N-gramn-gram is a series of n adjacent letters (including punctuation marks and blanks), syllables, or rarely whole words found in a language dataset; or adjacent phonemes extracted from a speech-recording dataset, or adjacent base pairs extracted from a genome. They are collected from a text or speech corpus. If Latin numerical prefixes are used, then n-gram of size 1 is called a "unigram", size 2 a "bigram" (or, less commonly, a "digram") etc. If, instead of the Latin ones, the English cardinal numbers are furtherly used, then they are called "four-gram", "five-gram", etc.
Computer-assisted translationComputer-aided translation (CAT), also referred to as computer-assisted translation or computer-aided human translation (CAHT), is the use of software to assist a human translator in the translation process. The translation is created by a human, and certain aspects of the process are facilitated by software; this is in contrast with machine translation (MT), in which the translation is created by a computer, optionally with some human intervention (e.g. pre-editing and post-editing).
Artificial neural networkArtificial neural networks (ANNs, also shortened to neural networks (NNs) or neural nets) are a branch of machine learning models that are built using principles of neuronal organization discovered by connectionism in the biological neural networks constituting animal brains. An ANN is based on a collection of connected units or nodes called artificial neurons, which loosely model the neurons in a biological brain. Each connection, like the synapses in a biological brain, can transmit a signal to other neurons.
Convolutional neural networkConvolutional neural network (CNN) is a regularized type of feed-forward neural network that learns feature engineering by itself via filters (or kernel) optimization. Vanishing gradients and exploding gradients, seen during backpropagation in earlier neural networks, are prevented by using regularized weights over fewer connections. For example, for each neuron in the fully-connected layer 10,000 weights would be required for processing an image sized 100 × 100 pixels.
Natural languageIn neuropsychology, linguistics, and philosophy of language, a natural language or ordinary language is any language that occurs naturally in a human community by a process of use, repetition, and change without conscious planning or premeditation. It can take different forms, namely either a spoken language or a sign language. Natural languages are distinguished from constructed and formal languages such as those used to program computers or to study logic. Natural language can be broadly defined as different from artificial and constructed languages, e.
Question answeringQuestion answering (QA) is a computer science discipline within the fields of information retrieval and natural language processing (NLP) that is concerned with building systems that automatically answer questions that are posed by humans in a natural language. A question-answering implementation, usually a computer program, may construct its answers by querying a structured database of knowledge or information, usually a knowledge base. More commonly, question-answering systems can pull answers from an unstructured collection of natural language documents.
GrammarIn linguistics, the grammar of a natural language is its set of structural rules on speakers' or writers' usage and creation of clauses, phrases, and words. The term can also refer to the study of such rules, a subject that includes phonology, morphology, and syntax, together with phonetics, semantics, and pragmatics. There are two different ways to study grammar right now: traditional grammar and theoretical grammar. Fluent speakers of a language variety or lect have internalised these rules.
Error (linguistics)In applied linguistics, an error is an unintended deviation from the immanent rules of a language variety made by a second language learner. Such errors result from the learner's lack of knowledge of the correct rules of the target language variety. A significant distinction is generally made between errors (systematic deviations) and mistakes (speech performance errors) which are not treated the same from a linguistic viewpoint. The study of learners' errors has been the main area of investigation by linguists in the history of second-language acquisition research.
Speech recognitionSpeech recognition is an interdisciplinary subfield of computer science and computational linguistics that develops methodologies and technologies that enable the recognition and translation of spoken language into text by computers. It is also known as automatic speech recognition (ASR), computer speech recognition or speech to text (STT). It incorporates knowledge and research in the computer science, linguistics and computer engineering fields. The reverse process is speech synthesis.
Evaluation of machine translationVarious methods for the evaluation for machine translation have been employed. This article focuses on the evaluation of the output of machine translation, rather than on performance or usability evaluation. Round-trip translation A typical way for lay people to assess machine translation quality is to translate from a source language to a target language and back to the source language with the same engine. Though intuitively this may seem like a good method of evaluation, it has been shown that round-trip translation is a "poor predictor of quality".
Maximum likelihood estimationIn statistics, maximum likelihood estimation (MLE) is a method of estimating the parameters of an assumed probability distribution, given some observed data. This is achieved by maximizing a likelihood function so that, under the assumed statistical model, the observed data is most probable. The point in the parameter space that maximizes the likelihood function is called the maximum likelihood estimate. The logic of maximum likelihood is both intuitive and flexible, and as such the method has become a dominant means of statistical inference.
Natural-language user interfaceNatural-language user interface (LUI or NLUI) is a type of computer human interface where linguistic phenomena such as verbs, phrases and clauses act as UI controls for creating, selecting and modifying data in software applications. In interface design, natural-language interfaces are sought after for their speed and ease of use, but most suffer the challenges to understanding wide varieties of ambiguous input. Natural-language interfaces are an active area of study in the field of natural-language processing and computational linguistics.