Gaussian integerIn number theory, a Gaussian integer is a complex number whose real and imaginary parts are both integers. The Gaussian integers, with ordinary addition and multiplication of complex numbers, form an integral domain, usually written as or Gaussian integers share many properties with integers: they form a Euclidean domain, and have thus a Euclidean division and a Euclidean algorithm; this implies unique factorization and many related properties. However, Gaussian integers do not have a total ordering that respects arithmetic.
Algebraic integerIn algebraic number theory, an algebraic integer is a complex number which is integral over the integers. That is, an algebraic integer is a complex root of some monic polynomial (a polynomial whose leading coefficient is 1) whose coefficients are integers. The set of all algebraic integers A is closed under addition, subtraction and multiplication and therefore is a commutative subring of the complex numbers. The ring of integers of a number field K, denoted by OK, is the intersection of K and A: it can also be characterised as the maximal order of the field K.
Merge sortIn computer science, merge sort (also commonly spelled as mergesort) is an efficient, general-purpose, and comparison-based sorting algorithm. Most implementations produce a stable sort, which means that the relative order of equal elements is the same in the input and output. Merge sort is a divide-and-conquer algorithm that was invented by John von Neumann in 1945. A detailed description and analysis of bottom-up merge sort appeared in a report by Goldstine and von Neumann as early as 1948.
Neuro-linguistic programmingNeuro-linguistic programming (NLP) is a pseudoscientific approach to communication, personal development and psychotherapy, that first appeared in Richard Bandler and John Grinder's 1975 book The Structure of Magic I. NLP asserts that there is a connection between neurological processes (neuro-), language (linguistic) and acquired behavioral patterns (programming), and that these can be changed to achieve specific goals in life.
Philippe de VilmorinJoseph-Marie-Philippe Lévêque de Vilmorin (21 May 1872 – 29 June 1917), generally known as Philippe de Vilmorin, was a noted French botanist and plant collector, and a member of the celebrated Vilmorin family of horticulturists. In 1903 Vilmorin began the Arboretum de Pézanin, an arboretum located in Dompierre-les-Ormes, Saône-et-Loire, Bourgogne, France. He also collected plants in Egypt and Sudan that now form part of the herbarium of the National Botanic Garden of Belgium.
Family therapyFamily therapy (also referred to as family counseling, family systems therapy, marriage and family therapy, couple and family therapy) is a branch of psychology and clinical social work that works with families and couples in intimate relationships to nurture change and development. It tends to view change in terms of the systems of interaction between family members. The different schools of family therapy have in common a belief that, regardless of the origin of the problem, and regardless of whether the clients consider it an "individual" or "family" issue, involving families in solutions often benefits clients.
VilmorinVilmorin is a French seed producer. The company has a long history in France, where it was family-controlled for almost two centuries, and today exists as a publicly traded company owned principally by agro-industrial cooperative Groupe Limagrain, the largest plant breeding and seed company in the European Union. Vilmorin was founded as a plant and seed boutique in 1743 by seed expert Claude Geoffroy and her husband Pierre Andrieux, the chief seed supplier and botanist to King Louis XV.
RandomnessIn common usage, randomness is the apparent or actual lack of definite pattern or predictability in information. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. Individual random events are, by definition, unpredictable, but if the probability distribution is known, the frequency of different outcomes over repeated events (or "trials") is predictable. For example, when throwing two dice, the outcome of any particular roll is unpredictable, but a sum of 7 will tend to occur twice as often as 4.