OversamplingIn signal processing, oversampling is the process of sampling a signal at a sampling frequency significantly higher than the Nyquist rate. Theoretically, a bandwidth-limited signal can be perfectly reconstructed if sampled at the Nyquist rate or above it. The Nyquist rate is defined as twice the bandwidth of the signal. Oversampling is capable of improving resolution and signal-to-noise ratio, and can be helpful in avoiding aliasing and phase distortion by relaxing anti-aliasing filter performance requirements.
Sinc filterIn signal processing, a sinc filter is an idealized filter that removes all frequency components above a given cutoff frequency, without affecting lower frequencies, and has linear phase response. The filter's impulse response is a sinc function in the time domain \left(\tfrac{\sin(\pi t)}{\pi t}\right), and its frequency response is a rectangular function. It is an "ideal" low-pass filter in the frequency sense, perfectly passing low frequencies, perfectly cutting high frequencies; and thus may be considered to be a brick-wall filter.
InterpolationIn the mathematical field of numerical analysis, interpolation is a type of estimation, a method of constructing (finding) new data points based on the range of a discrete set of known data points. In engineering and science, one often has a number of data points, obtained by sampling or experimentation, which represent the values of a function for a limited number of values of the independent variable. It is often required to interpolate; that is, estimate the value of that function for an intermediate value of the independent variable.
Low-pass filterA low-pass filter is a filter that passes signals with a frequency lower than a selected cutoff frequency and attenuates signals with frequencies higher than the cutoff frequency. The exact frequency response of the filter depends on the filter design. The filter is sometimes called a high-cut filter, or treble-cut filter in audio applications. A low-pass filter is the complement of a high-pass filter. In optics, high-pass and low-pass may have different meanings, depending on whether referring to the frequency or wavelength of light, since these variables are inversely related.
Digital-to-analog converterIn electronics, a digital-to-analog converter (DAC, D/A, D2A, or D-to-A) is a system that converts a digital signal into an analog signal. An analog-to-digital converter (ADC) performs the reverse function. There are several DAC architectures; the suitability of a DAC for a particular application is determined by figures of merit including: resolution, maximum sampling frequency and others. Digital-to-analog conversion can degrade a signal, so a DAC should be specified that has insignificant errors in terms of the application.
Bilinear interpolationIn mathematics, bilinear interpolation is a method for interpolating functions of two variables (e.g., x and y) using repeated linear interpolation. It is usually applied to functions sampled on a 2D rectilinear grid, though it can be generalized to functions defined on the vertices of (a mesh of) arbitrary convex quadrilaterals. Bilinear interpolation is performed using linear interpolation first in one direction, and then again in another direction.
Prototype filterPrototype filters are electronic filter designs that are used as a template to produce a modified filter design for a particular application. They are an example of a nondimensionalised design from which the desired filter can be scaled or transformed. They are most often seen in regard to electronic filters and especially linear analogue passive filters. However, in principle, the method can be applied to any kind of linear filter or signal processing, including mechanical, acoustic and optical filters.
Analog-to-digital converterIn electronics, an analog-to-digital converter (ADC, A/D, or A-to-D) is a system that converts an analog signal, such as a sound picked up by a microphone or light entering a digital camera, into a digital signal. An ADC may also provide an isolated measurement such as an electronic device that converts an analog input voltage or current to a digital number representing the magnitude of the voltage or current. Typically the digital output is a two's complement binary number that is proportional to the input, but there are other possibilities.
Voltage-controlled filterA voltage-controlled filter (VCF) is an electronic filter whose operating characteristics (primarily cutoff frequency) can be set by an input control voltage. Voltage controlled filters are widely used in synthesizers. A music synthesizer VCF allows its cutoff frequency, and sometimes its Q factor (resonance at the cutoff frequency), to be continuously varied. The filter outputs often include a lowpass response, and sometimes highpass, bandpass or notch responses.
Polynomial interpolationIn numerical analysis, polynomial interpolation is the interpolation of a given bivariate data set by the polynomial of lowest possible degree that passes through the points of the dataset. Given a set of n + 1 data points , with no two the same, a polynomial function is said to interpolate the data if for each . There is always a unique such polynomial, commonly given by two explicit formulas, the Lagrange polynomials and Newton polynomials.
