonzero representation that has no proper nontrivial subrepresentation , with closed under the action of . Every finite-dimensional unitary representation on a Hilbert space is the direct sum of irreducible representations. Irreducible representations are always indecomposable (i.e. cannot be decomposed further into a direct sum of representations), but the converse may not hold, e.
Rotation (mathematics)Rotation in mathematics is a concept originating in geometry. Any rotation is a motion of a certain space that preserves at least one point. It can describe, for example, the motion of a rigid body around a fixed point. Rotation can have a sign (as in the sign of an angle): a clockwise rotation is a negative magnitude so a counterclockwise turn has a positive magnitude. A rotation is different from other types of motions: translations, which have no fixed points, and (hyperplane) reflections, each of them having an entire (n − 1)-dimensional flat of fixed points in a n-dimensional space.
3D rotation groupIn mechanics and geometry, the 3D rotation group, often denoted SO(3), is the group of all rotations about the origin of three-dimensional Euclidean space under the operation of composition. By definition, a rotation about the origin is a transformation that preserves the origin, Euclidean distance (so it is an isometry), and orientation (i.e., handedness of space). Composing two rotations results in another rotation, every rotation has a unique inverse rotation, and the identity map satisfies the definition of a rotation.
Rotation matrixIn linear algebra, a rotation matrix is a transformation matrix that is used to perform a rotation in Euclidean space. For example, using the convention below, the matrix rotates points in the xy plane counterclockwise through an angle θ about the origin of a two-dimensional Cartesian coordinate system. To perform the rotation on a plane point with standard coordinates v = (x, y), it should be written as a column vector, and multiplied by the matrix R: If x and y are the endpoint coordinates of a vector, where x is cosine and y is sine, then the above equations become the trigonometric summation angle formulae.
Plane of rotationIn geometry, a plane of rotation is an abstract object used to describe or visualize rotations in space. The main use for planes of rotation is in describing more complex rotations in four-dimensional space and higher dimensions, where they can be used to break down the rotations into simpler parts. This can be done using geometric algebra, with the planes of rotations associated with simple bivectors in the algebra.
Rotations in 4-dimensional Euclidean spaceIn mathematics, the group of rotations about a fixed point in four-dimensional Euclidean space is denoted SO(4). The name comes from the fact that it is the special orthogonal group of order 4. In this article rotation means rotational displacement. For the sake of uniqueness, rotation angles are assumed to be in the segment except where mentioned or clearly implied by the context otherwise. A "fixed plane" is a plane for which every vector in the plane is unchanged after the rotation.
Weight (representation theory)In the mathematical field of representation theory, a weight of an algebra A over a field F is an algebra homomorphism from A to F, or equivalently, a one-dimensional representation of A over F. It is the algebra analogue of a multiplicative character of a group. The importance of the concept, however, stems from its application to representations of Lie algebras and hence also to representations of algebraic and Lie groups. In this context, a weight of a representation is a generalization of the notion of an eigenvalue, and the corresponding eigenspace is called a weight space.
RotationRotation or rotational motion is the circular movement of an object around a central line, known as axis of rotation. A plane figure can rotate in either a clockwise or counterclockwise sense around a perpendicular axis intersecting anywhere inside or outside the figure at a center of rotation. A solid figure has an infinite number of possible axes and angles of rotation, including chaotic rotation (between arbitrary orientations), in contrast to rotation around a axis.