Set theorySet theory is the branch of mathematical logic that studies sets, which can be informally described as collections of objects. Although objects of any kind can be collected into a set, set theory, as a branch of mathematics, is mostly concerned with those that are relevant to mathematics as a whole. The modern study of set theory was initiated by the German mathematicians Richard Dedekind and Georg Cantor in the 1870s. In particular, Georg Cantor is commonly considered the founder of set theory.
Phase qubitIn quantum computing, and more specifically in superconducting quantum computing, the phase qubit is a superconducting device based on the superconductor–insulator–superconductor (SIS) Josephson junction, designed to operate as a quantum bit, or qubit. The phase qubit is closely related, yet distinct from, the flux qubit and the charge qubit, which are also quantum bits implemented by superconducting devices.
Game mechanicsIn tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics.
TimeTime is the continued sequence of existence and events that occurs in an apparently irreversible succession from the past, through the present, into the future. It is a component quantity of various measurements used to sequence events, to compare the duration of events or the intervals between them, and to quantify rates of change of quantities in material reality or in the conscious experience. Time is often referred to as a fourth dimension, along with three spatial dimensions.
Superconducting quantum computingSuperconducting quantum computing is a branch of solid state quantum computing that implements superconducting electronic circuits using superconducting qubits as artificial atoms, or quantum dots. For superconducting qubits, the two logic states are the ground state and the excited state, denoted respectively. Research in superconducting quantum computing is conducted by companies such as Google, IBM, IMEC, BBN Technologies, Rigetti, and Intel. Many recently developed QPUs (quantum processing units, or quantum chips) utilize superconducting architecture.
Charge qubitIn quantum computing, a charge qubit (also known as Cooper-pair box) is a qubit whose basis states are charge states (i.e. states which represent the presence or absence of excess Cooper pairs in the island). In superconducting quantum computing, a charge qubit is formed by a tiny superconducting island coupled by a Josephson junction (or practically, superconducting tunnel junction) to a superconducting reservoir (see figure). The state of the qubit is determined by the number of Cooper pairs that have tunneled across the junction.
Aspect's experimentAspect's experiment was the first quantum mechanics experiment to demonstrate the violation of Bell's inequalities. Its 1982 result allowed for further validation of the quantum entanglement and locality principles. It also offered an experimental answer to Albert Einstein, Boris Podolsky, and Nathan Rosen's paradox which had been proposed about fifty years earlier. The experiment was led by French physicist Alain Aspect at the École supérieure d'optique in Orsay between 1980 and 1982.
Fuzzy setIn mathematics, fuzzy sets (a.k.a. uncertain sets) are sets whose elements have degrees of membership. Fuzzy sets were introduced independently by Lotfi A. Zadeh in 1965 as an extension of the classical notion of set. At the same time, defined a more general kind of structure called an L-relation, which he studied in an abstract algebraic context. Fuzzy relations, which are now used throughout fuzzy mathematics and have applications in areas such as linguistics , decision-making , and clustering , are special cases of L-relations when L is the unit interval [0, 1].
Quantum entanglementQuantum entanglement is the phenomenon that occurs when a group of particles are generated, interact, or share spatial proximity in a way such that the quantum state of each particle of the group cannot be described independently of the state of the others, including when the particles are separated by a large distance. The topic of quantum entanglement is at the heart of the disparity between classical and quantum physics: entanglement is a primary feature of quantum mechanics not present in classical mechanics.
Universal setIn set theory, a universal set is a set which contains all objects, including itself. In set theory as usually formulated, it can be proven in multiple ways that a universal set does not exist. However, some non-standard variants of set theory include a universal set. Many set theories do not allow for the existence of a universal set. There are several different arguments for its non-existence, based on different choices of axioms for set theory. In Zermelo–Fraenkel set theory, the axiom of regularity and axiom of pairing prevent any set from containing itself.
Game designGame design is the process of creating and shaping the mechanics, systems, and rules of a game. Games can be created for entertainment, education, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification.
Game balanceGame balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience. Game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends on the game genre.