Bifurcation theoryBifurcation theory is the mathematical study of changes in the qualitative or topological structure of a given family of curves, such as the integral curves of a family of vector fields, and the solutions of a family of differential equations. Most commonly applied to the mathematical study of dynamical systems, a bifurcation occurs when a small smooth change made to the parameter values (the bifurcation parameters) of a system causes a sudden 'qualitative' or topological change in its behavior.
Bifurcation diagramIn mathematics, particularly in dynamical systems, a bifurcation diagram shows the values visited or approached asymptotically (fixed points, periodic orbits, or chaotic attractors) of a system as a function of a bifurcation parameter in the system. It is usual to represent stable values with a solid line and unstable values with a dotted line, although often the unstable points are omitted. Bifurcation diagrams enable the visualization of bifurcation theory.
Period-doubling bifurcationIn dynamical systems theory, a period-doubling bifurcation occurs when a slight change in a system's parameters causes a new periodic trajectory to emerge from an existing periodic trajectory—the new one having double the period of the original. With the doubled period, it takes twice as long (or, in a discrete dynamical system, twice as many iterations) for the numerical values visited by the system to repeat themselves. A period-halving bifurcation occurs when a system switches to a new behavior with half the period of the original system.
Hopf bifurcationIn the mathematical theory of bifurcations, a Hopf bifurcation is a critical point where, as a parameter changes, a system's stability switches and a periodic solution arises. More accurately, it is a local bifurcation in which a fixed point of a dynamical system loses stability, as a pair of complex conjugate eigenvalues—of the linearization around the fixed point—crosses the complex plane imaginary axis as a parameter crosses a threshold value.
Pitchfork bifurcationIn bifurcation theory, a field within mathematics, a pitchfork bifurcation is a particular type of local bifurcation where the system transitions from one fixed point to three fixed points. Pitchfork bifurcations, like Hopf bifurcations, have two types – supercritical and subcritical. In continuous dynamical systems described by ODEs—i.e. flows—pitchfork bifurcations occur generically in systems with symmetry. The normal form of the supercritical pitchfork bifurcation is For , there is one stable equilibrium at .
ModernityModernity, a topic in the humanities and social sciences, is both a historical period (the modern era) and the ensemble of particular socio-cultural norms, attitudes and practices that arose in the wake of the Renaissancein the Age of Reason of 17th-century thought and the 18th-century Enlightenment. Some commentators consider the era of modernity to have ended by 1930, with World War II in 1945, or the 1980s or 1990s; the following era is called postmodernity.
Late modernityLate modernity (or liquid modernity) is the characterization of today's highly developed global societies as the continuation (or development) of modernity rather than as an element of the succeeding era known as postmodernity, or the postmodern. Introduced as "liquid" modernity by the Polish sociologist Zygmunt Bauman, late modernity is marked by the global capitalist economies with their increasing privatization of services and by the information revolution.
Decision-makingIn psychology, decision-making (also spelled decision making and decisionmaking) is regarded as the cognitive process resulting in the selection of a belief or a course of action among several possible alternative options. It could be either rational or irrational. The decision-making process is a reasoning process based on assumptions of values, preferences and beliefs of the decision-maker. Every decision-making process produces a final choice, which may or may not prompt action.
ArchitectureArchitecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and constructing buildings or other structures. The term comes ; ; . Architectural works, in the material form of buildings, are often perceived as cultural symbols and as works of art. Historical civilizations are often identified with their surviving architectural achievements.
Contemporary historyContemporary history, in English-language historiography, is a subset of modern history that describes the historical period from approximately 1945 to the present. Contemporary history is either a subset of the late modern period, or it is one of the three major subsets of modern history, alongside the early modern period and the late modern period. In the social sciences, contemporary history is also continuous with, and related to, the rise of postmodernity.
Decision-making softwareDecision-making software (DM software) is software for computer applications that help individuals and organisations make choices and take decisions, typically by ranking, prioritizing or choosing from a number of options. An early example of DM software was described in 1973. Before the advent of the World Wide Web, most DM software was spreadsheet-based, with the first web-based DM software appearing in the mid-1990s. Nowadays, many DM software products (mostly web-based) are available – e.g.
Group decision-makingGroup decision-making (also known as collaborative decision-making or collective decision-making) is a situation faced when individuals collectively make a choice from the alternatives before them. The decision is then no longer attributable to any single individual who is a member of the group. This is because all the individuals and social group processes such as social influence contribute to the outcome. The decisions made by groups are often different from those made by individuals.
HousingHousing, or more generally, living spaces, refers to the construction and assigned usage of houses or buildings individually or collectively, for the purpose of shelter. Housing is a basic human need, and it plays a critical role in shaping the quality of life for individuals, families, and communities. Housing ensures that members of society have a place to live, whether it is a home or some kind of physical structure for dwelling, lodging or shelter and it includes a range of options from apartments and houses to temporary shelters and emergency accommodations.
Architecture of IndiaIndian architecture is rooted in the history, culture, and religion of India. Among several architectural styles and traditions, the best-known include the many varieties of Hindu temple architecture and Indo-Islamic architecture, especially Rajput architecture, Mughal architecture, South Indian architecture, and Indo-Saracenic architecture. Early Indian architecture was made from wood, which did not survive due to rotting and instability in the structures.
TechnologyTechnology is the application of knowledge for achieving practical goals in a reproducible way. The word technology can also mean the products resulting from such efforts, including both tangible tools such as utensils or machines, and intangible ones such as software. Technology plays a critical role in science, engineering, and everyday life. Technological advancements have led to significant changes in society.
Consensus decision-makingConsensus decision-making or consensus process (often abbreviated to consensus) are group decision-making processes in which participants develop and decide on proposals with the aim, or requirement, of acceptance by all. The focus on establishing agreement of at least the majority or the supermajority and avoiding unproductive opinion differentiates consensus from unanimity, which requires all participants to support a decision. The word consensus is Latin meaning "agreement, accord", derived from consentire meaning "feel together".
Ethics of technologyThe ethics of technology is a sub-field of ethics addressing the ethical questions specific to the Technology Age, the transitional shift in society wherein personal computers and subsequent devices provide for the quick and easy transfer of information. Technology ethics is the application of ethical thinking to the growing concerns of technology as new technologies continue to rise in prominence. The topic has evolved as technologies have developed. Technology poses an ethical dilemma on producers and consumers alike.
Chinese architectureChinese architecture is the embodiment of an architectural style that has developed over millennia in China and has influenced architecture throughout East Asia. Since its emergence during the early ancient era, the structural principles of its architecture have remained largely unchanged. The main changes involved diverse decorative details.
Software architectureSoftware architecture is the set of structures needed to reason about a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements and relations. The architecture of a software system is a metaphor, analogous to the architecture of a building. It functions as the blueprints for the system and the development project, which project management can later use to extrapolate the tasks necessary to be executed by the teams and people involved.
Public housingPublic housing is a form of housing tenure in which the property is usually owned by a government authority, either central or local. Although the common goal of public housing is to provide affordable housing, the details, terminology, definitions of poverty, and other criteria for allocation vary within different contexts. In the United States, public housing developments are classified either as housing projects that are owned by a city's Housing authority or federally subsidized public housing operated through HUD.