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This lecture explores Extended Reality (XR), encompassing Virtual Reality, Augmented Reality, and Mixed Reality, along with the Metaverse concept. It delves into the immersive nature of XR, discussing sensory stimuli, user experiences, and interactions. The presentation covers the practical applications of XR in various fields, such as training, maintenance, and education, highlighting the increasing demand for 3D skills in the job market. The instructor emphasizes the importance of aligning digital elements with real-world environments, enabling users to interact seamlessly in XR spaces. Through XR technologies, users can experience new scenarios, emotions, and interactions, bridging the gap between the physical and digital worlds.
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