Perpendicular distanceIn geometry, the perpendicular distance between two objects is the distance from one to the other, measured along a line that is perpendicular to one or both. The distance from a point to a line is the distance to the nearest point on that line. That is the point at which a segment from it to the given point is perpendicular to the line. Likewise, the distance from a point to a curve is measured by a line segment that is perpendicular to a tangent line to the curve at the nearest point on the curve.
Parallel postulateIn geometry, the parallel postulate, also called Euclid's fifth postulate because it is the fifth postulate in Euclid's Elements, is a distinctive axiom in Euclidean geometry. It states that, in two-dimensional geometry: If a line segment intersects two straight lines forming two interior angles on the same side that are less than two right angles, then the two lines, if extended indefinitely, meet on that side on which the angles sum to less than two right angles.
Normal (geometry)In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the (infinite) line perpendicular to the tangent line to the curve at the point. A normal vector may have length one (in which case it is a unit normal vector) or its length may represent the curvature of the object (a ); its algebraic sign may indicate sides (interior or exterior).
Line segmentIn geometry, a line segment is a part of a straight line that is bounded by two distinct end points, and contains every point on the line that is between its endpoints. The length of a line segment is given by the Euclidean distance between its endpoints. A closed line segment includes both endpoints, while an open line segment excludes both endpoints; a half-open line segment includes exactly one of the endpoints. In geometry, a line segment is often denoted using a line above the symbols for the two endpoints (such as ).
3D computer graphics3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional , are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering , usually s but sometimes s. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays.
EquidistantA point is said to be equidistant from a set of objects if the distances between that point and each object in the set are equal. In two-dimensional Euclidean geometry, the locus of points equidistant from two given (different) points is their perpendicular bisector. In three dimensions, the locus of points equidistant from two given points is a plane, and generalising further, in n-dimensional space the locus of points equidistant from two points in n-space is an (n−1)-space.
Equirectangular projectionThe equirectangular projection (also called the equidistant cylindrical projection or la carte parallélogrammatique projection), and which includes the special case of the plate carrée projection (also called the geographic projection, lat/lon projection, or plane chart), is a simple map projection attributed to Marinus of Tyre, who Ptolemy claims invented the projection about AD 100. The projection maps meridians to vertical straight lines of constant spacing (for meridional intervals of constant spacing), and circles of latitude to horizontal straight lines of constant spacing (for constant intervals of parallels).