Lefschetz fixed-point theoremIn mathematics, the Lefschetz fixed-point theorem is a formula that counts the fixed points of a continuous mapping from a compact topological space to itself by means of traces of the induced mappings on the homology groups of . It is named after Solomon Lefschetz, who first stated it in 1926. The counting is subject to an imputed multiplicity at a fixed point called the fixed-point index. A weak version of the theorem is enough to show that a mapping without any fixed point must have rather special topological properties (like a rotation of a circle).
Brouwer fixed-point theoremBrouwer's fixed-point theorem is a fixed-point theorem in topology, named after L. E. J. (Bertus) Brouwer. It states that for any continuous function mapping a nonempty compact convex set to itself there is a point such that . The simplest forms of Brouwer's theorem are for continuous functions from a closed interval in the real numbers to itself or from a closed disk to itself. A more general form than the latter is for continuous functions from a nonempty convex compact subset of Euclidean space to itself.
MultiplicationMultiplication (often denoted by the cross symbol , by the mid-line dot operator , by juxtaposition, or, on computers, by an asterisk ) is one of the four elementary mathematical operations of arithmetic, with the other ones being addition, subtraction, and division. The result of a multiplication operation is called a product. The multiplication of whole numbers may be thought of as repeated addition; that is, the multiplication of two numbers is equivalent to adding as many copies of one of them, the multiplicand, as the quantity of the other one, the multiplier; both numbers can be referred to as factors.
ComputerA computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the hardware, operating system (main software), and peripheral equipment needed and used for full operation.
Signed zeroSigned zero is zero with an associated sign. In ordinary arithmetic, the number 0 does not have a sign, so that −0, +0 and 0 are identical. However, in computing, some number representations allow for the existence of two zeros, often denoted by −0 (negative zero) and +0 (positive zero), regarded as equal by the numerical comparison operations but with possible different behaviors in particular operations. This occurs in the sign-magnitude and ones' complement signed number representations for integers, and in most floating-point number representations.
Offset binaryOffset binary, also referred to as excess-K, excess-N, excess-e, excess code or biased representation, is a method for signed number representation where a signed number n is represented by the bit pattern corresponding to the unsigned number n+K, K being the biasing value or offset. There is no standard for offset binary, but most often the K for an n-bit binary word is K = 2n−1 (for example, the offset for a four-digit binary number would be 23=8).
Instruction set architectureIn computer science, an instruction set architecture (ISA), also called computer architecture, is an abstract model of a computer. A device that executes instructions described by that ISA, such as a central processing unit (CPU), is called an implementation. In general, an ISA defines the supported instructions, data types, registers, the hardware support for managing main memory, fundamental features (such as the memory consistency, addressing modes, virtual memory), and the input/output model of a family of implementations of the ISA.
Floating-point error mitigationFloating-point error mitigation is the minimization of errors caused by the fact that real numbers cannot, in general, be accurately represented in a fixed space. By definition, floating-point error cannot be eliminated, and, at best, can only be managed. Huberto M. Sierra noted in his 1956 patent "Floating Decimal Point Arithmetic Control Means for Calculator": Thus under some conditions, the major portion of the significant data digits may lie beyond the capacity of the registers.
Multiplication tableIn mathematics, a multiplication table (sometimes, less formally, a times table) is a mathematical table used to define a multiplication operation for an algebraic system. The decimal multiplication table was traditionally taught as an essential part of elementary arithmetic around the world, as it lays the foundation for arithmetic operations with base-ten numbers. Many educators believe it is necessary to memorize the table up to 9 × 9. The oldest known multiplication tables were used by the Babylonians about 4000 years ago.
Ancient Egyptian multiplicationIn mathematics, ancient Egyptian multiplication (also known as Egyptian multiplication, Ethiopian multiplication, Russian multiplication, or peasant multiplication), one of two multiplication methods used by scribes, is a systematic method for multiplying two numbers that does not require the multiplication table, only the ability to multiply and divide by 2, and to add. It decomposes one of the multiplicands (preferably the smaller) into a set of numbers of powers of two and then creates a table of doublings of the second multiplicand by every value of the set which is summed up to give result of multiplication.
SubtractionSubtraction (which is signified by the minus sign ) is one of the four arithmetic operations along with addition, multiplication and division. Subtraction is an operation that represents removal of objects from a collection. For example, in the adjacent picture, there are 5 − 2 peaches—meaning 5 peaches with 2 taken away, resulting in a total of 3 peaches. Therefore, the difference of 5 and 2 is 3; that is, 5 − 2 = 3.
Multiplication algorithmA multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Efficient multiplication algorithms have existed since the advent of the decimal system. If a positional numeral system is used, a natural way of multiplying numbers is taught in schools as long multiplication, sometimes called grade-school multiplication, sometimes called the Standard Algorithm: multiply the multiplicand by each digit of the multiplier and then add up all the properly shifted results.