3D modelingIn 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc.
3D computer graphics3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional , are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering , usually s but sometimes s. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays.
3D displayA 3D display is a display device capable of conveying depth to the viewer. Many 3D displays are stereoscopic displays, which produce a basic 3D effect by means of stereopsis, but can cause eye strain and visual fatigue. Newer 3D displays such as holographic and light field displays produce a more realistic 3D effect by combining stereopsis and accurate focal length for the displayed content. Newer 3D displays in this manner cause less visual fatigue than classical stereoscopic displays.
Ext4ext4 (fourth extended filesystem) is a for Linux, developed as the successor to ext3. ext4 was initially a series of backward-compatible extensions to ext3, many of them originally developed by Cluster File Systems for the between 2003 and 2006, meant to extend storage limits and add other performance improvements. However, other Linux kernel developers opposed accepting extensions to ext3 for stability reasons, and proposed to fork the source code of ext3, rename it as ext4, and perform all the development there, without affecting existing ext3 users.
The SimsThe Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time. The games in the Sims series are largely sandbox games, in that they lack any defined goals (except for some later expansion packs and console versions which introduced this gameplay style). The player creates virtual people called "Sims", places them in houses, and helps direct their moods and satisfy their desires.
W and Z bosonsIn particle physics, the W and Z bosons are vector bosons that are together known as the weak bosons or more generally as the intermediate vector bosons. These elementary particles mediate the weak interaction; the respective symbols are _W boson+, _W boson-, and _Z boson0. The _W boson+- bosons have either a positive or negative electric charge of 1 elementary charge and are each other's antiparticles. The _Z boson0 boson is electrically neutral and is its own antiparticle. The three particles each have a spin of 1.
The Sims 2The Sims 2 is a 2004 strategic life simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in The Sims series, and is the sequel to The Sims. The game was released for Microsoft Windows on September 14, 2004, and a port for MacOS was released on June 17, 2005. Eight expansion packs and nine "stuff packs" were subsequently released between 2005 and 2008. In addition, versions of The Sims 2 were released on various consoles and mobile platforms, including the Nokia Ovi Store.
Windows NTWindows NT is a proprietary graphical operating system produced by Microsoft, the first version of which was released on July 27, 1993. It is a processor-independent, multiprocessing and multi-user operating system. The first version of Windows NT was Windows NT 3.1 and was produced for workstations and server computers. It was a commercially focused operating system intended to complement consumer versions of Windows that were based on MS-DOS (including Windows 1.0 through Windows 3.1x).
Windows NT 3.1Windows NT 3.1 is the first major release of the Windows NT operating system developed by Microsoft, released on July 27, 1993. At the time of Windows NT's release, Microsoft's Windows 3.1 desktop environment had established brand recognition and market share; but Windows 3.1 relied on the DOS operating system for essential functions, and it had a constrictive 16-bit architecture. Windows NT, however, was a complete, 32-bit operating system that retained a desktop environment familiar to Windows 3.1 users.
SimCitySimCity is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, SimCity, was published by Maxis in 1989 and was followed by several sequels and many other spin-off "Sim" titles, including 2000's The Sims, which itself became a best-selling computer game and franchise. Maxis developed the series independently until 1997, and continued under the ownership of Electronic Arts until 2003. EA commissioned various spinoffs from other companies during the 2000s, focusing on console and mobile releases.
Windows NT 4.0Windows NT 4.0 is a major release of the Windows NT operating system developed by Microsoft and oriented towards businesses. It is the direct successor to Windows NT 3.51, and was released to manufacturing on July 31, 1996, and then to retail in September 1996. It was Microsoft's primary business-oriented operating system until the introduction of Windows 2000. Workstation, server and embedded editions were sold, and all editions feature a graphical user interface similar to that of Windows 95, which was superseded by Windows 98 and could still be directly upgraded by either Windows 2000 Professional or Windows Me.
Architecture of Windows NTThe architecture of Windows NT, a line of operating systems produced and sold by Microsoft, is a layered design that consists of two main components, user mode and kernel mode. It is a preemptive, reentrant multitasking operating system, which has been designed to work with uniprocessor and symmetrical multiprocessor (SMP)-based computers. To process input/output (I/O) requests, it uses packet-driven I/O, which utilizes I/O request packets (IRPs) and asynchronous I/O.