AnimationAnimation is the method by which are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, many animations are computer animations made with (CGI). Stop motion animation, in particular claymation, has continued to exist alongside these other forms. Animation is contrasted with live-action film, although the two do not exist in isolation. Many moviemakers have produced films that are a hybrid of the two.
Computer animationComputer animation is the process used for digitally generating animations. The more general term (CGI) encompasses both static scenes (s) and dynamic images (s), while computer animation refers to moving images. Modern computer animation usually uses 3D computer graphics to generate a three-dimensional picture. The target of the animation is sometimes the computer itself, while other times it is film. Computer animation is essentially a digital successor to stop motion techniques, but using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations.
Conic sectionA conic section, conic or a quadratic curve is a curve obtained from a cone's surface intersecting a plane. The three types of conic section are the hyperbola, the parabola, and the ellipse; the circle is a special case of the ellipse, though it was sometimes called as a fourth type. The ancient Greek mathematicians studied conic sections, culminating around 200 BC with Apollonius of Perga's systematic work on their properties. The conic sections in the Euclidean plane have various distinguishing properties, many of which can be used as alternative definitions.
Matrix representation of conic sectionsIn mathematics, the matrix representation of conic sections permits the tools of linear algebra to be used in the study of conic sections. It provides easy ways to calculate a conic section's axis, vertices, tangents and the pole and polar relationship between points and lines of the plane determined by the conic. The technique does not require putting the equation of a conic section into a standard form, thus making it easier to investigate those conic sections whose axes are not parallel to the coordinate system.
Confocal conic sectionsIn geometry, two conic sections are called confocal if they have the same foci. Because ellipses and hyperbolas have two foci, there are confocal ellipses, confocal hyperbolas and confocal mixtures of ellipses and hyperbolas. In the mixture of confocal ellipses and hyperbolas, any ellipse intersects any hyperbola orthogonally (at right angles). Parabolas have only one focus, so, by convention, confocal parabolas have the same focus and the same axis of symmetry.
Steiner conicThe Steiner conic or more precisely Steiner's generation of a conic, named after the Swiss mathematician Jakob Steiner, is an alternative method to define a non-degenerate projective conic section in a projective plane over a field. The usual definition of a conic uses a quadratic form (see Quadric (projective geometry)). Another alternative definition of a conic uses a hyperbolic polarity. It is due to K. G. C. von Staudt and sometimes called a von Staudt conic.
Traditional animationTraditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation in cinema until the end of the 20th century, when there was a shift to computer animation in the industry, specifically 3D computer animation. Animation production usually begins after a story is converted into an animation film script, from which a storyboard is derived.
ParabolaIn mathematics, a parabola is a plane curve which is mirror-symmetrical and is approximately U-shaped. It fits several superficially different mathematical descriptions, which can all be proved to define exactly the same curves. One description of a parabola involves a point (the focus) and a line (the directrix). The focus does not lie on the directrix. The parabola is the locus of points in that plane that are equidistant from the directrix and the focus.
Flash animationAdobe Flash animation (formerly Macromedia Flash animation and FutureSplash animation) is an animation that is created with the Adobe Animate (formerly Flash Professional) platform or similar animation software and often distributed in the SWF file format. The term Adobe Flash animation refers to both the file format and the medium in which the animation is produced. Adobe Flash animation has enjoyed mainstream popularity since the mid-2000s, with many Adobe Flash-animated television series, television commercials, and award-winning online shorts being produced since then.
IcosahedronIn geometry, an icosahedron (ˌaɪkɒsəˈhiːdrən,-kə-,-koʊ- or aɪˌkɒsəˈhiːdrən) is a polyhedron with 20 faces. The name comes . The plural can be either "icosahedra" (-drə) or "icosahedrons". There are infinitely many non-similar shapes of icosahedra, some of them being more symmetrical than others. The best known is the (convex, non-stellated) regular icosahedron—one of the Platonic solids—whose faces are 20 equilateral triangles. There are two objects, one convex and one nonconvex, that can both be called regular icosahedra.
Vertex (geometry)In geometry, a vertex (: vertices or vertexes) is a point where two or more curves, lines, or edges meet. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices. The vertex of an angle is the point where two rays begin or meet, where two line segments join or meet, where two lines intersect (cross), or any appropriate combination of rays, segments, and lines that result in two straight "sides" meeting at one place.
Envelope (mathematics)In geometry, an envelope of a planar family of curves is a curve that is tangent to each member of the family at some point, and these points of tangency together form the whole envelope. Classically, a point on the envelope can be thought of as the intersection of two "infinitesimally adjacent" curves, meaning the limit of intersections of nearby curves. This idea can be generalized to an envelope of surfaces in space, and so on to higher dimensions.
Assembly languageIn computer programming, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g.
X86 assembly languagex86 assembly language is the name for the family of assembly languages which provide some level of backward compatibility with CPUs back to the Intel 8008 microprocessor, which was launched in April 1972. It is used to produce object code for the x86 class of processors. Regarded as a programming language, assembly is machine-specific and low-level. Like all assembly languages, x86 assembly uses mnemonics to represent fundamental CPU instructions, or machine code.
Social classA social class or social stratum is a grouping of people into a set of hierarchical social categories, the most common being the upper, middle and lower classes. Membership in a social class can for example be dependent on education, wealth, occupation, income, and belonging to a particular subculture or social network. "Class" is a subject of analysis for sociologists, political scientists, anthropologists and social historians. The term has a wide range of sometimes conflicting meanings, and there is no broad consensus on a definition of "class".
Middle classThe middle class refers to a class of people in the middle of a social hierarchy, often defined by occupation, income, education, or social status. The term has historically been associated with modernity, capitalism and political debate. Common definitions for the middle class range from the middle fifth of individuals on a nation's income ladder, to everyone but the poorest and wealthiest 20%. Theories like "Paradox of Interest" use decile groups and wealth distribution data to determine the size and wealth share of the middle class.
Animation studioAn animation studio is a company producing animated media. The broadest such companies conceive of products to produce, own the physical equipment for production, employ operators for that equipment, and hold a major stake in the sales or rentals of the media produced. They also own rights over merchandising and creative rights for characters created/held by the company, much like authors holding copyrights. In some early cases, they also held patent rights over methods of animation used in certain studios that were used for boosting productivity.
Upper classUpper class in modern societies is the social class composed of people who hold the highest social status, usually are the wealthiest members of class society, and wield the greatest political power. According to this view, the upper class is generally distinguished by immense wealth which is passed on from generation to generation. Prior to the 20th century, the emphasis was on aristocracy, which emphasized generations of inherited noble status, not just recent wealth.
Upper middle classIn sociology, the upper middle class is the social group constituted by higher status members of the middle class. This is in contrast to the term lower middle class, which is used for the group at the opposite end of the middle-class stratum, and to the broader term middle class. There is considerable debate as to how the upper middle class might be defined. According to sociologist Max Weber, the upper middle class consists of well-educated professionals with postgraduate degrees and comfortable incomes.
Fuzzy setIn mathematics, fuzzy sets (a.k.a. uncertain sets) are sets whose elements have degrees of membership. Fuzzy sets were introduced independently by Lotfi A. Zadeh in 1965 as an extension of the classical notion of set. At the same time, defined a more general kind of structure called an L-relation, which he studied in an abstract algebraic context. Fuzzy relations, which are now used throughout fuzzy mathematics and have applications in areas such as linguistics , decision-making , and clustering , are special cases of L-relations when L is the unit interval [0, 1].