Zero-order holdThe zero-order hold (ZOH) is a mathematical model of the practical signal reconstruction done by a conventional digital-to-analog converter (DAC). That is, it describes the effect of converting a discrete-time signal to a continuous-time signal by holding each sample value for one sample interval. It has several applications in electrical communication. A zero-order hold reconstructs the following continuous-time waveform from a sample sequence x[n], assuming one sample per time interval T: where is the rectangular function.
Audio bit depthIn digital audio using pulse-code modulation (PCM), bit depth is the number of bits of information in each sample, and it directly corresponds to the resolution of each sample. Examples of bit depth include Compact Disc Digital Audio, which uses 16 bits per sample, and DVD-Audio and Blu-ray Disc which can support up to 24 bits per sample. In basic implementations, variations in bit depth primarily affect the noise level from quantization error—thus the signal-to-noise ratio (SNR) and dynamic range.
Trigonometric interpolationIn mathematics, trigonometric interpolation is interpolation with trigonometric polynomials. Interpolation is the process of finding a function which goes through some given data points. For trigonometric interpolation, this function has to be a trigonometric polynomial, that is, a sum of sines and cosines of given periods. This form is especially suited for interpolation of periodic functions. An important special case is when the given data points are equally spaced, in which case the solution is given by the discrete Fourier transform.
Reconstruction filterIn a mixed-signal system (analog and digital), a reconstruction filter, sometimes called an anti-imaging filter, is used to construct a smooth analog signal from a digital input, as in the case of a digital to analog converter (DAC) or other sampled data output device. The sampling theorem describes why the input of an ADC requires a low-pass analog electronic filter, called the anti-aliasing filter: the sampled input signal must be bandlimited to prevent aliasing (here meaning waves of higher frequency being recorded as a lower frequency).
Butterworth filterThe Butterworth filter is a type of signal processing filter designed to have a frequency response that is as flat as possible in the passband. It is also referred to as a maximally flat magnitude filter. It was first described in 1930 by the British engineer and physicist Stephen Butterworth in his paper entitled "On the Theory of Filter Amplifiers". Butterworth had a reputation for solving very complex mathematical problems thought to be 'impossible'. At the time, filter design required a considerable amount of designer experience due to limitations of the .
Sinc functionIn mathematics, physics and engineering, the sinc function, denoted by sinc(x), has two forms, normalized and unnormalized. In mathematics, the historical unnormalized sinc function is defined for x ≠ 0 by Alternatively, the unnormalized sinc function is often called the sampling function, indicated as Sa(x). In digital signal processing and information theory, the normalized sinc function is commonly defined for x ≠ 0 by In either case, the value at x = 0 is defined to be the limiting value for all real a ≠ 0 (the limit can be proven using the squeeze theorem).
Bicubic interpolationIn mathematics, bicubic interpolation is an extension of cubic spline interpolation (a method of applying cubic interpolation to a data set) for interpolating data points on a two-dimensional regular grid. The interpolated surface (meaning the kernel shape, not the image) is smoother than corresponding surfaces obtained by bilinear interpolation or nearest-neighbor interpolation. Bicubic interpolation can be accomplished using either Lagrange polynomials, cubic splines, or cubic convolution algorithm.
Anti-aliasing filterAn anti-aliasing filter (AAF) is a filter used before a signal sampler to restrict the bandwidth of a signal to satisfy the Nyquist–Shannon sampling theorem over the band of interest. Since the theorem states that unambiguous reconstruction of the signal from its samples is possible when the power of frequencies above the Nyquist frequency is zero, a brick wall filter is an idealized but impractical AAF. A practical AAF makes a trade off between reduced bandwidth and increased aliasing.
Cubic Hermite splineIn numerical analysis, a cubic Hermite spline or cubic Hermite interpolator is a spline where each piece is a third-degree polynomial specified in Hermite form, that is, by its values and first derivatives at the end points of the corresponding domain interval. Cubic Hermite splines are typically used for interpolation of numeric data specified at given argument values , to obtain a continuous function. The data should consist of the desired function value and derivative at each .
Sampling (signal processing)In signal processing, sampling is the reduction of a continuous-time signal to a discrete-time signal. A common example is the conversion of a sound wave to a sequence of "samples". A sample is a value of the signal at a point in time and/or space; this definition differs from the term's usage in statistics, which refers to a set of such values. A sampler is a subsystem or operation that extracts samples from a continuous signal. A theoretical ideal sampler produces samples equivalent to the instantaneous value of the continuous signal at the desired points.